trollthumper Posted March 7, 2011 Posted March 7, 2011 Nick Cimitiere, Equinox, Jack of All Blades, and Warlock deal with some seriously weird fertility rites at the Hunter Museum.
trollthumper Posted March 14, 2011 Author Posted March 14, 2011 And it's time for initiative. Jaguar Warrior 1 goes on 19, Jaguar Warrior 2 goes on 14, and Jaguar Warrior 3 goes on 25. Eagle Warrior 1 goes on 25 - before Jaguar Warrior 3 - Eagle Warrior 2 goes on 21, and Eagle Warrior 3 goes on 17. Nick goes on 11. I feel inadequate, for some reason.
Gizmo Posted March 14, 2011 Posted March 14, 2011 Jack of all Blades: Initiative. (1d20+9=15) Jill O'Cure: Initiative. (1d20+4=14)
Lone Star Posted March 14, 2011 Posted March 14, 2011 :shock: Weird. Warlock's initiative: 1d20+3= 23
trollthumper Posted March 15, 2011 Author Posted March 15, 2011 All right, here we go, then. Eagle Warrior 1: 25, Unharmed, 0 HP Jaguar Warrior 3: 25, Unharmed, 0 HP Warlock: 23, Unharmed, 3 HP Eagle Warrior 2: 21, Unharmed, 0 HP Jaguar Warrior 1: 19, Unharmed, 0 HP Eagle Warrior 3: 17, Unharmed, 0 HP Jack of all Blades: 15, Unharmed, 6 HP Jaguar Warrior 2: 14, Unharmed, 0 HP Jill O' Cure: 14, Unharmed, 0 HP Nick Cimitiere: 11, Unharmed, 2 HP Equinox: 2, Unharmed, 4 HP All right, time for attacks. Eagle Warrior 1 swoops down on Jack, while Jaguar Warrior 3 goes for Nick. Eagle Warrior 1 misses, and so does Jaguar Warrior 3. Nothing changes. Warlock is up next.
Lone Star Posted March 16, 2011 Posted March 16, 2011 Sorry 'bout the wait. Warlock uses his Lightning Wand, which provokes a DC 19 Reflex save and a DC 24 Toughness save if it hits.
trollthumper Posted March 16, 2011 Author Posted March 16, 2011 All right, I'm gonna say the blast hits two Jaguar Warriors. One of them makes his Reflex save, the other doesn't. Not that it matters, as Jaguar Warrior 3 gets Stunned, anyway. Jaguar Warrior 2 then goes on to get Stunned and Staggered. Eagle Warrior 1: 25, Unharmed, 0 HP Jaguar Warrior 3: 25, Bruised x1, Stunned (Warlock's Action), 0 HP Warlock: 23, Unharmed, 3 HP Eagle Warrior 2: 21, Unharmed, 0 HP Jaguar Warrior 1: 19, Unharmed, 0 HP Eagle Warrior 3: 17, Unharmed, 0 HP Jack of all Blades: 15, Unharmed, 6 HP Jaguar Warrior 2: 14, Bruised x1, Stunned (Warlock's Action), Staggered, 0 HP Jill O' Cure: 14, Unharmed, 0 HP Nick Cimitiere: 11, Unharmed, 2 HP Equinox: 2, Unharmed, 4 HP Time for the attack phase. One goes for Nick, one goes for Jack, and one goes for the obvious light source that is Equinox. The ones attacking Nick and Equinox connect, necessitating a DC25 Toughness save from both. And yes, Nick has to make his; the clubs have Penetrating on them. And he just makes it. Jack is up next.
Gizmo Posted March 17, 2011 Posted March 17, 2011 Jack of all Blades Standard Action: Attack Jaguar Warrior 3 - Energy Sword, Power Attack 5. (1d20+15=25) That's a DC 22 Fort Save against Drain Toughness followed by a DC 30 Toughness Save. Move Action: Auto-DC 36 Feint against Jaguar Warrior 1 with Skill Mastery and Fast Talk. Free Action: Transfer benefits of Feint to Jill O'Cure with Set-Up.
trollthumper Posted March 17, 2011 Author Posted March 17, 2011 He just makes the Fort save, and takes another Bruise from the Toughness save. As for Jaguar Warrior 1, he buys what you're selling. Eagle Warrior 1: 25, Unharmed, 0 HP Jaguar Warrior 3: 25, Bruised x2, Stunned (Warlock's Action), 0 HP Warlock: 23, Unharmed, 3 HP Eagle Warrior 2: 21, Unharmed, 0 HP Jaguar Warrior 1: 19, Unharmed, 0 HP Eagle Warrior 3: 17, Unharmed, 0 HP Jack of all Blades: 15, Unharmed, 6 HP Jaguar Warrior 2: 14, Bruised x1, Stunned (Warlock's Action), Staggered, 0 HP Jill O' Cure: 14, Unharmed, 0 HP Nick Cimitiere: 11, Unharmed, 2 HP Equinox: 2, Unharmed, 4 HP Eagle Warrior 2 sweeps down and tries to strike at Warlock. And fails. Jill is up next.
Gizmo Posted March 17, 2011 Posted March 17, 2011 Jill O'Cure Standard Action: Attack Jaguar Warrior 1 - Disease Touch. (1d20+11=30) That's a DC 21 Fort Save vs. Drain Fort then a DC 26 Fort Save vs. Damage. Surge: Extra Standard Action Standard Action: Attack Jaguar Warrior 3 - Disease Touch (1d20+12=14) Same deal. Move Action: Taunt Jaguar Warrior 2. (1d20+13=33)
trollthumper Posted March 17, 2011 Author Posted March 17, 2011 Yup, that's a fail. Let's see how he does on the Fort save... Rather well, all things considered, but he's still Stunned. Now for Jaguar Warrior 3... He fails the first Fort save, and barely misses getting knocked out on the second. And Jaguar Warrior 2 is taunted but good. Eagle Warrior 1: 25, Unharmed, 0 HP Jaguar Warrior 3: 25, Bruised x3, Stunned (Jill's Action), Staggered, Fort Drained, 0 HP Warlock: 23, Unharmed, 3 HP Eagle Warrior 2: 21, Unharmed, 0 HP Jaguar Warrior 1: 19, Bruised x1, Stunned (Jill's Action), Staggered, Fort Drained, 0 HP Eagle Warrior 3: 17, Unharmed, 0 HP Jack of all Blades: 15, Unharmed, 6 HP Jaguar Warrior 2: 14, Bruised x1, Stunned (Warlock's Action), Staggered, Demoralized, 0 HP Jill O' Cure: 14, Unharmed, 0 HP Nick Cimitiere: 11, Unharmed, 2 HP Equinox: 2, Unharmed, 4 HP Now it's Nick's turn. He's going to see how brave these warriors are. Time to unleash a Banshee Wail. The warriors need to make a DC19 Will save... And most of them do. For ease and convenience, we'll say that Eagle Warriors 1 and 2 fail their saves. Eagle Warrior 1 fails it by 4, so he's Shaken, whereas Eagle Warrior 2 fails it by 10, so he's Panicked. Eagle Warrior 1: 25, Unharmed, Shaken, 0 HP Jaguar Warrior 3: 25, Bruised x3, Stunned (Jill's Action), Staggered, 0 HP Warlock: 23, Unharmed, 3 HP Eagle Warrior 2: 21, Unharmed, Panicked, 0 HP Jaguar Warrior 1: 19, Bruised x1, Stunned (Jill's Action), Staggered, Fort Drained, 0 HP Eagle Warrior 3: 17, Unharmed, 0 HP Jack of all Blades: 15, Unharmed, 6 HP Jaguar Warrior 2: 14, Bruised x1, Stunned (Warlock's Action), Staggered, Demoralized, 0 HP Jill O' Cure: 14, Unharmed, 0 HP Nick Cimitiere: 11, Unharmed, 2 HP Equinox: 2, Unharmed, 4 HP I'll make an IC post when I get home, I swear it. But for now, Equinox is up. EDIT: And upon running it by the mods, turns out a save can be driven to negatives by a Drain. Which changes things. Jaguar Warrior 3 and 1 are now Staggered. Edited to reflect.
Ecalsneerg Posted March 17, 2011 Posted March 17, 2011 Well... DC25 Toughness save (1d20+11=14) Bugger. Re-roll! Now down to 3 HP, and... (1d20+11=24) Bruised. Move Action: Fly up off to rooftop level. Standard Action: Blast an Eagle Warrior with ice! DC26 Toughness save for icy blast! (1d20+11=15) ... yeah, that's a miss.
trollthumper Posted March 17, 2011 Author Posted March 17, 2011 Yup, that's a miss. And now we are at the top of the round. Eagle Warrior 1: 25, Unharmed, Shaken, 0 HP Jaguar Warrior 3: 25, Bruised x3, Stunned (Jill's Action), Staggered, 0 HP Warlock: 23, Unharmed, 3 HP Eagle Warrior 2: 21, Unharmed, Panicked, 0 HP Jaguar Warrior 1: 19, Bruised x1, Stunned (Jill's Action), Staggered, Fort Drained, 0 HP Eagle Warrior 3: 17, Unharmed, 0 HP Jack of all Blades: 15, Unharmed, 6 HP Jaguar Warrior 2: 14, Bruised x1, Stunned (Warlock's Action), Staggered, Demoralized, 0 HP Jill O' Cure: 14, Unharmed, 0 HP Nick Cimitiere: 11, Unharmed, 2 HP Equinox: 2, Unharmed, 3 HP Eagle Warrior 1 goes first, and swings for Nick. That's a miss. Jaguar Warrior 3... does nothing, as he's Stunned. Warlock is up next.
Lone Star Posted March 18, 2011 Posted March 18, 2011 Warlock uses his sleeping powder, which is a DC 19 Will for the Eagle Warrior.
trollthumper Posted March 18, 2011 Author Posted March 18, 2011 To quote MST3K, "Uh huh, uh huh, now, SLEEEEEEEEEP!" Well, he's Dazed, at least. Eagle Warrior 1: 25, Unharmed, Shaken, Dazed (Warlock's Action), 0 HP Jaguar Warrior 3: 25, Bruised x3, Stunned (Jill's Action), Staggered, 0 HP Warlock: 23, Unharmed, 3 HP Eagle Warrior 2: 21, Unharmed, Panicked, 0 HP Jaguar Warrior 1: 19, Bruised x1, Stunned (Jill's Action), Staggered, Fort Drained, 0 HP Eagle Warrior 3: 17, Unharmed, 0 HP Jack of all Blades: 15, Unharmed, 6 HP Jaguar Warrior 2: 14, Bruised x1, Staggered, Demoralized, 0 HP Jill O' Cure: 14, Unharmed, 0 HP Nick Cimitiere: 11, Unharmed, 2 HP Equinox: 2, Unharmed, 3 HP Eagle Warrior 2 is still running while screaming and Jaguar Warrior 3 is still stunned off his tits, so Eagle Warrior 3 tries to seek some vengeance for his buddy by swinging at Warlock. A 21 connects, so Warlock needs to make a DC25 Toughness save. Jack is up next.
Gizmo Posted March 18, 2011 Posted March 18, 2011 Jack of all Blades Standard Action: Attack Jaguar Warrior 1 - Energy Sword, Power Attack 5. (1d20+15=21) That's a DC 22 Fort Save vs. Drain Toughness (JW 1 and 3 being Fort Drained already!) and a DC 30 Toughness Save. If that takes him out, then: Takedown Attack 2: Attack Jaguar Warrior 3 - Energy Sword, Power Attack 5. (1d20+15=20) Same deal: DC 22 Fort for the Toughness Drain, then DC 30 Toughness. Again, on the assumption that knock him out: Takedown Attack 2: Attack Jaguar Warrior 2 - Energy Sword, Power Attack 5. (1d20+15=34) Yow, that's actually a crit for Jack, which means DC 27 Fort and DC 35 Toughness Move Action: Auto-DC 36 Feint vs. Eagle Warrior 1 with Skill Mastery and Fast Talk. Set-Up: Transfer the benefit of that Feint to Equinox.
trollthumper Posted March 18, 2011 Author Posted March 18, 2011 He fails the Fort save, which means his Toughness is now -2. And he goes down but hard. Moving on... Jaguar Warrior 3 likewise fails to make the Fort save, taking his Toughness down to -4. He's out like a light as well. And for completion's sake... Jaguar Warrior 2 fails his Fort save, and really fails his Toughness save. All the Jaguar Warriors are down. And the Eagle Warrior pretty much fails his Will save. Eagle Warrior 1: 25, Unharmed, Shaken, Dazed (Warlock's Action), Surprised (Equinox), 0 HP Warlock: 23, Unharmed, 3 HP Eagle Warrior 2: 21, Unharmed, Panicked, 0 HP Eagle Warrior 3: 17, Unharmed, 0 HP Jack of all Blades: 15, Unharmed, 6 HP Jill O' Cure: 14, Unharmed, 0 HP Nick Cimitiere: 11, Unharmed, 2 HP Equinox: 2, Unharmed, 3 HP Jill is up next.
Gizmo Posted March 18, 2011 Posted March 18, 2011 Jill O'Cure Hero Point: Jack spends one to avoid his sister getting fatigued. Standard Action: Create Object. There's now a Selective barrier between our heroes and the Eagle Warriors, with +11 Impervious Toughness. Move Action: Move Action Taunt. (1d20+13=23) vs. Eagle Warrior 3.
trollthumper Posted March 18, 2011 Author Posted March 18, 2011 All right, barrier's up. And Eagle Warrior 3 falls for it. Eagle Warrior 1: 25, Unharmed, Shaken, Dazed (Warlock's Action), Surprised (Equinox), 0 HP Warlock: 23, Unharmed, 3 HP Eagle Warrior 2: 21, Unharmed, Panicked, 0 HP Eagle Warrior 3: 17, Unharmed, Demoralized, 0 HP Jack of all Blades: 15, Unharmed, 5 HP Jill O' Cure: 14, Unharmed, 0 HP Nick Cimitiere: 11, Unharmed, 2 HP Equinox: 2, Unharmed, 3 HP Nick is up next, and he's going to use this chance to try and bring the Eagle Warriors (save 2, who's likely gotten the hell out of there) down to earth with Poltergeist's Rage. Nick makes a 32, whereas the Eagle Warriors get a 30 and 22, respectively. They hit the ground. Eagle Warrior 1: 25, Unharmed, Shaken, Dazed (Warlock's Action), Surprised (Equinox), Pinned, 0 HP Warlock: 23, Unharmed, 3 HP Eagle Warrior 2: 21, Unharmed, Panicked, 0 HP Eagle Warrior 3: 17, Unharmed, Demoralized, Helpless, 0 HP Jack of all Blades: 15, Unharmed, 5 HP Jill O' Cure: 14, Unharmed, 0 HP Nick Cimitiere: 11, Unharmed, 2 HP Equinox: 2, Unharmed, 3 HP Equinox is up next.
Ecalsneerg Posted March 20, 2011 Posted March 20, 2011 Attack Eagle Warrior 1... DC 28 ice blast, power attacking for 2 (1d20+9=19)
trollthumper Posted March 20, 2011 Author Posted March 20, 2011 Given that the Eagle Warrior is Pinned and thus suffers a heavy penalty to Defense (in addition to everything else), that most definitely hits. As for that save... he really does not make it, and thus falls unconscious due to the bracing cold. Warlock: 23, Unharmed, 3 HP Eagle Warrior 2: 21, Unharmed, Panicked, 0 HP Eagle Warrior 3: 17, Unharmed, Demoralized, Helpless, 0 HP Jack of all Blades: 15, Unharmed, 5 HP Jill O' Cure: 14, Unharmed, 0 HP Nick Cimitiere: 11, Unharmed, 2 HP Equinox: 2, Unharmed, 3 HP Top of the round, and Warlock is up next.
Lone Star Posted March 21, 2011 Posted March 21, 2011 Warlock uses his Lightning Wand on Eagle Warrior 3. DC 19 Reflex, and a DC 24 if he fails the save.
trollthumper Posted March 21, 2011 Author Posted March 21, 2011 Well, the attack will hit, as the guy basically has a Defense of 5. It also auto-crits, as the man is Helpless and lined up for a coup de grace. Well, he's Stunned and Staggered, so there's that. Now for the Fort save... That's a fail. He's down. Combat's over.
trollthumper Posted March 26, 2011 Author Posted March 26, 2011 And now we roll for Initiative once more! The Cultists (Minions) go on 23. Xipe Totec goes on 12. And Nick goes on 23 as well.
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