Gizmo Posted March 7, 2011 Share Posted March 7, 2011 Combat! Wail - Initiative. (1d20+2=21) Khuiten - Initiative. (1d20+15=16) ...go figure. Link to comment
Electra Posted March 7, 2011 Share Posted March 7, 2011 14 Looks like the new guy goes first. :D Link to comment
Gizmo Posted March 7, 2011 Author Share Posted March 7, 2011 Gonna give Wail an extra HP for his Enemies Complication. 21 - Wail - Uninjured - 3HP 16 - Khuiten - Uninjured 14 - Fleur de Joie - Uninjured - 4HP Wail Standard Action: Sonic Wail, All-Out Attack 5. (1d20+12=14) Oh jeez. Sonic Wail, All-Out Attack 5, HP reroll. (1d20+12=15) Wat. Adding 10 makes is 25, which hits, thankfully. Khuiten Toughness Save vs. DC 32. (1d20+12=22) Yow. Gonna Fiat that, then, sheesh. Toughness Save vs. DC 32, Fiat reroll. (1d20+12=16) 26, then. Fails by 6. So... Knockback. 34 - 26 = 8. That's 250'. I'll say he smacks into the museum, first. Toughness Save vs. DC 8. (1d20+11=30) 21 - Wail - Uninjured - 3HP 16 - Khuiten - Bruised14 - Fleur de Joie - Uninjured - 4HP Link to comment
Electra Posted March 7, 2011 Share Posted March 7, 2011 Stesha's going to use "Summon Plants 3 (45PP Minions, Extras: Duration [Continuous], Horde, Range [Ranged], Feats: Progression [Minions] 2 [5 Minions])" She will send three of her tree minions to attack the bad guy, and keep the other two close to act as botanical shields. Link to comment
Gizmo Posted March 8, 2011 Author Share Posted March 8, 2011 Wail Full Action: Charge! Unarmed, All-Out Attack 3. (1d20+12=23) Khuiten Toughness Save vs. DC 27. (1d20+11=16) Staggered and Stunned! I'll Fiat to remove the Stunned this time. Standard Action: Initiate Grapple. (1d20+12=19) Success! Opposed Grapple Check. (1d20+22=33) vs. Opposed Grapple Check. (1d20+21=36) Ooh, no dice! 21 - Wail - Uninjured - 4HP 16 - Khuiten - Bruised, Staggered14 - Fleur de Joie - Uninjured - 4HP 14 - Elm Trees - x2 14 - Pine Trees - x3 Link to comment
Electra Posted March 8, 2011 Share Posted March 8, 2011 Well, it looks like the actions I've got for the trees now are about what I want them to keep doing. Stesha will stay where she is and take a full-round action to attempt a Stun on the wrestler guy. First roll is no good, spending an HP Second roll is a 22. DC 28 fort save. Link to comment
Gizmo Posted March 8, 2011 Author Share Posted March 8, 2011 Fortitude Save vs. DC 28. (1d20+12=15) Gonna Fiat, so Fleur can have her HP back. Fortitude Save vs. DC 28, Fiat reroll. (1d20+12=22) Yow, that ends up being 32. Link to comment
Gizmo Posted March 8, 2011 Author Share Posted March 8, 2011 Pine Trees Aid Attack. (1d20+3=15, 1d20+3=12, 1d20+3=17) Wail Standard Action: Sonic Wail, All-Out Attack 5. (1d20+18=33) Khuiten Toughness Save vs. DC 32. (1d20+11=12) ...alright, one last Fiat, then. Toughness Save vs. DC 32, Fiat reroll. (1d20+11=20) So, that's now a 30, which gives him another Bruise. He's going to retreat into the museum at this point. 21 - Wail - Uninjured - 5HP 16 - Khuiten - Bruised x2, Staggered14 - Fleur de Joie - Uninjured - 4HP 14 - Elm Trees - x2 14 - Pine Trees - x3 Link to comment
Electra Posted March 14, 2011 Share Posted March 14, 2011 The Pine Tree minions are going to aid attack for Stesha against Khuitan, two of them succeed. Thus bolstered, Stesha's Snare attack becomes 1d20+11=17. Does that hit? Link to comment
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