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Forsooth, to Slay the Beast! (OOC)


Supercape

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Posted

Marcus acute smell can pick up the odour of a strange animal.

If you have Life Sciences or Arcane Sciences knowledge you might possibly recognise it, but its hard, DC 25 for rough group, 30 for more detail.

Posted

Ok thats not really enough (at present) but Ill keep that for later!

Notice roll for the smell.

You may wish to roll for handle animals or intimidate or even life sciences for the Dogs, depending on your actions.

Posted

Thats enough to a) Scare the dogs off [if yo wish] and B) There is another, distinct smell you cant place - smells like a wolf or a bear or something but it is neither of those. Its mammalian, hairy, and full of adrenaline!

Posted

Initiative Rolls then please!

1d20=19 for Rene, forgetting to add his +2, makes 21.

Enraged Werewolves [Werwolf Template, with Rage feat +6 STR, +3 Fort/Will, -2 Def lasts 10 rounds]

Attack +3, Damage +6 [bite], Defence +0, Toughness +4, Fort +9, Reflex +5, Will +5, Initiative +6

1d20+6=15 for the lesser beasts!

Posted

Well, its easy enough to hit them!

You can actually take 10 to automatically hit.

1d20+4=10

And its down!

The two others: one will attacks a flat footed Rene

1d20=12 +3 is 15, +2 for flat footed is 17, which hits...

1d20+8=28 Rene shrugs off... thats the kind of roll I could use later on!

The other Man Beast swipes at Marcus

1d20+3=14 and misses!

Marcus is up again

Posted

1d20+4=14 its down.

Rene will now respond by wrapping one in chains... for questioning!

Taking 10 to hit is an automatic hit.

Reflex save vs 18

1d20+5=24 Yoikes! he dodges that, and takes a swipe back at Rene

1d20+3=9 Missing.

Marcus is up again. If you choose to swipe him, I have noticed it cannot make toughness save, so you can automatically KO the last beast!

Posted

That sounds good to me!

THe man-beast is only uttering animal sounds and a few "kill" type words, so feel free to narrate its response - its totally enraged, but you are considerably stronger than it and can keep it contained.

Posted

Marcus feels some affinity to the Man-beasts. Not kinship, but he can sense Beast-Rune magic at work here.

I'm going to leave a lot of narrative to you on this one GS, I have the basic idea in my head (which I can reveal if you wish), but the details of Beast-Runes are all for you to discover, with Rene's help if you wish.

My initial thinking here are that these Man-beasts are hikers who have been transformed recently. Whilst they aren't werewolves, its a similar principle, having been transformed from some "Parent" beast who gets its power from a Beast Rune.

If anything about that clanks with your idea of Beast Runes, let me know and I can revise.

Posted

Prepared invention/artificer thingy:

Device 2 ( "Eyes of Truth", easy to lose; PF: Restricted [Artificer feat]) [7PP]

Super-Senses 10 (Detect Magic [Visual], Counters Illusion, Counters Concealment [visual], Counters Obscure [darkness, fog/mist]) [10DP]

Using a hero point so he'll have this particular toy on-hand.

Posted

It's something he would have before, but that's a meta thing I'm not sure I want to mess with. I can go for jury-rigging it with a HP instead, though.

In which case, DC10 + 7 (invention's PP cost) + 5 (increased difficulty for jury rigging) = DC21

Craft (artistic): (1d20+10=29)

It'd take 7 rounds/about 45 seconds for him to actually cobble it together.

Posted

In principle I don't want to screw up characters doing stuff, but I get a little concerned about pulling out a customised Multi PP device for an HP (which is effectively a 1 PP feat: Luck).

A Jury Rigged Ritual or Device would do the trick, although it works as a one-off use only, and would require some rolls.

Posted

Looking at your post, it looks pretty reasonable to say thats pulling of an HP for the "Insight" or "Inspiration" use of the HP - the glasses I shall count as fluff etc.

Is that ok by you?


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