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Life's Just a Drag(on) (OOC)


Quinn

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Posted

Recurring Nightmares (DC 10) (1d20=8) for Push (I keep forgetting to do this at the start of threads), he passes and is not Fatigued.

Initiative Roll: Push (1d20+8=27)

Initiative Roll: Dragon (1d20+0=4)

Well...I think we can tell who's going first...and since Arcturus is hauling ass up the building, which I'll rule will take 5 rounds (you see a bear running hell for leather down the hallway, you want to slow him down?), here's the initiative order:

Push - Uninjured - 3 HP

Rift - Uninjured - 2 HP

Fulcrum - Uninjured - 1 HP

Dragon - Uninjured - 0 HP (and hungry!)

Party time! :D

Edit: Oh, and Push's attack movements, he flies by with a kinetic bolt.

All Out Attack (+5 Attack, -5 Defense), Charging (+2 Attack, -2 Defense) Kinetic Bolt [DC 28 Toughness] (1d20+16=22)

DC 28 TOU Save (1d20+18=36)

No damage, but that's okay. Rift, you're up!

Posted

DC 34 Toughness save. (1d20+18=20)

. . .

Short answer? OW. 2x Bruises, Stunned, and Staggered. Big-time owie. Nicely done Fulcrum!

Anyway; aiming for the arm makes it drop the hostage, it's stunned so it can't attack, hostage plummets off the building, Push moves flat-out to intercept, so no attack for him this round, and I'll also want a Notice check from all of you.

State of the Game: Round 2

Push - Uninjured - 3 HP

Rift - Uninjured - 2 HP

Fulcrum - Uninjured - 1 HP

Dragon - 2x Bruised, Stunned, Staggered - 0 HP (and angry!)

Granspear, if you want to post Arcturus hauling ass, that's cool. Combat-wise, Darksider, you're up!

Posted

I'll be taking 10 on the notice check with Skill Mastery (20 IS usually enough to spot something right?)

Anyway, ATTACK ROLL! Witt the mods in favor of Damage over accuracy by 5 like before

1d20+5=8

I reject your roll and substitute it with another! *HP dies from shock on this statement*

1d20+5=19

That should hit!...Well, should anyway. I think

Posted

Ok, for anyone who breaks 15 with their Notice check:

You notice that during the brief shift after Fulcrum nailed the arm, that for a split-second the arm seemed to become a roiling mass of black liquid. To Fulcrum, it looks strangely like...ink?

DC 31 Toughness save! (1d20+16=18)

...

*surreptitiously passes HPs around*

So the fearsome dragon reels from the mighty blow, and looks almost vanquished...but still stands! :D Fulcrum's up next.

Posted

Notice vs ? (1d20+8=28) Weird. :shock:

Partial Move Action: Fly up to the dragon

Standard Action: Grab hold of the dragon's tail

Free Action: Configure Array to Super Strength (Effective Str 83, 1280 tons/2,560,000 lbs)

Partial Move Action: Haul the dragon up and toward the bay

Reconfiguring my array gives me only 100 ft movement, so she is beginning the difficult task of accelerating the dragon's bulk at a 35 degree angle from street level. Hopefully it's light enough she can throw some Flight behind it next round!

Posted

And we're at the top of the Round!

Push - Uninjured - 3 HP

Rift - Uninjured - 2 HP

Fulcrum - Uninjured - 1 HP

Dragon - 3x Bruised, Stunned, Staggered - 0 HP (and angry!)

Arcturus has arrived! >.> <.< >.> Darksider, you're up!

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