trollthumper Posted February 12, 2011 Share Posted February 12, 2011 ...with these monkey-fighting snakes on this Monday-to-Friday train! Cannonade, Crusader, Wisp and whoever AA decides to bring in fight Serpent People on the subway. Link to comment
Azuth65 Posted February 12, 2011 Share Posted February 12, 2011 Victoria's going to make a notice check to try and catch a glimpse of the features under those oversized hats. Total of 25. Link to comment
trollthumper Posted February 12, 2011 Author Share Posted February 12, 2011 Sorry I didn't see this until now, but Wisp gets a glimpse of heavy, keloid scarring... almost like scales. And on that note, Initiative. Cannonade goes on 16. Serpent Person 1 goes on 27. Serpent Person 2 goes on 24. Serpent Person 3 goes on 26. Jesus Christ, these guys really rolled high. Link to comment
Avenger Assembled Posted February 12, 2011 Share Posted February 12, 2011 Sharl goes on 10 Link to comment
GranspearZX Posted February 12, 2011 Share Posted February 12, 2011 Initiative (1d20+4=8) Ow. Just... ow. Link to comment
trollthumper Posted February 12, 2011 Author Share Posted February 12, 2011 All right, then. Here goes. Serpent Person 1: 27, Unharmed, 0 HP Serpent Person 3: 26, Unharmed, 0 HP Serpent Person 2: 24, Unharmed, 0 HP Cannonade: 16, Unharmed, 2 HP Wisp: 14, Unharmed, 2 HP Citizen: 10, Unharmed, 1 HP Crusader: 8, Unharmed, 2 HP And for future reference, Azuth, it really helps if you include a link to your character sheets in your signature. Okay, so, Cannonade was the first to attack, and so he's earned the ire of the Serpent People. Serpent Person 1 attacks with his spear... and misses. Serpent Person 2 attempts a Trip... and really fails. Serpent Person 3 attempts to spit poison in his face... and it hits a window. Wow. These must be the Single A League of Serpent Warriors. Cannonade attempts a hit on the closest Serpent Warrior, who would be Number 1... and it hits. He needs to make a DC23 Toughness save... and makes a 16, Stunning him. Serpent Person 1: 27, Bruised x1, Stunned, 0 HP Serpent Person 2: 26, Unharmed, 0 HP Serpent Person 3: 24, Unharmed, 0 HP Cannonade: 16, Unharmed, 2 HP Wisp: 14, Unharmed, 2 HP Citizen: 10, Unharmed, 1 HP Crusader: 8, Unharmed, 2 HP Wisp is up next. Link to comment
Azuth65 Posted February 12, 2011 Share Posted February 12, 2011 Wisp is going to use her teleport's "Goon Sweeper" setting for a selective, targeted AE against the snakemen by teleporting behind each one. 1d20+13=18. Link to comment
trollthumper Posted February 12, 2011 Author Share Posted February 12, 2011 All right, then. As their Uncanny Dodge is denied in this situation (due to the mid-air, Nightcrawler-esque strafing), they''re caught by Surprise, giving the attack a +3 Damage DC due to Autofire. Serpent Person 1 is Stunned and Staggered, Serpent Person 2 is Bruised, and Serpent Person 3 is Bruised. Serpent Person 1: 27, Bruised x2, Stunned, Staggered, 0 HP Serpent Person 2: 26, Bruised x1, 0 HP Serpent Person 3: 24, Bruised x1, 0 HP Cannonade: 16, Unharmed, 2 HP Wisp: 14, Unharmed, 2 HP Citizen: 10, Unharmed, 1 HP Crusader: 8, Unharmed, 2 HP Citizen is up next. Link to comment
Avenger Assembled Posted February 12, 2011 Share Posted February 12, 2011 That's a +5 Power Attack using Sharl's Affects Corporeal punch: DC 26 Tou save if a 23 hits him flat-footed. Aimed at Serpent-Man 1. If that knocks him out and he's a minion, Sharl will continue using Takedown Attack. Link to comment
GranspearZX Posted February 12, 2011 Share Posted February 12, 2011 Blast 1 (Accurate, Mighty 2) (1d20+9=11, 1d20+9=21) Aimed for Serpents 2 and 3 (though the first one probably does nothing)... Ah well. Blowing a hero point to reroll for the first target: Hero Point: Improve Roll (1d20+9=26) Link to comment
trollthumper Posted February 13, 2011 Author Share Posted February 13, 2011 AA -- Yup, that hits. He's Bruised, though. Gran -- Those both hit. Serpent Person 2 makes it, and Serpent Person 3 is Bruised and Stunned. Serpent Person 1: 27, Bruised x3, Stunned, Staggered, 0 HP Serpent Person 2: 26, Bruised x1, 0 HP Serpent Person 3: 24, Bruised x2, Stunned, 0 HP Cannonade: 16, Unharmed, 2 HP Wisp: 14, Unharmed, 2 HP Citizen: 10, Unharmed, 1 HP Crusader: 8, Unharmed, 2 HP That gives us just one Serpent Person who's attacking, and he attempts to drive his spear into Cannonade. Emphasis on "attempts." Cannonade responds by trying to hit him -- again, emphasis on "trying." Serpent Person 1: 27, Bruised x3, Stunned, Staggered, 0 HP Serpent Person 2: 26, Bruised x1, 0 HP Serpent Person 3: 24, Bruised x2, Stunned, 0 HP Cannonade: 16, Unharmed, 2 HP Wisp: 14, Unharmed, 2 HP Citizen: 10, Unharmed, 1 HP Crusader: 8, Unharmed, 2 HP Wisp is up next. Link to comment
Azuth65 Posted February 13, 2011 Share Posted February 13, 2011 Wisp's going to go all Nightcrawler again, striking all three with her targted area, auto-fire burst. 16+13=29 leaving them with another round of DC 22+autofire. Link to comment
trollthumper Posted February 14, 2011 Author Share Posted February 14, 2011 That is just... dirty. First snake ends up making a DC30, after all's said and done (this is what happens when you're Stunned). He goes down. Second snake is conscious, so his DC is 27. He fails by 10, leaving him Stunned and Staggered. The third snake is Stunned as well, so he needs a DC30 as well. He's down, too. Serpent Person 2: 26, Bruised x2, Stunned, Staggered, 0 HP Cannonade: 16, Unharmed, 2 HP Wisp: 14, Unharmed, 2 HP Citizen: 10, Unharmed, 1 HP Crusader: 8, Unharmed, 2 HP Citizen is up next. Link to comment
Avenger Assembled Posted February 14, 2011 Share Posted February 14, 2011 Hits Serpent-Man 2: Same Toughness DC as before. Link to comment
trollthumper Posted February 14, 2011 Author Share Posted February 14, 2011 He's Bruised. Serpent Person 2: 26, Bruised x3, Stunned, Staggered, 0 HP Cannonade: 16, Unharmed, 2 HP Wisp: 14, Unharmed, 2 HP Citizen: 10, Unharmed, 1 HP Crusader: 8, Unharmed, 2 HP Crusader's up next. Link to comment
trollthumper Posted February 14, 2011 Author Share Posted February 14, 2011 Gran posted Crusader's Shield Throw roll to the IC thread. The result certainly hit, and the snake is Bruised again. Serpent Person 2: 26, Bruised x4, Stunned, Staggered, 0 HP Cannonade: 16, Unharmed, 2 HP Wisp: 14, Unharmed, 2 HP Citizen: 10, Unharmed, 1 HP Crusader: 8, Unharmed, 2 HP Cannonade brings his fists down on the snake's head. That's a DC23 Toughness save... and the snake fails it by 10, and since it's already Staggered, it's down. Combat's over. For now... Link to comment
GranspearZX Posted February 14, 2011 Share Posted February 14, 2011 So, the Crusader is going to try and use Assessment on the group of Serpent Men in the next car... 4 targets with Sense Motive (+9) vs their Bluff skills: Sense Motive (Assessment feat): (1d20+9=27, 1d20+9=14, 1d20+9=20, 1d20+9=10) Link to comment
trollthumper Posted February 15, 2011 Author Share Posted February 15, 2011 All right. You can't quite read one of the big guys in the back, but his companion definitely feels like he's deadlier than you are... but only up close. Same with the guys in the front, even if they seem somewhat weaker than the big guys. They also seem more adept at dodging than your are. And seeing as Citizen just yelled at the snake men, I'd say we're in Initiative right now. Serpent Person 1 goes on 21; Serpent Person 2 goes on 13. Serpent Warrior 1 goes on 23; Serpent Warrior 2 also goes on 13. And Cannonade goes on 14. Link to comment
Azuth65 Posted February 15, 2011 Share Posted February 15, 2011 Wisp goes on 11. Poor girl just can't get a good init roll to save her life. Link to comment
GranspearZX Posted February 15, 2011 Share Posted February 15, 2011 I think this time around, I'm gonna use a HP to use Seize Initiative. :) Link to comment
trollthumper Posted February 15, 2011 Author Share Posted February 15, 2011 All right, then. Crusader: Seized Initiative, Unharmed, 0 HP Serpent Warrior 1: 23, Unharmed, 0 HP Serpent Persion 1: 21, Unharmed, 0 HP Citizen: 15, Unharmed, 2 HP Cannonade: 14, Unharmed, 2 HP Serpent Warrior 2: 13, Unharmed, 0 HP Serpent Warrior 2: 13, Unharmed, 0 HP Wisp: 11, Unharmed, 1 HP Crusader is up first. Link to comment
GranspearZX Posted February 15, 2011 Share Posted February 15, 2011 Blast 1 (Accurate, Mighty) (2 targets): (1d20+9=14, 1d20+9=10) Rawr. Link to comment
trollthumper Posted February 16, 2011 Author Share Posted February 16, 2011 Yeah, those are gonna miss. Serpent Warrior 1 and Serpent Person 1 decide to respond to the volley with blasts of venom -- one at Crusader, one at Citizen. Serpent Warrior misses. Serpent Person misses. Citizen is up next. Link to comment
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