Darksider42 Posted February 1, 2011 Posted February 1, 2011 OOC stuff! Initiative rolling once you reach the gorillas
Electra Posted February 1, 2011 Posted February 1, 2011 Ugh, Fleur is even slower than I thought. She is going on 5.
Darksider42 Posted February 1, 2011 Author Posted February 1, 2011 Lady Winter rolls initiative and gets 18 O_o shes certainly faster than normal Plant ape Mooks (The 4 smaller Plant apes) get a 3 for their trouble Plant ape Prime gets....Oooh dear. 19 Order is thus: Plant ape Prime: 19 Lady Winter: 18 Fleur De Joil: 5 Plant Ape Mooks: 3
Darksider42 Posted February 1, 2011 Author Posted February 1, 2011 Plant Ape Prime attempts to Attack LW with a Punch! 19 A solid hit due to being Flat Footed 23 DC Fort save needed which is easily passed with a 26 Lady Winters turn. She strikes with her Ice hammer and gets a 20 A solid hit, but not a nat 20 so no crit. Ape Prime Rolls a 18 against a Fort save of 24. Ape Prime is Staggard. ...I feel like I'm writing a solo thread! Soon as I get my posts up. Go CRAZY!
Electra Posted February 1, 2011 Posted February 1, 2011 Hey, not my fault you wanted two villain groups in a two-person thread and posted separately for all of them. Fleur will use Disintegrate on the Alpha Plant Monster. First off, it needs to make a DC 23 Fort save. If it loses, however much it loses by, it loses that much toughness, up to a possible 13. After the Fort Save, it must make a Toughness save, DC 28, using the post-drain toughness.
Darksider42 Posted February 2, 2011 Author Posted February 2, 2011 Plant Ape Prime rolls a 19, lossing 6 toughtness Missread something before, Ape Prime is actually bruised and stunned, my bad Still, he manages to get a total of 20 and escapes with a bruise for his trouble. Status is thus: Plant Ape Prime: 19 - Bruised X1, Stunned -6 Toughness Lady Winter: 18 - Clean - 3 HP Fleur De Joil: Clean - 4HP Plant Ape Mooks - Clean Get your post up EDIT: Misread my roll and had some wires crossed in my brain about what Disintergate does exactly. Sorry about that. Need to stop failing at this :(
Electra Posted February 2, 2011 Posted February 2, 2011 It looks like the plant monster rolled a 17, not a 19 on that roll, according to IC. If that's the case, it loses 6 toughness, not 2, unless all its toughness is Impervious, in which case it loses 3. Given that, it should only have +1 to make that roll with, which will give it a result of sixteen. That's a miss by 12, which would add Staggered and Stunned to its problems.
Darksider42 Posted February 2, 2011 Author Posted February 2, 2011 Plant Ape Mook time! All gang up on Fleur and attempt to pummel her! Let the rolls come for a combined attack! 10, 7, 18, 15 According to my calculations (Which I hope are right this time) none of them are able to land a hit!
Darksider42 Posted February 2, 2011 Author Posted February 2, 2011 Plant Ape Prime is up now! Lets see what he can....Wait, Stunned. ... ...Lady Winters turn then! Once more, she attepts to smash his head in with her massive Ice Hammer and once more gets a 20! Ape Prime must save at 24DC and gets a 17, Granting Stun and Yet another bruise for trying. And because this thread is lacking flying monkeys, I'll invoke the knockback rules here. Doing some quick math...And the Ape goes flying for 100 Feet and another bruise for smashing into a car Status is thus: Plant Ape Prime: 19 - Bruised X3, Stunned - -6 Toughness Lady Winter: 18 Still Clean - 3HP Fleur De Joie: 5 Clean - 4HP Plant Ape Mooks - Clean
Electra Posted February 3, 2011 Posted February 3, 2011 Stesha spends an HP for a power stunt off her array Snare 14 (Extra: Area (Burst), Feat: Reversible) 43pp DC 24 reflex save for the smaller plant guys.
Darksider42 Posted February 3, 2011 Author Posted February 3, 2011 I'm making the rolls. 15, 22, 18, 24 One Mook gets out scott free, one is impared, but two are Bound and Helpless Status is thus: Plant Ape Prime: 19 - Bruised X3, Staggers, Stunned, Prone Lady Winter: 18 Clean HP 3 Fleur De Joie: 5 Clean HP 3 Plant Ape mook 1: 3 - Clean Plant Ape Mook 2: 3 - Entangled Plant Ape Mooks 3 and 4: 3 Bound and Helpless
Darksider42 Posted February 3, 2011 Author Posted February 3, 2011 Ok, ape Mooks Time! Free Plant Ape Mook tries to strike at Fleur once more! though he Rolls a 1 and Thus, Waaaaaay off the mark. Ape mook 2 Tries the same tactic on her as well! Though in his impared state, that works about as well as you would expect. a 9 is rolled The remaining ones try to break their bonds! Neither is successful. 14 and 21 rolled
Darksider42 Posted February 3, 2011 Author Posted February 3, 2011 And its Plant ape Prime....No, still stunned Lady Winters Turn! She gives Plant Ape 2 a blast of ICE! 25! CRITICAL HIT! A DC of 29 is impossible. Thus, said mook is sent flying Unconscious. Status: Plant Ape Prime: 19 - Bruised X3, Staggers, Stunned, Prone Lady Winter: 18 Clean HP 3 Fleur De Joie: 5 Clean HP 3 Plant Ape mook 1: 3 - Clean Plant Ape Mook 2: 3 - OUT Plant Ape Mooks 3 and 4: 3 Bound and Helpless Soon as I get these posts up. Your Turn!
Electra Posted February 3, 2011 Posted February 3, 2011 Disintegrate on Mook 1, same deal as before. Fort Save, DC 23, lose as much toughness as he loses by. Follow it up with a toughness save, DC 28.
Darksider42 Posted February 3, 2011 Author Posted February 3, 2011 Let tthe roooooollls begin! Bad start for the Plant ape mook as he rolls a 10, Reducing him to a -8! Since its physically (And statistcally) impossible to survive that, he is reduced to old dead vines, twigs and leaves!
Darksider42 Posted February 3, 2011 Author Posted February 3, 2011 Ape mooks that are still surviving are too wrapped up with their own problems to be a threat right now Plant Ape Prime is now no longer Stunned! Still staggared and thus spends this turn just getting up onto its two feet. ...Lady Winters turn! Another Move action (Ice slide!) towards Prime and stays above him to blast 'em with another torrent of ice! Roll came up as a solid 19. A hit indeed! 24DC toughness check...17 Yes anotehr bruise and once more stunned! Status: Plant Ape Prime: 19 Bruised X4, Stunned, Staggered - 6 Toughness Lady Winter: 18: Clear 3HP Fleur De Joie: 5 : Clear 3H Plant ape mooks: 3: incapacitated, dead or trapped and helpless
Electra Posted February 3, 2011 Posted February 3, 2011 Let's throw another Disintegrate on the big 'un over there. He's already at -4 Toughness still, since it's only been two rounds since the last one. DC 23 Fort Save! DC 28 Damage! Doeeeet!
Darksider42 Posted February 3, 2011 Author Posted February 3, 2011 Rolling! Fort save result: 22 -1 toughness Toughness save: 7 Huuuuuge pile of dead plant matter! Combat is Over! Post! :D
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