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The Captain's Crunch


Quinn

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Posted

PL: 10 (150)

Abilities: 14+4+14+4+4=40 pp

STR 24 (+7)

DEX 14 (+2)

CON 24 (+7)

INT 10 (+0)

WIS 14 (+2)

CHA 14 (+2)

Combat: 12+12=24 pp

ATK: +6 (+8 Melee)

DEF: +8 (+3 flat-footed)

Init: +6

Grapple: +15

Saves: 3+4+4=11 pp

TOU +12 (+7 Con, +5 Protection)

FORT +10 (+7 Con, +3)

REF +6 (+2 Dex, +4)

WILL +6 (+2 Wis, +4)

Skills: 18 pp=72 r

Acrobatics 8 (+10)

Bluff 8 (+10)

Climb 8 (+15)

Intimidate 10 (+12)

Languages 2 (French, Spanish) (Base: English)

Notice 8 (+10)

Sense Motive 8 (+10)

Pilot 8 (+10)

Survival 4 (+6)

Swim 4 (+11)

Feats: 26 pp

Acrobatic Bluff

All-Out Attack

Attack Focus: Melee (2)

Dodge Focus (2)

Equipment (11)

Fearless

Improved Initiative

Leadership

Luck (2)

Move-By Action

Power Attack

Startle

Uncanny Dodge (auditory)

Equipment wrote:

The Untamed Wind (Airship HQ) (6PP/30EP)

-A strange and magnificent airship, taken from the fleet of the Sky Lord himself, manned by a crew of free men.

Size: Huge (3EP) (500-1000 ft.)

Toughness: +20 (3EP)

Features: (24EP)

Communications

Computers

Defense Systems 2 (Heavy Cannons)

Fire Prevention Systems

Hangars

Holding Cells (Toughness +30)

Infirmaries

Interrogation Chambers

Isolated

Laboratories

Libraries

Living Spaces

Personnel

Power System

Security System 5 (DC40)

Power (Airship Engines – Flight 10)

Workshops

Heavy Cannons: Attack +14, Blast 14 (Extras: Autofire 2 [increased Interval])

Airship Engines: Flight 10 (1000 MPH)

Air-Skiff (Short-range armored craft) (3 PP/15 EP)

-A small but agile open-top craft, unarmed and one of a small fleet held in the Wind's hangars, used to transport The Captain and other individuals from ship to shore.

Size: Huge (2 EP) (16-32 ft)

Speed: 4 (8 EP)

Defense: 8

Toughness: 10 (5 EP)

Pirate's Belt Array (2PP/10 EP Array, Power Feats: 1 Alternate Power))

-A collection of useful tools assembled by The Captain for adjusting the odds whenever he feels the need.

BE: Blast 2 (boomerangs, Power Feats: Improved Ranged Disarm, Mighty 2) (9 EP)

AP: Obscure 4 (smoke bombs, visual, 50' radius, Extras: Independent) (8 EP)

Powers: 15+16=31 pp

Device 5 (Electro-Cutlass) (easy to lose) [15 pp]

- Paralyze 12 (PF: Extended Reach 1) {25 pp}

- AP: Strike 5 (PF: Improved Critical 2, Mighty, Extended Reach 2; Extras: Penetrating 5) {15 pp}

Device 4 (The Captain’s Hat) (Hard to Lose) [16 pp]

-Immunity 9 (Life Support) {9}

-Impervious TOU 6 {6}

-Protection 5 {5}

Costs

abilities 40 + combat 24 + saves 11 + skills 18/72 + feats 26 + powers 31 = 150 pts

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