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There Wolf, There Castle [OOC]


trollthumper

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Posted

All right, here's the order:

Nick Cimitiere: 24, Unharmed, 2 HP

Silhouette: 22, Unharmed, 2 HP

Werewolf 5: 21, Unharmed, 0 HP

Werewolf 2: 18, Unharmed, 0 HP

Mutt: 18, Unharmed, 0 HP

Scholar: 15, Unharmed, 2 HP

Werewolf 4: 15, Unharmed, 0 HP

Werewolf 1: 12, Unharmed, 0 HP

Crow: 11, Unharmed, 2 HP

Dead Head: 5, Unharmed, 1 HP

Nick Cimitiere goes first, and he decides to establish a grapple... on all the werewolves. That's a 31 on his Opposed Grapple check for Poltergeist's Rage, so now comes the saves.

Werewolf 1 makes its Reflex save, reducing the DC to 28... and still fails, ending up Pinned.

Werewolf 2 makes its Reflex save as well, and really makes its Opposed Grapple roll.

Werewolf 3 makes its Reflex save, and its Opposed Grapple as well.

Werewolf 4 makes its Reflex save, and its Opposed Grapple check.

Werewolf 5 makes its Reflex save, and its Opposed Grapple check.

Oh, well. At least I got one of them.

Nick Cimitiere: 24, Unharmed, 2 HP

Silhouette: 22, Unharmed, 2 HP

Werewolf 5: 21, Unharmed, 0 HP

Werewolf 2: 18, Unharmed, 0 HP

Mutt: 18, Unharmed, 0 HP

Scholar: 15, Unharmed, 2 HP

Werewolf 4: 15, Unharmed, 0 HP

Werewolf 1: 12, Unharmed, Pinned, 0 HP

Crow: 11, Unharmed, 2 HP

Dead Head: 5, Unharmed, 1 HP

Silhouette is up next.

Posted

Sil stabbing out of the shadows, to Werewolf five, because she can only really attack one at a time. 19, should that hit? I think she would catch them flat-footed since she's concealed and only making herself known for the first attack. If it does hit them, DC 24.

Posted

It hits, and he's Bruised.

Nick Cimitiere: 24, Unharmed, 2 HP

Silhouette: 22, Unharmed, 2 HP

Werewolf 5: 21, Bruised x1, 0 HP

Werewolf 2: 18, Unharmed, 0 HP

Mutt: 18, Unharmed, 0 HP

Scholar: 15, Unharmed, 2 HP

Werewolf 4: 15, Unharmed, 0 HP

Werewolf 1: 12, Unharmed, 0 HP

Crow: 11, Unharmed, 2 HP

Dead Head: 5, Unharmed, 1 HP

Werewolf 5 attacks... oh. Oh my. Nick will need to make a DC30 Toughness save... and does! Werewolf 2 decides to go after Silhouette... and hits. Sil needs to make a DC25 Toughness save.

In the meantime, Mutt is up.

Posted

Mutt

Move Action: Get into position so that as many of the werewolves + metalheads are within 50 feet.

Free Action: Turn off Concealment, fading into view.

Standard Action: Use fearsome Presence.

All non-Fearless beings within 50 feet of Mutt need to make a DC 20 Will save.

    Fail = shaken (-2 attack rolls, saving throws, and checks)
    Fail by 5+ = flees area as fast as possible; if unable to flee, becomes shaken
    Fail by 10+ = panics (flees as fast as possible, defends normally but can't attack; if unable to flee, is dazed [take no actions, but retain full defense]), and drops any held items

Fearsome Presence is based on Emotion Control (Fear), and Kenson's said it should be treated as a Sustained (Lasting) effect. So 1 inute later, anyone affected gets to make another save, with a +1 bonus; 5 minutes after that, another save with a +2 bonus; 20 minutes after that, another save with a +3 bonus, and so on.

Posted

Nick's good. As for the wolves...

Werewolf 1 succeeds.

Werewolf 2 is Shaken.

Werewolf 3 succeeds.

Werewolf 4 succeeds.

Werewolf 5 is Shaken.

Nick Cimitiere: 24, Unharmed, 2 HP

Silhouette: 22, Unharmed, 2 HP

Werewolf 5: 21, Bruised x1, Shaken, 0 HP

Werewolf 2: 18, Unharmed, Shaken, 0 HP

Mutt: 18, Unharmed, 0 HP

Scholar: 15, Unharmed, 2 HP

Werewolf 4: 15, Unharmed, 0 HP

Werewolf 1: 12, Unharmed, Pinned, 0 HP

Crow: 11, Unharmed, 2 HP

Dead Head: 5, Unharmed, 1 HP

Scholar is up next.

Posted

And it works! Werewolf 4 is Bruised and Stunned.

Nick Cimitiere: 24, Unharmed, 2 HP

Silhouette: 22, Unharmed, 2 HP

Werewolf 5: 21, Bruised x1, Shaken, 0 HP

Werewolf 2: 18, Unharmed, Shaken, 0 HP

Mutt: 18, Unharmed, 0 HP

Scholar: 15, Unharmed, 2 HP

Werewolf 4: 15, Bruised x1, Stunned, 0 HP

Werewolf 1: 12, Unharmed, Pinned, 0 HP

Crow: 11, Unharmed, 2 HP

Dead Head: 5, Unharmed, 1 HP

Werewolf 4... cannot do crap, as he is Stunned. Werewolf 1, however, decides to turn the tables on Mutt and unleashes an unearthly howl. Will Saves vs. Fear, everyone, with a DC18.

Nick just makes it. And Crow is up next.


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