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Russian Reactors are Reliable (OOC)


Supercape

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Posted

....hmmm. Dragonfly previously invented a device to grant her immunity from cold descriptors, environmental or otherwise - any objection to her spending an HP to have them on-hand for this adventure? Or, of course, would such a thing not be necessary?

Mostly it's a neat callback to a previous thread, partly it's keeping in mind what a Russian winter is likely to be like, if she has to spend any time in it at all.

Posted

Immunity to cold descriptors is 10 PP, so an HP for that is a bit rich, technically!

However, the only cold effects in this thread will be environmental, so paying an HP to call back that device is fine. If for some bizzarre reason we get Cold bolts or the like, then we can work around a "decay" of the device or something other handwavium. Its graet to pull back a device from a previous thread! how could it not be allowed! :D

On that note there is no pressing urgency. If you want to use your inventor feat to whip up a low PP device (you could probably have a day or two at most grace) then go ahead. Also, we may take a few days in Siberia so you could use inventor feat there.

Posted

Hm. A good point. And it may be best to keep her hero points around, anyway. Though considering what she knows of Russia in winter (....and what happened last time she was around Supercape....) she'll probably want to over-engineer something.

Just to take care of it now, and with your approval, whenever she has some spare time she'll use the parts she grabbed to re-engineer her Christmas toys:

Device 1 (5dp device; Flaws: Hard To Lose) [4pp]

A pair of ornate and solid-looking upper-arm brands made of steel and brass. Intricate machinery and a soft red glow can be seen through the seams and glasswork. When activated it puts up a small field that protects the wearer from the environment, and can generate a small, personal air pocket.

Immunity 5 (Environmental Conditions [cold, heat, radiation], All Suffocation) [5dp]

That's DC15 on the design and construction checks. Dragonfly can take 10 for a check of 26; -10 for a check of 16 cuts the times down by 1/4.

Design: 4 hours * 1/4 = 1 hour / 100 (mental quickness) = done before she's out of the room.

Construction: 16 hours * 1/4 = 4 hours, which she'll take care of as soon as she has time (if she has time) after they arrive.

Per approval, naturally.

  • 2 weeks later...
Posted

I'm giving SC a hero point (oh generous me!) for GM Fiat here, saying there is enough EM distrubance he wont have been able to detect our hidden foe...

Hiroshima Shadow!!!

Who arises from the ground as a blue white insubstantial bolt of lightning and fires an arc right at Supercape!

1d20+13=33 Yoikes! Critical! and his Forcefield not up!

DC 31 Tough Save

1d20+6=12 KO.

Another Hero Point for Supercape as he gets KO'd.

1d20+5=21 for Shadows Init

Posted

Indeed!

I am happy to edit if it offends to much, but he is basically insubstantial - 3 [energy] and was underground, sulking! any suggestions as to how that might work better feel free and I will amend.

Posted

I think the comment was more on the radiation-themed villain (whose only ranged attacks are a ranged Drain Con and a Radiation Control blast effect) striking with electricity. I think.

Posted

More than enough. Dragonfly's not capable of moving that quickly (yet); the best she could do would be 200ft/round, and she's stunned for a round anyway.

Posted

Right HS will make his (sort of) getaway then. Feel free to post IC>

Give a minute for recovery:

1d20+2=15 Supercape regains consciousness, still staggered and bruised.

Dragonfly can make a roll to recover from Bruise.

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