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Life's Just a Drag(on) (OOC)


Quinn

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Recurring Nightmares (DC 10) (1d20=8) for Push (I keep forgetting to do this at the start of threads), he passes and is not Fatigued.

Initiative Roll: Push (1d20+8=27)

Initiative Roll: Dragon (1d20+0=4)

Well...I think we can tell who's going first...and since Arcturus is hauling ass up the building, which I'll rule will take 5 rounds (you see a bear running hell for leather down the hallway, you want to slow him down?), here's the initiative order:

Push - Uninjured - 3 HP

Rift - Uninjured - 2 HP

Fulcrum - Uninjured - 1 HP

Dragon - Uninjured - 0 HP (and hungry!)

Party time! :D

Edit: Oh, and Push's attack movements, he flies by with a kinetic bolt.

All Out Attack (+5 Attack, -5 Defense), Charging (+2 Attack, -2 Defense) Kinetic Bolt [DC 28 Toughness] (1d20+16=22)

DC 28 TOU Save (1d20+18=36)

No damage, but that's okay. Rift, you're up!

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DC 34 Toughness save. (1d20+18=20)

. . .

Short answer? OW. 2x Bruises, Stunned, and Staggered. Big-time owie. Nicely done Fulcrum!

Anyway; aiming for the arm makes it drop the hostage, it's stunned so it can't attack, hostage plummets off the building, Push moves flat-out to intercept, so no attack for him this round, and I'll also want a Notice check from all of you.

State of the Game: Round 2

Push - Uninjured - 3 HP

Rift - Uninjured - 2 HP

Fulcrum - Uninjured - 1 HP

Dragon - 2x Bruised, Stunned, Staggered - 0 HP (and angry!)

Granspear, if you want to post Arcturus hauling ass, that's cool. Combat-wise, Darksider, you're up!

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Ok, for anyone who breaks 15 with their Notice check:

You notice that during the brief shift after Fulcrum nailed the arm, that for a split-second the arm seemed to become a roiling mass of black liquid. To Fulcrum, it looks strangely like...ink?

DC 31 Toughness save! (1d20+16=18)

...

*surreptitiously passes HPs around*

So the fearsome dragon reels from the mighty blow, and looks almost vanquished...but still stands! :D Fulcrum's up next.

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Notice vs ? (1d20+8=28) Weird. :shock:

Partial Move Action: Fly up to the dragon

Standard Action: Grab hold of the dragon's tail

Free Action: Configure Array to Super Strength (Effective Str 83, 1280 tons/2,560,000 lbs)

Partial Move Action: Haul the dragon up and toward the bay

Reconfiguring my array gives me only 100 ft movement, so she is beginning the difficult task of accelerating the dragon's bulk at a 35 degree angle from street level. Hopefully it's light enough she can throw some Flight behind it next round!

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And we're at the top of the Round!

Push - Uninjured - 3 HP

Rift - Uninjured - 2 HP

Fulcrum - Uninjured - 1 HP

Dragon - 3x Bruised, Stunned, Staggered - 0 HP (and angry!)

Arcturus has arrived! >.> <.< >.> Darksider, you're up!

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