Dr Archeville Posted February 24, 2011 Posted February 24, 2011 Gonna try to work my way back into this, if that's okay.
Quinn Posted February 24, 2011 Posted February 24, 2011 Knowledge (Arcane Lore) check. (1d20+7=14) Well, he's only really studied Fae-type stuff...
trollthumper Posted February 24, 2011 Author Posted February 24, 2011 Gonna try to work my way back into this, if that's okay. Certainly!
Dr Archeville Posted February 24, 2011 Posted February 24, 2011 And combat's over. Now for Knowledge (arcane lore) rolls! Knowledge/Arcane check (1d20+5=16) Not bad, I'll keep it
Aoiroo Posted February 25, 2011 Posted February 25, 2011 Sil can't, she doesn't know anything about arcane.
Ecalsneerg Posted February 25, 2011 Posted February 25, 2011 Shapeshift into horrifying alien wolf! 15/15PP Abilities: Dexterity +4 (total 18 [+4]) [4PP] Skills: Survival 12 (+16) [3PP] Powers: Strike 3 (Mighty; horrifying alien maw) [4PP], Speed 2 (25 MPH) [2PP], Super-Senses 2 (Scent [Acute, Tracking]) [2PP]
trollthumper Posted February 25, 2011 Author Posted February 25, 2011 All right, given the ranks in Survival and the sheer quantity of wolf, I can't possibly see how either Scholar or Lukos could fail to track the werewolves back to where they dwell. Everyone okay with moving it forward?
Aoiroo Posted February 25, 2011 Posted February 25, 2011 Posted, so you have my blessing to move it along.
Aoiroo Posted February 26, 2011 Posted February 26, 2011 Right, Silhouette is going to go on ahead with Nick, so Stealth Roll 35, woah, critical stealth there. Also Notice check, 25, pretty good too.
Dr Archeville Posted February 27, 2011 Posted February 27, 2011 Unless there's some ward barring his way, Mutt will go invisible (well, more than that, completely Concealed) & Incorporeal, and head into the villain's lair.
Quinn Posted February 27, 2011 Posted February 27, 2011 Crow does his teleport thang, and formulates a battle plan. Master Plan check (1d20+2=13) And we've got a +1 for the first turn of combat on all skill checks or attack rolls. Provided Crow gets enough time to ponder (1-2 minutes).
trollthumper Posted February 27, 2011 Author Posted February 27, 2011 Guessing we want to roll Initiative, just in case. Nick rolls an 8. Marinette gets a 15. The werewolves... also get 15.
Dr Archeville Posted February 27, 2011 Posted February 27, 2011 Dead Head's initiative (1d20+2=21) Mutt's initiative (1d20+2=12)
Quinn Posted February 27, 2011 Posted February 27, 2011 Ok, after the edit, everyone now can take the +1 benefit for the first turn. Sorry about that. Crow: Initiative Roll. (1d20+8=17)
quotemyname Posted February 28, 2011 Posted February 28, 2011 Jesus. This thread just exploded... Init (1d20+1=20) puts Lukos ... second I think?
quotemyname Posted February 28, 2011 Posted February 28, 2011 I think for my part, I'd prefer the wolf on wolf combat to be off screen if possible.
trollthumper Posted February 28, 2011 Author Posted February 28, 2011 Indeed. So Lukos and his pack will take the Rojos, leaving a clear window for the rest of the group versus Marinette.
trollthumper Posted March 1, 2011 Author Posted March 1, 2011 All right, as Lukos and his pack are taking on the Rojos, the werewolves (on both sides) are effectively out of the Initiative order. If you want to interact with the hounds, let me know. Otherwise, it's the PCs versus erratic wolf queen loa. Silhouette: 25, Unharmed, 2 HP Dead Head: 21, Unharmed, 1 HP Crow: 17, Unharmed, 2 HP Marinette: 15, Unharmed, 0 HP Mutt: 12, Unharmed, 0 HP Scholar: 11, Unharmed, 2 HP Nick Cimitiere: 8, Unharmed, 1 HP For the record, Nick, Scholar, and Dead Head are outside, Silhouette's in the halls around the room, and Crow's in the room with Marinette. For convenience's sake, we'll say it takes 1 move action to get in the room with Marinette, and 1 to close with her. Sil is up first.
Aoiroo Posted March 1, 2011 Posted March 1, 2011 Okay, well if Sil's already close I guess I'll use the move action to get close to her, though, that means I can't use it to feint as the move action, so no attack this round, so I'll pay a hp for another standard action. Using acrobatic bluff to feint, so, 30, and now, an attack, 29 :shock: , critical.
trollthumper Posted March 1, 2011 Author Posted March 1, 2011 All right. Assuming you're going with the Extra Damage option, which means that's a DC29 Toughness save for Marinette. And that's a 15 right there. Wow. She's Stunned and Staggered on the first blow. I'd say this is a good time for a Fiat. Everyone take a Hero Point, and Marinette will be Bruised x2 instead of Bruised, Stunned and Staggered. Silhouette: 25, Unharmed, 3 HP Dead Head: 21, Unharmed, 2 HP Crow: 17, Unharmed, 3 HP Marinette: 15, Bruised x2, 0 HP Mutt: 12, Unharmed, 0 HP Scholar: 11, Unharmed, 3 HP Nick Cimitiere: 8, Unharmed, 2 HP Dead Head is up next.
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