Quinn Posted February 28, 2011 Posted February 28, 2011 Terror in Downtown! Rift, Push, Fulcrum, and Arcturus to the rescue!
Quinn Posted March 1, 2011 Author Posted March 1, 2011 Ok, need reflex saves here. Let's see who can avoid getting scorched!
Darksider42 Posted March 1, 2011 Posted March 1, 2011 OK! reflex save! 1d20+8=9 ... :cry: *Murders a HP and gains a rerolls* 1d20+8=14 Thats a save! (from what Quinn has told me Via Chat due to Rift already being in the air and not on the ground to get murdered via fire spit)
Dariusprime Posted March 1, 2011 Posted March 1, 2011 Reflex Save vs Dragonfire (1d20+5=10) Probably going to get scorched on this one. Best save the HP. ;)
Quinn Posted March 2, 2011 Author Posted March 2, 2011 Reflex save. (1d20+8=13) Push fails as well, that's a DC 20 Toughness save from both myself and Fulcrum. DC 20 TOU save (1d20+12=21) And Push is uninjured. Darius?
Dariusprime Posted March 2, 2011 Posted March 2, 2011 DC 20 Toughness? Five base damage so my Impervious takes it. Alright! I actually used my Impervious! :lol:
Dariusprime Posted March 10, 2011 Posted March 10, 2011 Initiative (1d20+1=4) For the record. Also for the record, my streak of crappy initiative rolls continues!
Darksider42 Posted March 12, 2011 Posted March 12, 2011 I'm taking the initiative by...Erm, Rolling initiative 1d20+6=23 Speedy :D
Quinn Posted March 13, 2011 Author Posted March 13, 2011 Recurring Nightmares (DC 10) (1d20=8) for Push (I keep forgetting to do this at the start of threads), he passes and is not Fatigued. Initiative Roll: Push (1d20+8=27) Initiative Roll: Dragon (1d20+0=4) Well...I think we can tell who's going first...and since Arcturus is hauling ass up the building, which I'll rule will take 5 rounds (you see a bear running hell for leather down the hallway, you want to slow him down?), here's the initiative order: Push - Uninjured - 3 HP Rift - Uninjured - 2 HP Fulcrum - Uninjured - 1 HP Dragon - Uninjured - 0 HP (and hungry!) Party time! Edit: Oh, and Push's attack movements, he flies by with a kinetic bolt. All Out Attack (+5 Attack, -5 Defense), Charging (+2 Attack, -2 Defense) Kinetic Bolt [DC 28 Toughness] (1d20+16=22) DC 28 TOU Save (1d20+18=36) No damage, but that's okay. Rift, you're up!
Darksider42 Posted March 17, 2011 Posted March 17, 2011 Ok, Rift is moving and making attack rolls making a power attack with a -5 modifier 1d20+10=25 forgot the modifier when I made the roll so the actual result it 20 DC for the dragon to not to get damaged is 31
Quinn Posted March 17, 2011 Author Posted March 17, 2011 Rollin'! DC 31 Toughness save (1d20+18=32) Close! But no cigar. Fulcrum's next.
Dariusprime Posted March 20, 2011 Posted March 20, 2011 Bam! Pow! AOA/PA +5/-5 Attack vs Dragon (1d20+8=24) DC 34 Toughness Feat: Move-by Action Array: Flight 10 (10,000 mph/100,000 ft per rd) Partial Move: Fly circles around dragon Standard: Punch the dragon! Partial Move: Fly away into the maze of skyscrapers
Quinn Posted March 21, 2011 Author Posted March 21, 2011 DC 34 Toughness save. (1d20+18=20) . . . Short answer? OW. 2x Bruises, Stunned, and Staggered. Big-time owie. Nicely done Fulcrum! Anyway; aiming for the arm makes it drop the hostage, it's stunned so it can't attack, hostage plummets off the building, Push moves flat-out to intercept, so no attack for him this round, and I'll also want a Notice check from all of you. State of the Game: Round 2 Push - Uninjured - 3 HP Rift - Uninjured - 2 HP Fulcrum - Uninjured - 1 HP Dragon - 2x Bruised, Stunned, Staggered - 0 HP (and angry!) Granspear, if you want to post Arcturus hauling ass, that's cool. Combat-wise, Darksider, you're up!
Darksider42 Posted March 26, 2011 Posted March 26, 2011 I'll be taking 10 on the notice check with Skill Mastery (20 IS usually enough to spot something right?) Anyway, ATTACK ROLL! Witt the mods in favor of Damage over accuracy by 5 like before 1d20+5=8 I reject your roll and substitute it with another! *HP dies from shock on this statement* 1d20+5=19 That should hit!...Well, should anyway. I think
Quinn Posted March 26, 2011 Author Posted March 26, 2011 Ok, for anyone who breaks 15 with their Notice check: You notice that during the brief shift after Fulcrum nailed the arm, that for a split-second the arm seemed to become a roiling mass of black liquid. To Fulcrum, it looks strangely like...ink? DC 31 Toughness save! (1d20+16=18) ... *surreptitiously passes HPs around* So the fearsome dragon reels from the mighty blow, and looks almost vanquished...but still stands! Fulcrum's up next.
Dariusprime Posted March 27, 2011 Posted March 27, 2011 Notice vs ? (1d20+8=28) Weird. :shock: Partial Move Action: Fly up to the dragon Standard Action: Grab hold of the dragon's tail Free Action: Configure Array to Super Strength (Effective Str 83, 1280 tons/2,560,000 lbs) Partial Move Action: Haul the dragon up and toward the bay Reconfiguring my array gives me only 100 ft movement, so she is beginning the difficult task of accelerating the dragon's bulk at a 35 degree angle from street level. Hopefully it's light enough she can throw some Flight behind it next round!
Quinn Posted April 2, 2011 Author Posted April 2, 2011 And we're at the top of the Round! Push - Uninjured - 3 HP Rift - Uninjured - 2 HP Fulcrum - Uninjured - 1 HP Dragon - 3x Bruised, Stunned, Staggered - 0 HP (and angry!) Arcturus has arrived! >.> <.< >.> Darksider, you're up!
Dariusprime Posted April 6, 2011 Posted April 6, 2011 What's the rough weight of this beasty? I may try to hurl it bodily. ;)
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