Avenger Assembled Posted March 15, 2011 Author Posted March 15, 2011 Blue Wall is going to continue past Protectron, moving all out. With her flight speed, she travels 20,000 ft and will be at the Lab next round. Electrolux is going to attack Protectron. (I'll say Protectron isn't flat-footed for this, since combat is ongoing and he did just see Blue Wall fly by.) 14 Fiat 21 with the Fiat That's a DC 25 Tou save for Protectron, who is up.
Dr Archeville Posted March 15, 2011 Posted March 15, 2011 +1 HP for Protectron! Toughness save, DC 25 (1d20+12=17) fails by 8, that's an Injury + Stunned That would make him fall, and his Flight speed's not good enough where he can afford that much lagging. Toughness save, DC 25; HP re-roll (1d20+12=31) Free Action: Maintain Flight Move Action: Move to melee range (assuming it's within 250 feet) Standard Action: Initiate Grapple Melee attack to initiate grapple (1d20+7=10) Melee attack to initiate grapple; HP re-roll (1d20+7=11) 21 hit? If so, Grapple check (1d20+17=23) 0 HP now
Avenger Assembled Posted March 15, 2011 Author Posted March 15, 2011 21 hits. His grapple is currently at +9, so he could potentially beat a +23. And he does! 27 Sharl: Free Action: Sharl extra efforts 2 more ranks of Flight, putting him at Flight 3. Full-Round Action: Sharl moves all-out to get to Protectron!
Avenger Assembled Posted March 15, 2011 Author Posted March 15, 2011 Miss A's ESP edit hasn't gotten up yet but in the interests of speeding things up, I'll assume you're using it to see what's going on inside the base. Miss A can't get a clear view of what's going on, particularly since the computer she's in isn't actually inside the base, but she can see some things: there are four superheroes still flying over the base; one of whom is either Daedalus or someone wearing his armor. They're looking out, not in. Inside, the base is a whirl of activity, particularly in a series of warehouses near the launch gantry at the far end of the peninsula. There's some kind of reddish _thing_ in there...and outside, on the gantry, a swarm of scientists and naval personnel are working as one to build a rocket! It's no Earthly rocket, either, Miss A is clever enough to recognize Grue technology! It's a big one, too, maybe capable of actual interplanetary or even interstellar flight! Assuming the right equipment is there, that is...
Electra Posted March 15, 2011 Posted March 15, 2011 Miss A is going to move from the control room computer into the rocket gantry, where she is going to attempt to lock the arm holding the rocket into place, for starters. Computers is a 42, Craft Mechanical is the same, if you want that instead.
Avenger Assembled Posted March 15, 2011 Author Posted March 15, 2011 Flying all-out again, Blue Wall flies up to the Lab. She surges (have an HP, Dragonfly and Miss A) and flies up to the Lab and blasts it. DC 27 TOU save for the Lab. Assuming it takes 10, it gets a 25 and is injured. Some shaking and broken windows, but so far it's still there.
Avenger Assembled Posted March 15, 2011 Author Posted March 15, 2011 Have an HP for your secret ID, Dragonfly! Electrolux: shoots at Protectron again DC 25 Tou save. After that, he'll break off his attack and turn on Sharl. The price of heroism!
Fox Posted March 15, 2011 Posted March 15, 2011 The Lab sez, "Ooooh. THAT intruder. Yeah, I guess I should do something about that." Ranged Attack Roll vs. Blue Wall (Snare) (1d20 + 10=26) Snare 10, so a DC20 Reflex save for Wall, if that hits.
Avenger Assembled Posted March 15, 2011 Author Posted March 15, 2011 13 She fails by 5 and is bound! Pew pew!
Dr Archeville Posted March 15, 2011 Posted March 15, 2011 Have an HP for your secret ID, Dragonfly! Electrolux: shoots at Protectron again DC 25 Tou save. After that, he'll break off his attack and turn on Sharl. The price of heroism! Toughness save, DC 25 (1d20+12=20) fails by 5, Injury + Stun. An no HP to re-roll! Concentration check to maintain Flight (DC 12) (1d20+3=10) He falls!
Avenger Assembled Posted March 16, 2011 Author Posted March 16, 2011 Sharl catches Protectron before he can fall, spends an HP to shake the fatigue of his earlier extra effort, and is out of options. Miss A is up.
Avenger Assembled Posted March 16, 2011 Author Posted March 16, 2011 Electrolux shoots at Sharl Standard: 22 Ouch! That'll be a DC 25 Tou save for Sharl. 27 But he's OK! Protectron is up as soon as I post.
Dr Archeville Posted March 16, 2011 Posted March 16, 2011 Let's try this again! Free Action: Reactivate Flight Move Action: Move to melee range (assuming it's within 250 feet) of Electrolux Standard Action: Initiate Grapple Melee attack to start grapple (1d20+7=15) and no HP for re-roll
Avenger Assembled Posted March 17, 2011 Author Posted March 17, 2011 Sharl swings and misses I'm going to say that what they're doing, in particular his rescue of Protectron, activated his Friend complication and gives him an HP. I'll say the same goes for Protectron as he's endeavoring not to hurt Electrolux too badly, thus protecting all organic life. (He didn't get it for Sharl because Sharl isn't organic life!) 21 With the HP, that hits. Electrolux has to make a DC 28 TOU save (he's using his electro-punch, leaving himself vulnerable to a blast) 14 You know, we've been at this guy long enough: we don't want to make the guys look bad! I'll keep that roll. Electrolux is stunned and staggered. He also fails his Concentration check, and starts to fall
Electra Posted March 17, 2011 Posted March 17, 2011 Daedelus has a pretty crap computers score, has anyone else noticed that? In any case, Gina wants his suit. Same stunt, same skill mastery check.
Avenger Assembled Posted March 17, 2011 Author Posted March 17, 2011 OK, that'll crush him easily, since he can't beat that check on a nat-20. Now have an HP and go out there and fight bad guys hand to hand, you. :P
Avenger Assembled Posted March 17, 2011 Author Posted March 17, 2011 OK, Miss A and Dragonfly are out of rounds and can post freely. Protectron is up in the Sharl/Protectron segment.
Dr Archeville Posted March 17, 2011 Posted March 17, 2011 Protectron will save the sparking Swede. Do I need to make a grapple check to do so?
Fox Posted March 17, 2011 Posted March 17, 2011 Coup de grace! And then folding her away like an object, since she can't really reflex save out of the way while unconscious. Dragonfly's headed for the nullify-equipped holding cells somewhere in sublevels -5 to -9.
Avenger Assembled Posted March 18, 2011 Author Posted March 18, 2011 And Doc, we'll speed things up and say no.
Avenger Assembled Posted March 28, 2011 Author Posted March 28, 2011 Star Knight, the fastest Leaguer except for Johnny Rocket, is hit and fails her Possession check
Dr Archeville Posted April 8, 2011 Posted April 8, 2011 Protectron has a plan! Disarm Siren of her net, toss it onto Captain Thunder, hoping the net has enough metal in it to short him out, or at the very least distract him enough to let Sharl vamoose! Move Action: Fly into melee range of Siren Standard Action: Attack to disarm Siren of her net; All-Out Attack (-2 Defense/+2 Attack), Power Attack (-2 Attack/-2 Defense) (1d20+11=31) crit! (which I'll use to add +5 to Protectron's "damage") Str/Damage check vs. Siren's Str check (1d20+16=22) good thing I got that +5! If that that does not nab the net, that's it for Protectron. If that does nab the net, then: Free Action: Extra Effort to SURGE and gain another standard action Standard Action: Toss Siren's net (a Snare 11 effect) onto Captain Thunder Attack w/ net vs. Captain Thunder (1d20+6=21) I think that hits?!
Avenger Assembled Posted April 8, 2011 Author Posted April 8, 2011 14 Nabbed! That hits! Bound and helpless!
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