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felicitousFolly

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Player Name: felicitousFolly

Character Name: Sun Huang

Power Level: 10 (150/150PP)

Trade-Offs: +2 Attack / -2 Damage, +2 Defense / -2 Toughness

Unspent PP: 0

Progress To Bronze Status: 0/30

Abilities: 8 + 8 + 8 + 0 + 4 + 4 = 32PP

Strength: 18 (+4)

Dexterity: 18 (+4)

Constitution: 18 (+4)

Intelligence: 10 (+0)

Wisdom: 14 (+2)

Charisma: 14 (+2)

Combat: 8 + 16 = 24PP

Initiative: +8

Attack: +4, +12 melee

Grapple: +17

Defense: +12 (+8 Base, +4 Dodge Focus), +4 Flat-Footed

Knockback: -4 (-8 while Braced)

Saving Throws: 6 + 6 + 8 = 20PP

Toughness: +8 (+4 Con, +4 Protection)

Fortitude: +10 (+4 Con, +6)

Reflex: +10 (+4 Dex, +6)

Will: +10 (+2 Wis, +8)

Skills: 64R = 16PP

Acrobatics 12 (+16)

Escape Artist 8 (+12)

Intimidate 12 (+14)

Knowledge(Philosophy) 9 (+9)

Language 3 (English, Italian, Latin)(Native:Chinese(Mandarin))

Notice 12 (+14)

Sense Motive 8 (+10)

Feats: 29PP

Accurate Attack

Acrobatic Bluff

All-Out Attack

Defensive Attack

Distract (Intimidate),

Dodge Focus 4

Evasion 2

Improved Defense 2

Improved Disarm

Improved Initiative

Improved Throw

Attack Focus 8 (Melee)

Power Attack

Takedown Attack 2

Uncanny Dodge (Visual)

Ultimate Save (toughness)

Powers: 15 + 2 + 4 + 1 + 5 + 2 = 29PP

Device 5 (25PP Container, Flaws: Easy-To-Lose 2) (Jade & Emerald Dual Hookswords) [15PP]

Strike 4 (Extras: Linked [Trip], Penetrating [8], Feats: Affects Incorporeal, Alternate Power, Incurable, Mighty, Split Attack) [17PP] + Trip 8 (Extras: Linked ) [8PP] (Mountain Cutter, Slashing Emerald) [25PP]

  • Alternate Power: Drain Toughness 8 (Extras: Linked , Affects Objects, Feats: Slow Fade [1 minute]) [10PP] + Strike 4 (Extras: Linked [Drain], Feats: Affects Incorporeal 2, Mighty) [7PP] (Transient Jade, Slashing Jade Divine) [24PP]

Immunity 2 (Aging, Sleep) (Divine Durability) [2PP]

Protection 4 (Divine Toughness) [4PP]

Regeneration 1 (Resurrection 1 [1/week]) (Divine, Immortal Birthright) [1PP]

Super-Strength 2 (Feats: Bracing) (Divine Power) [5PP]

Super-Senses 2 (Danger Sense [Mental], Divine Awareness [Mental]) (Divine Intuition) [2PP]

DC Block:

ATTACK         RANGE     SAVE                        EFFECT

Unarmed        Touch     DC15 Toughness (Staged)     Damage (Physical)

Jade Sword     Touch     DC23 Toughness (Staged)     Damage (Physical)

                   Linked    DC18 Fortitude              Toughness Drain (Max 8)

Emerald Sword  Touch     DC23 Toughness (Staged)     Damage (Physical)

                   Linked    Trip 8

Abilities (32) + Combat (24) + Saving Throws (20) + Skills (16) + Feats (29) + Powers (29) - Drawbacks (0) = 150/150 Power Points

------

The sixth and youngest of the Sons of Heaven, Sun Huang is the living stereotype of a Dragon.

Born under the elements of fire and gold in the year of the dragon (1765 BC) to Yu Di by the Immortal Woman, He Xiangu, before Yu Di's ascention as the Jade Emperor. Sun's family life could only be called troubled, as his eldest three older brothers had lived literally a millinea before Sun and his Slightly-elder twin brother's Qin's birth. It is said that Xiangu was so beautiful with the glow of motherhood, she gestated for a thousand years to keep that beauty. After Sun's brother Qin Shi Huang was born, a brilliant light spread across the world, exactly as his father had, and Xiangu was so amazed she forgot to give birth to Sun for an entire month. Sun's birth was amazingly mundane, and he showed none of the aspects of immortality.

Stereotype of a dragon. Hot-tempered, Quick to fight. Why? For attention, of course. Growing up in a family of immortal taoists whose ideals were to be as distanced from material and worldly matters as possible while also still ruling them leads to emotionally distant, spiritually powerful entities. "Reflection" was Punishment for Sun, and was no different than any normal day for the rest of his family, so as he grew older, he grew more proactive in seeking his family's time and attentions. The span in awareness and cultivation made intellectual contact impossible; a child's undeveloped mind was as suitable to that environment as a checkers game at a Go tournament, and the tao precept of moving past this universe made even emotional connection difficult. The main divine spark Sun had recieved whas his ability to sense emotions. It was useful, as that was the only way he could provoke his older brother Qin Shi into actually giving him attention; a fight. As an extra perk, he would subsequently get his father's attention, if only in another lecture on the error of his ways. Qin Shi learned the merits of resisting provocation, self-control, and discipline, and chose to grow closer to his brother, and they played at fighting for centuries until his Incarnation.

After his brother's Incarnation, Sun was lonely in heaven. His brothers had ascended into the Tao enough that their emotions were so far past Sun's words, and their power so great that Sun could not physically nor emotionally reach them.

Frustrated and Lonely, Sun stalked through Heaven finding isolated areas to pout, until one day an ancient and evil Chilong, an evil mountain dragon, offered to make a trade with him. In exchange for his greatest power, Chilong Shin would grant Sun his greatest weapon, a device sure to make his brothers and father take notice. Sun eagerly agreed, and was granted the twin hook-swords, one of Emerald, able to slice through a mountain, and one of Jade, able to aid the soul's passage to the next world.

Take notice, they did. The Jade Emperor could not allow such devices of warfare into heaven, nor one who would bring them. With an apology to his son, Yu Di banished Sun into the mortal realms until he was worthy to reclaim his seat in Heaven.

Sun's first incarnation was in 110 BC, at the very end of his brother Qin's long and successful mortal life reuniting the provinces. It was too soon before they fell into territorial disputes and war was waged, and Sun found the thrill, the adrenaline, the rush that reminded him of his only happy youthful days. He fought. He lived. And, eventually, he died.

But that is no fitting end for a son of Heaven, and his father does love him in his way. While the flesh passed, Yu Di brought Sun's heart back into heaven, to watch and observe from the diadem in Yu's crown. Imagine, being untrained in math, and stuck in a lab of one doing quantum physics. There were brief interruptions of interest, conversations and poems and jokes that even Sun could understand, and watching Qin's growth as he transcended from the great older brother into a wise elder, but most of the time he spent there, he spent recollecting his favorite moments, both in heaven and on earth. Moments when his heart was racing, when he felt one with the world, when a thousand men wanted to capture him and he once again challenged them, 'Come!'

(Translator's note: In Chinese, this could easily be construed as 'bring it, bitches')

His previous incarnations, or second and third chances at redemption, came at 500 AD, the golden era of trade between the east and west, where he discovered a radical and ludicrous new take on what happens after death; Christianity. With a life-long journey of travelling to Rome and countless years of service before admission, Sun was able to serve tea to the Pope and discuss Christianity, at the Vatican. It could have been a wonderful and enlightening friendship, if Sun hadn't three days later saved the Pope from being poisoned.... by being the one to drink the Tea first.

The next nearly two thousand years in the diadem were much more interesting than the first, as Sun had enough experience and awareness that he could actually follow some of the discussion, and while he often listened and in a distant way participated, what his heart truly longed for was the good memories of his youth; not the infinity of wisdom, but the brilliance of being alive.

This third time, this third incarnation, was different. Chilong Bashe, a descendant of Shin, slithered into heaven, shining of the divine power Sun had long-ago traded away. Before the Mountain Demon could attack or speak, the Jade Emperor banished All of Sun's spirit out of heaven, and Sun was forced to spend continuous incarnations outside of heaven. His current ambitions are not only to find his spiritual entrance into heaven, but to also regather all of his lost powers.

(Additional Note: Time is significantly different for the inhabitants of Heaven. The Yu Di is reputed to have taken 108 million years to have ascended into the role as the Jade Emperor.)

Ideas for Complications:

Integrity (Won't intentionally Lie, Won't attack during surprise round)

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Player Name: felicitousFolly

Character Name: Maelstrom

Power Level: 7 ( /105PP)

Trade-Offs: +0 Attack / -0 Damage, -5 Defense / +5 Toughness

Unspent PP: 0

Progress To Bronze Status: 0/30

In Brief:: Thematically, somewhere between Iceman, a Water Bender (from Avatar: The Last Airbender), and aquaman

Alternate Identities: Brian Seacrest

Identity: Secret

Birthplace: Big Pine Key, Florida

Occupation: Student

Affiliations: None

Family: William (father), Vivian (mother, vanished), Aurum "Autumn" (sister, older), Crystal (sister, younger)

Age: 16

Apparent Age: 16

Gender: Male

Ethnicity: Caucasian

Height: 5'6"

Weight: 146 lbs

Eyes: Green

Hair: Sun-bleached Red; almost gold-hued

Description: Lean and Lanky, Brian takes after his mother's Irish ancestry in build, but many months at sea have given him a healthy tan, and bleached his short naturally red hair to a near-blond color. Brian has an old scar on the back of his neck just an inch away from his spine from where a harpoon fell on him during a terrible storm four years ago. Brian has a pleasant, if unexceptional, smile and he often smiles. Brian is most self-conscious about his hands; his pointer and pinky fingers are the same length, and his slightly longer ring and middle fingers are the same length. Brian's voice is mostly a high baritone, but it still irregularly breaks into a tenor squeak. As the hero Maelstrom, he wears a gradated full-body wet suit, white on the bottom and black at the top, with large navy blue 'bubbles' giving the whole suit an aquatic motif.

Power Descriptions: No tests have conclusively determined the source of Brian's powers. Brian's Father, William swears there has been no exposure to any ancient or foreign device, unusual spills or chemicals, secret laboratories, nor the like. Brian's Mother, Vivian, was unattainable for comment. Tests indicate that Brian's powers are similar to a telekinetic with a water affinity, but even that fails to fully explain his powers. The current theory is that the powers are due to a mutagenic gene, which became active roughly three and a half years ago.

History: The Seacrest name is best known in certain circles as one of the worlds premier explorers and treasure-seekers due to Brian's father, William Seacrest. Brian grew up on William's true stories of discovering a sunken pirate ship, fighting off real pirates, and then negotiating an excavation treaty all in the same day.

The Earliest years of Brian's life were spent on William's yacht, sailing the seven seas with his parents and older, by one year and one day, sister Aurum. Their mother named her. Exactly one day shy of three years after Brian's younger sister Crystal was born, when Brian was turned four, their mother abruptly disappeared with the explanation in a tiny note saying only 'Truly, I'm sorry. I never meant to hurt you, but I can't stay. It would be best for the children if you do not look for me.'

After that, Brian and his sisters were dumped off at their family's estates in Port Regal, where they primarily stayed at the lake house on Lake MacKenzie. For the next five years, the children were raised by the household staff, most influentially for Brian were the athletics trainer and the self-defense instructor, from whom he learned the exaltation of surpassing limits by "fighting through the pain" and the mental discipline of self-control respectively. Excluding those two and his dear sisters, Brian was the reclusive child while his father was away. His older sister Aurum (Their mother named Aurum), who goes by 'Autumn', was the 'responsible' one, and his younger sister Crystal was the adorable one, and always either following at Autumn's heels or sitting next to Brian, being read a story. Brian loved to read, everything from detective novels to fantasy to science fiction even to his text books. Brian gets a great enjoyment from learning, but does not put due diligence into memorizing what he arbitrarily decides is useless or impractical knowledge.

The infrequent visits from their father were tearful and joyous at the same time, for everyone. At first, the visits were very sparse, with almost a year in between, but after three years William seemed to realize that his obsession in finding Vivian was destroying his family as much as his wife's departure, and that the only peace he would have could be with his children. So, William spent more and more time staying at his own home, and getting his archeological career back in order, and Brian and his siblings became much more well-adjusted.

During the past five years, Brian and his sisters have actually accompanied William on his adventures, traveled the world, and been part of excursions in Africa, excavations in Persia, and excardinations in Rome. Or at least watched the excardination from St. Peter's Square. It was wonderful, staying in mansions and peering down on parties, until two years ago, when William decided that his children would need the interaction experience and modern education for their futures, and it was decided that each of them would enter High School when they turned fifteen. It was two years ago Aurum moved back to Freedom City. Brian was both nervous and sad to leave Crystal's side, but he knew the year would Fly by, especially with how regularly they all visited each other.

Freshman year. Bayview Public high school. From a lifetime on a giant boat or in mansions, they experienced the clinical definition of "culture shock." Brian's coping mechanism was to stay somewhat distant, quiet, reserved, as he found the crowds, the noise, the hustle-and-bustle of a crowded school uncomfortable. Brian regularly spent his lunch period in the pool, quietly floating and relaxing and finding his mental and emotional balance. The crowds and noise were so distracting that Brian actually started wearing ear plugs to stay comfortable. And while this ruined his grades so badly he needs summer school to graduate from his freshman year, it helped him get a feeling of closeness with many of his classmates through non-verbal interactions, as well as developing his rarely-acted-upon puckish sense of humor. The most amazing and mysterious incident was how the principal's car got on the roof without anyone noticing. It was at that same time Brian realized that he can do more than pranks with his gifts; he could finally become a man in his own right, heroic and brave on his own, rather than hiding and watching his dad as he had as a child.

Personality & Motivation: In social environments with multiple people, Brian is reserved to a degree of almost timidity. In one-on-one interactions, Brian can relax and participate. Brian's mouth tends to run slower than his brain, and sometimes he will randomly skip parts of the conversation, or go from one point on a tangent without a suitable segue. Brian's Motivation's are love for adventure and making the world a better, and funner, place. He was brought up watching heroics, and feels like he's ready to step out of his father's shadow.

Powers & Tactics: At the sense of danger, Brian will pull the compressed water from his sports bottle he always carries around with him, and spin it in a hard sphere revolving around him. From there, he will use that rotational momentum to fling lots of fast-moving hard water 'pellets' at distant foes, or focus all that momentum into one heavy impact against an adjacent opponent. While Brian can use his water manipulation to move non-water objects, he does not have the precise control he feels comfortable with. Brian doesn't like doing property damage beyond the semi-regular broken pipes to fuel his powers.

Complications::

Complication: Power Loss without water

Complication: Naivety - While book smart, Brian does not have real world smarts, and tends to take people at face value and believe what he's told.

(He'll automatically believe any reasonable bluffs, but that doesn't mean he will be stupid about it; he won't get in a stranger's car, for example.)

Complication: Loyalty - He'll support his friends and family blindly, even if they're wrong.

Complication: Temper - He'll actively attack anyone who badmouths his family.

Complication: Secret - He and his siblings are literal bastards; his parents never wed according to the legal system.

Abilities: 0 + 4 + 0 + 4 + 0 + 4 = 12PP

Strength: 10 (+0)

Dexterity: 14 (+2)

Constitution: 10 (+0)

Intelligence: 14 (+2)

Wisdom: 10 (+0)

Charisma: 14 (+2)

Combat: 6 + 4 = 10PP

Initiative: +2

Attack: +3 (+7 water control)

Grapple: +7 / 10 (initiating / defending)

Defense: +2 (+2 Base), +1 Flat-Footed

Knockback: -9 / -0 (unpowered)

Saving Throws: 5 + 4 + 5 = 14PP

Toughness: +12 (+0 Con, +12 Protection [6 impervious])

Fortitude: +5 (+0 Con, +5)

Reflex: +6 (+2 Dex, +4)

Will: +5 (+0 Wis, +5)

Skills: 16R = 4PP

Language English(Native)

Notice 8 (+8)

Swim 8 (+8)

Feats: 10PP

Accurate Attack

All-out attack

Attack Specialization (Water Control) 2

Defensive Attack

Environmental Adaptation [Aquatic]

Improved Defense

Luck 2

Power Attack

Powers: 26 + 18 + 3 + 7 = 54PP

Array 11 (22PP Container, Feats: Alternate Power 4) (Water Control) [26PP]

  • Move Object 20 (Flaws: Limited (Liquids only), Feats: indirect, precise) (10 200 ft range increments / 2000ft max range, lifting strength 100 [Heavy Load: 1600*4^7 = 26.2 million lbs])(Hydrokinesis) [22PP]

    Alternate Power: Move Object 7 (Extras: Damaging, Feats: Indirect) (10 70 ft range increments / 700ft max range, lifting strength 35 [Heavy Load: 3200 lbs])(Hydro-telekinesis) [22PP]

    Alternate Power: Blast 7 (Extras: Autofire ) (10 70 ft range increments / 700ft max range)(Hard Water Barrage) [21PP]

    Alternate Power: Strike 7 (Feats: Knockback 7) (Touch range)(Hard Water Strike) [15PP]

    Alternate Power: Immovability 10 (Extras: Linked [swim], Unstoppable, Flaws: Limited [Only Underwater]) [10PP] +
    Swim 10 (Extras: Linked [immovability], Feats: Moving Feint) [12PP] (Hydrokinetic Maneuverability) [21PP]

Force Field 12 (Extras: Impervious 6) (Water Shield) [18PP]

Immunity 3 (Suffocation ) (Cold Environments, High-Pressure Environments, Suffocation [underwater]) [3PP]

Super-Senses 7 ( Darkvision (Counters Obscure [Darkness], Visual), Detect Water [Mental, Ranged] Feats: Accurate, Radius ) (Hydroperception) [7PP]

DC Block:

ATTACK         RANGE     SAVE                        EFFECT

Unarmed        Touch     DC15 Toughness (Staged)     Damage (Physical)

Move Object    Ranged    DC22 Toughness (Staged)     Damage (Physical)

Water Barrage  Ranged    DC22 Toughness (Staged)     Damage (Energy)

Water Strike   Touch     DC22 Toughness (Staged)     Damage (Energy)

Abilities (12) + Combat (10) + Saving Throws (14) + Skills (4) + Feats (11) + Powers (26+18+3+7) - Drawbacks (0) = 105/105 Power Points

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Music

Background - F-Zero GX Soundtrack "Captain Falcon Theme"

Combat - Coheed & Cambria "Here we are Juggernaut"

Drama - Black Eyed Peas "Where is the love"

Romance - Apocalyptica "Not Strong Enough"

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  • 4 weeks later...

-in the works-

Aurum Seacrest

pl 10?

Concept - full metal alchemist goes weapon master

Abilities: 6 + 6 + 6 + 4 + 4 + 8 = 34PP

Strength: 16 (+3)

Dexterity: 16 (+3)

Constitution: 16 (+3)

Intelligence: 14 (+2)

Wisdom: 14 (+2)

Charisma: 18 (+4)

Combat: 18 + 20 = 38PP

Initiative: +7

Attack: +12 (+6 ranged)

Grapple: +# / # (initiating / defending) // I have to look up all that goes into grapple, I don't remember

Defense: +12 (+10 Base), +5 Flat-Footed

Knockback: -4 / -0 (unpowered) // assuming I'm doing the -2 toughness tradeoff

Saving Throws: 5 + 9 + 6 = 20PP

Toughness: +12 (+0 Con, +12 Protection [6 impervious])

Fortitude: +8 (+3 Con, +5)

Reflex: +12 (+3 Dex, +9)

Will: +8 (+2 Wis, +6)

Skills: #R = #PP

Diplomacy 8 (+12)

Intimidate 8 (+12)

Language English(Native)

Notice 12 (+14)

Swim 8 (+9)

Feats: #PP

Accurate Attack

All-out attack

Defensive Attack 2

Dodge Focus 2

Improved Initative

Improved Defense 2

Luck 3

Power Attack

Powers: 26 + 18 + 3 + 7 = 54PP

Steel Control ideas

-Manipulate a staff into various polearm weapons

-short range inflict density / 'heavyness' // look under gravity control in back half of book

-manipulate body armor for improved defense ormobility

-- anemia... seems a little bit far fetched

Abilities (#) + Combat (#) + Saving Throws (#) + Skills (#) + Feats (#) + Powers (#) - Drawbacks (#) = #/# Power Points

... I submitted a water controller for approval, and I was trying to flesh out the family some, and since my idea for them is they're a family of explorers, I was thinking of going for a thematic set to match his aquatic excavations, where one of the others would be good for archeology digs, and the other would be good at subterranean exploration. And for the archeologist, rather than making it just an earth controller - and while Terra from Teen Titans was cool imo, I didn't want it to just be elemental controllers for them all. Plus, I figured that since my main one's a blaster archetype, diversifying would be good experience for me

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