Quinn Posted February 15, 2011 Posted February 15, 2011 PL: 10 (150) Abilities: 14+4+14+4+4=40 pp STR 24 (+7) DEX 14 (+2) CON 24 (+7) INT 10 (+0) WIS 14 (+2) CHA 14 (+2) Combat: 12+12=24 pp ATK: +6 (+8 Melee) DEF: +8 (+3 flat-footed) Init: +6 Grapple: +15 Saves: 3+4+4=11 pp TOU +12 (+7 Con, +5 Protection) FORT +10 (+7 Con, +3) REF +6 (+2 Dex, +4) WILL +6 (+2 Wis, +4) Skills: 18 pp=72 r Acrobatics 8 (+10) Bluff 8 (+10) Climb 8 (+15) Intimidate 10 (+12) Languages 2 (French, Spanish) (Base: English) Notice 8 (+10) Sense Motive 8 (+10) Pilot 8 (+10) Survival 4 (+6) Swim 4 (+11) Feats: 26 pp Acrobatic Bluff All-Out Attack Attack Focus: Melee (2) Dodge Focus (2) Equipment (11) Fearless Improved Initiative Leadership Luck (2) Move-By Action Power Attack Startle Uncanny Dodge (auditory) Equipment wrote: The Untamed Wind (Airship HQ) (6PP/30EP) -A strange and magnificent airship, taken from the fleet of the Sky Lord himself, manned by a crew of free men. Size: Huge (3EP) (500-1000 ft.) Toughness: +20 (3EP) Features: (24EP) Communications Computers Defense Systems 2 (Heavy Cannons) Fire Prevention Systems Hangars Holding Cells (Toughness +30) Infirmaries Interrogation Chambers Isolated Laboratories Libraries Living Spaces Personnel Power System Security System 5 (DC40) Power (Airship Engines – Flight 10) Workshops Heavy Cannons: Attack +14, Blast 14 (Extras: Autofire 2 [increased Interval]) Airship Engines: Flight 10 (1000 MPH) Air-Skiff (Short-range armored craft) (3 PP/15 EP) -A small but agile open-top craft, unarmed and one of a small fleet held in the Wind's hangars, used to transport The Captain and other individuals from ship to shore. Size: Huge (2 EP) (16-32 ft) Speed: 4 (8 EP) Defense: 8 Toughness: 10 (5 EP) Pirate's Belt Array (2PP/10 EP Array, Power Feats: 1 Alternate Power)) -A collection of useful tools assembled by The Captain for adjusting the odds whenever he feels the need. BE: Blast 2 (boomerangs, Power Feats: Improved Ranged Disarm, Mighty 2) (9 EP) AP: Obscure 4 (smoke bombs, visual, 50' radius, Extras: Independent) (8 EP) Powers: 15+16=31 pp Device 5 (Electro-Cutlass) (easy to lose) [15 pp] - Paralyze 12 (PF: Extended Reach 1) {25 pp} - AP: Strike 5 (PF: Improved Critical 2, Mighty, Extended Reach 2; Extras: Penetrating 5) {15 pp} Device 4 (The Captain’s Hat) (Hard to Lose) [16 pp] -Immunity 9 (Life Support) {9} -Impervious TOU 6 {6} -Protection 5 {5} Costs abilities 40 + combat 24 + saves 11 + skills 18/72 + feats 26 + powers 31 = 150 pts
quotemyname Posted February 15, 2011 Posted February 15, 2011 Where is his Blunderbuss? Where is his parrot familiar? WHERE IS HIS EYE PATCH DEVICE?! Shame! Fie and shame!
Recommended Posts