trollthumper Posted March 11, 2011 Author Posted March 11, 2011 I'm assuming we can only afford one of these powers, so are we doing a vote? As a matter of fact, we can afford 12 Powers with the points we've kicked in already. And that's going with 1 PP on everyone who said "1 or 2 PP." Come on, we're a pack of mages and nobody's throught of anything big, shiny, and explosive? For dealing with zombies (or magazine salesmen) that just won't quit? I believe that's covered under Defense System. Hehe. On a serious note, we've got an "anywhere on Earth" portal, and an interdimensional scryer, but wouldn't making a single (heavily locked, barred, security-watched etc etc etc) interdimensional portal be possible? I'm also in favor of some form of interior defenses; as in someone who we don't want coming in ends up in some endless maze (in his mind, most likely), like you'd see in most magi's places in video games or the like (i.e the Tremere hideout in Vampire: The Masquerade, the Endless Staircase from Super Mario Bros., etc). A mystical and confusing front area that leads to nowhere, unless you have the proper key. I think the portal is, by nature, locked from outside. Now, the Winchester House bit... that would be fun. Anyone know if there's something like that in Books of Magic? I don't have it. Also, don't you need separate Workshops for Ritualist and Artificer? After running it by AA, that's a no. Workshop will work for both.
Aoiroo Posted March 11, 2011 Posted March 11, 2011 Okay than, how about Regeneration 8 (Effects Objects Only), as well as a Combat Simulator (Probably just a room run by Etain because of the nature of her powers).
trollthumper Posted March 25, 2011 Author Posted March 25, 2011 Okay, I know I haven't touched this in a while, but let's see what we've got: Size: Large (2 EP) Toughness: 10 (1 EP) Features: Combat Simulator, Communications, Concealed, Defense System (the Parkhurst Ghosts), Fire Prevention System, Infirmary, Garage, Laboratory, Library, Living Space, Personnel, Pool, Power (7), Power System, Security System (the Parkhurst Ghosts), Workshop (22 EP) Powers: Teleportation 10 [Anywhere on earth, Long Range, Accurate] ESP 9 (Scrying Pool, including to other dimensions) [20,000 miles. Dimensional 2, Visual and Auditory, Medium: Water] Communication 10 (Mystic Communication) [Anywhere on Earth, Dimensional 2, Subtle] Emotion Control 10 [Area Burst, Limited to Calm] Obscure 10 [All Senses, Limited to ESP] Nullify Magic 10 [Area Burst, Selective Attack] (hex-buster) Regeneration 10 [Affects Objects Only] That's 25 EP, which is 5 PP. So, if anyone wants to take a point out, feel free.
Quinn Posted March 25, 2011 Posted March 25, 2011 Hmm...thinking of some kind of healing-potion holistic type lab somewhere in there. Anyone else agree?
Supercape Posted April 29, 2011 Posted April 29, 2011 Rene is lobbing in a PP this month (Should have before, sorry), so thats some more buff to he Hotel. Not precious about what its spent on, my possible thoughts are: 1. Multidimensional (Some part of the Hotel is located in the Astral Plane, etc) 2. On a related note, dual size (that part extends more) 3. Art Studio (Specialist Workshop?) for Rene 4. Some kind of communication power (With plants, animals, spirits, etc)
trollthumper Posted May 1, 2011 Author Posted May 1, 2011 Finally just noticed this. Hmm... I'll think on what to throw in.
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