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Thunderhead (PL10) - Griffalo


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Player Name: Griffalo

Character Name: Thunderhead

Power Level: 10 (150/150PP)

Trade-Offs: None

Unspent PP: 0

Progress To Bronze Status: 0/30

In Brief: Hero returned to Freedom City after getting some experience of the world.

Alternate Identities: Mark Cooper

Identity: Secret

Birthplace: Freedom City

Occupation: Superhero

Affiliations: Currently Solo

Family: Parents, Susan and John Cooper

Age: 25 (13th Nov 1985)

Apparent Age: Late 20s / Early 30s

Gender: Male

Ethnicity: Caucasian

Height: 6ft

Weight: 190 lbs.

Eyes: Brown

Hair: Brown

Description: A classic superhero physique, with a square jaw and Roman nose to match. He's currently sporting a beard which, combined with the lines on his weather-beaten face, make him look older than his twenty-five years. He wears a storm-grey outfit with dark blue piping, which looks like a combination between the Claremont uniform of a few years ago and racing leathers.

Power Descriptions: Thunderhead's primary power is control of the weather. He can cause weather patterns to spontaneously manifest in a (relatively) small area, throw lightning, fly, and levitate large objects using air currents.

History: Mark Cooper's mutant power manifested when he was struck by lightning during a rainstorm. After a period of adjustment where Freedom City experienced some freakish and localised weather, Mark went to Claremont Academy to learn control of his powers (though, not technically being a student, he graduated from his regular high school instead). Not long after, he debuted as the superhero Raindance. He briefly gained some small measure of fame by foiling one of Toy-Boy's plots along with some other relatively unknown heroes, but soon slipped under the radar.

In truth, the idealistic young man had decided he wanted to see more of the world and use his powers not just to do good in Freedom City, but in other places. He travelled, volunteering for disaster relief, fighting crime and injustice in whatever city he called home for that month.

In the years he was absent from Freedom City, life stripped him of his naivete. He soon came to realise that evil would always exist in the world and that the fight would never be over. It was only keeping in contact with his old mentors from school and his friends and family that stopped him from losing hope and becoming a mercenary - or worse, a villain.

Renaming himself Thunderhead to mark his new outlook, he has returned to Freedom City a little more wiser and knowledgeable about the world, ready to do good where it's needed most.

Personality & Motivation: Thunderhead now treats being a hero as very serious business. When people's lives are at stake, one can ill-afford to treat situations like a game or as fun. Thus he can come across as quite dour and serious to others. Being a hero has taken over his life to some extent, and while he pursues hobbies and recreation, his mind never truly switches off from it.

He truly sees his powers as a gift, a chance to fight for the powerless and the downtrodden. He's a firm believer in evil flourishing if good men do nothing, and it would grieve him to think that something bad befell someone due to his inaction.

Mark now finds it hard to believe in people doing things for selfless reasons; even among his fellow heroes, he's likely to suspect them of advancing some personal agenda.

While he's sworn to himself he would never kill, he's ruthless when it comes to dealing with villains. Where once he saw ordinary men and women forced into misdeeds by circumstance, he now sees wilful participants in misery and evil.

Powers & Tactics: Raindance is not a close-combat fighter. His tactics usually involve maintaining a distance and pounding foes with severe weather. When working as a team he's more likely to assist in striking his allies' targets with bolts of electricity, blinding flashes and powerful blasts of air; he's conscious that his weather affects friends and enemies alike.


Complications:

Dirt Poor: Being a full-time Hero, Thunderhead relies on funding from the city to support him. He can just about afford a roof over his head and food in his stomach, but that's it.

Responsibility: Both of Mark's parents are still alive, and he also has a brother Phil, who is a police officer in Freedom City. While the family has an unofficial non-interference policy between them, he wouldn't hesitate to come to their aid if they were in serious danger.

Abilities: 2 + 6 + 4 + 2 + 8 + 2 = 24PP

Strength: 12 (+1)

Dexterity: 16 (+3)

Constitution: 14 (+2)

Intelligence: 12 (+1)

Wisdom: 18 (+4)

Charisma: 12 (+1)

Combat: 8 + 16 = 24PP

Initiative: +3

Attack: +4, +10 Weather Control

Grapple: +5, +20 Air Control

Defense: +10 (+8 Base, +1 Dodge Focus, +1 Favored Environment [Airborne]), +4 Flat-Footed

Knockback: -4, -1 Flat-Footed

Saving Throws: 5 + 7 + 5 = 17PP

Toughness: +8 (+2 Con, +6 Defensive Roll), +2 Flat-Footed

Fortitude: +7 (+2 Con, +5)

Reflex: +10 (+3 Dex, +7)

Will: +9 (+4 Wis, +5)

Skills: 52R = 13PP

Bluff 0 (+1, +5 Attractive)

Computers 4 (+5)

Concentration 12 (+16)

Diplomacy 2 (+3, +7 Attractive)

Drive 2 (+5)

Intimidate 8 (+9)

Knowledge (Earth Sciences) 4 (+5)

Medicine 2 (+6)

Notice 8 (+12)

Sense Motive 2 (+6)

Survival 8 (+12)

Feats: 10PP

Accurate Attack

All-Out Attack

Attractive

Defensive Roll 3

Dodge Focus

Favored Environment (Airborne)

Fearsome Presence

Power Attack

Powers: 12 + 20 + 2 + 28 = 62PP

Flight 6 (500mph / 5,000ft per Move Action) (Wind) [12PP]

Immunity 20 (Electrical Effects, Weather Effects) [20PP]

Super Senses 2 (Visual Counters Obscure ["Weather" Descriptor - Fog, Rain, etc.]) [2PP]

Weather Control 12.5 (25PP Array, Feats: Alternate Power 3) (Nature's Fury) [28PP]

  • Base Power: Blast 10 (10 10ft Range Increments / 100ft Max Range, Feats: Accurate 3, Indirect 2) (Lightning Bolts) [25PP]

    Alternate Power: Move Object 10 (Lifting Strength 50 [Heavy Load: 12 tons], 10 10ft Range Increments / 100ft Max Range, Feats: Accurate 3, Freshen Air [50ft radius]) (Air Control) [24PP]

    Alternate Power: Dazzle 10 (Visual Senses, 10 10ft Range Increments / 100ft Max Range, Feats: Accurate 3, Indirect 2) (Lightning Flash) [25PP]

    Alternate Power: Environment Control 5 (4PP of Mix-&-Match Environments, 500ft Max Range, 100ft radius, Extras: Independent, Total Fade) (Weather Control) [25PP]

Drawbacks: -0PP

None

DC Block:

ATTACK                         RANGE     SAVE                       EFFECT

Unarmed                        Touch     DC15 Toughness (Staged)    Damage (Physical)

Air Control                    Ranged    Grapple                    Pinned/Bound

Air Control (Thrown Object)    Ranged    DC25 Toughness (Staged)    Damage (Physical)

Lightning Bolt                 Ranged    DC25 Toughness (Staged)    Damage (Energy)

Lightning Flash                Ranged    DC20 Reflex                Blinded

Abilities (24) + Combat (24) + Saving Throws (17) + Skills (13) + Feats (10) + Powers (62) - Drawbacks (0) = 150/150 Power Points

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