Jump to content

The Rites of Spring [OOC]


Recommended Posts

Posted

All right, here we go, then.

Eagle Warrior 1: 25, Unharmed, 0 HP

Jaguar Warrior 3: 25, Unharmed, 0 HP

Warlock: 23, Unharmed, 3 HP

Eagle Warrior 2: 21, Unharmed, 0 HP

Jaguar Warrior 1: 19, Unharmed, 0 HP

Eagle Warrior 3: 17, Unharmed, 0 HP

Jack of all Blades: 15, Unharmed, 6 HP

Jaguar Warrior 2: 14, Unharmed, 0 HP

Jill O' Cure: 14, Unharmed, 0 HP

Nick Cimitiere: 11, Unharmed, 2 HP

Equinox: 2, Unharmed, 4 HP

All right, time for attacks. Eagle Warrior 1 swoops down on Jack, while Jaguar Warrior 3 goes for Nick. Eagle Warrior 1 misses, and so does Jaguar Warrior 3. Nothing changes.

Warlock is up next.

Posted

All right, I'm gonna say the blast hits two Jaguar Warriors. One of them makes his Reflex save, the other doesn't. Not that it matters, as Jaguar Warrior 3 gets Stunned, anyway. Jaguar Warrior 2 then goes on to get Stunned and Staggered.

Eagle Warrior 1: 25, Unharmed, 0 HP

Jaguar Warrior 3: 25, Bruised x1, Stunned (Warlock's Action), 0 HP

Warlock: 23, Unharmed, 3 HP

Eagle Warrior 2: 21, Unharmed, 0 HP

Jaguar Warrior 1: 19, Unharmed, 0 HP

Eagle Warrior 3: 17, Unharmed, 0 HP

Jack of all Blades: 15, Unharmed, 6 HP

Jaguar Warrior 2: 14, Bruised x1, Stunned (Warlock's Action), Staggered, 0 HP

Jill O' Cure: 14, Unharmed, 0 HP

Nick Cimitiere: 11, Unharmed, 2 HP

Equinox: 2, Unharmed, 4 HP

Time for the attack phase. One goes for Nick, one goes for Jack, and one goes for the obvious light source that is Equinox. The ones attacking Nick and Equinox connect, necessitating a DC25 Toughness save from both. And yes, Nick has to make his; the clubs have Penetrating on them. And he just makes it.

Jack is up next.

Posted

Jack of all Blades

Standard Action: Attack Jaguar Warrior 3 - Energy Sword, Power Attack 5. (1d20+15=25) That's a DC 22 Fort Save against Drain Toughness followed by a DC 30 Toughness Save.

Move Action: Auto-DC 36 Feint against Jaguar Warrior 1 with Skill Mastery and Fast Talk.

Free Action: Transfer benefits of Feint to Jill O'Cure with Set-Up.

Posted

He just makes the Fort save, and takes another Bruise from the Toughness save. As for Jaguar Warrior 1, he buys what you're selling.

Eagle Warrior 1: 25, Unharmed, 0 HP

Jaguar Warrior 3: 25, Bruised x2, Stunned (Warlock's Action), 0 HP

Warlock: 23, Unharmed, 3 HP

Eagle Warrior 2: 21, Unharmed, 0 HP

Jaguar Warrior 1: 19, Unharmed, 0 HP

Eagle Warrior 3: 17, Unharmed, 0 HP

Jack of all Blades: 15, Unharmed, 6 HP

Jaguar Warrior 2: 14, Bruised x1, Stunned (Warlock's Action), Staggered, 0 HP

Jill O' Cure: 14, Unharmed, 0 HP

Nick Cimitiere: 11, Unharmed, 2 HP

Equinox: 2, Unharmed, 4 HP

Eagle Warrior 2 sweeps down and tries to strike at Warlock. And fails. Jill is up next.

Posted

Yup, that's a fail. Let's see how he does on the Fort save...

Rather well, all things considered, but he's still Stunned. Now for Jaguar Warrior 3...

He fails the first Fort save, and barely misses getting knocked out on the second.

And Jaguar Warrior 2 is taunted but good.

Eagle Warrior 1: 25, Unharmed, 0 HP

Jaguar Warrior 3: 25, Bruised x3, Stunned (Jill's Action), Staggered, Fort Drained, 0 HP

Warlock: 23, Unharmed, 3 HP

Eagle Warrior 2: 21, Unharmed, 0 HP

Jaguar Warrior 1: 19, Bruised x1, Stunned (Jill's Action), Staggered, Fort Drained, 0 HP

Eagle Warrior 3: 17, Unharmed, 0 HP

Jack of all Blades: 15, Unharmed, 6 HP

Jaguar Warrior 2: 14, Bruised x1, Stunned (Warlock's Action), Staggered, Demoralized, 0 HP

Jill O' Cure: 14, Unharmed, 0 HP

Nick Cimitiere: 11, Unharmed, 2 HP

Equinox: 2, Unharmed, 4 HP

Now it's Nick's turn. He's going to see how brave these warriors are. Time to unleash a Banshee Wail. The warriors need to make a DC19 Will save...

And most of them do. For ease and convenience, we'll say that Eagle Warriors 1 and 2 fail their saves. Eagle Warrior 1 fails it by 4, so he's Shaken, whereas Eagle Warrior 2 fails it by 10, so he's Panicked.

Eagle Warrior 1: 25, Unharmed, Shaken, 0 HP

Jaguar Warrior 3: 25, Bruised x3, Stunned (Jill's Action), Staggered, 0 HP

Warlock: 23, Unharmed, 3 HP

Eagle Warrior 2: 21, Unharmed, Panicked, 0 HP

Jaguar Warrior 1: 19, Bruised x1, Stunned (Jill's Action), Staggered, Fort Drained, 0 HP

Eagle Warrior 3: 17, Unharmed, 0 HP

Jack of all Blades: 15, Unharmed, 6 HP

Jaguar Warrior 2: 14, Bruised x1, Stunned (Warlock's Action), Staggered, Demoralized, 0 HP

Jill O' Cure: 14, Unharmed, 0 HP

Nick Cimitiere: 11, Unharmed, 2 HP

Equinox: 2, Unharmed, 4 HP

I'll make an IC post when I get home, I swear it. But for now, Equinox is up.

EDIT: And upon running it by the mods, turns out a save can be driven to negatives by a Drain. Which changes things. Jaguar Warrior 3 and 1 are now Staggered. Edited to reflect.

Posted

Yup, that's a miss. And now we are at the top of the round.

Eagle Warrior 1: 25, Unharmed, Shaken, 0 HP

Jaguar Warrior 3: 25, Bruised x3, Stunned (Jill's Action), Staggered, 0 HP

Warlock: 23, Unharmed, 3 HP

Eagle Warrior 2: 21, Unharmed, Panicked, 0 HP

Jaguar Warrior 1: 19, Bruised x1, Stunned (Jill's Action), Staggered, Fort Drained, 0 HP

Eagle Warrior 3: 17, Unharmed, 0 HP

Jack of all Blades: 15, Unharmed, 6 HP

Jaguar Warrior 2: 14, Bruised x1, Stunned (Warlock's Action), Staggered, Demoralized, 0 HP

Jill O' Cure: 14, Unharmed, 0 HP

Nick Cimitiere: 11, Unharmed, 2 HP

Equinox: 2, Unharmed, 3 HP

Eagle Warrior 1 goes first, and swings for Nick. That's a miss. Jaguar Warrior 3... does nothing, as he's Stunned. Warlock is up next.

Posted

To quote MST3K, "Uh huh, uh huh, now, SLEEEEEEEEEP!" Well, he's Dazed, at least.

Eagle Warrior 1: 25, Unharmed, Shaken, Dazed (Warlock's Action), 0 HP

Jaguar Warrior 3: 25, Bruised x3, Stunned (Jill's Action), Staggered, 0 HP

Warlock: 23, Unharmed, 3 HP

Eagle Warrior 2: 21, Unharmed, Panicked, 0 HP

Jaguar Warrior 1: 19, Bruised x1, Stunned (Jill's Action), Staggered, Fort Drained, 0 HP

Eagle Warrior 3: 17, Unharmed, 0 HP

Jack of all Blades: 15, Unharmed, 6 HP

Jaguar Warrior 2: 14, Bruised x1, Staggered, Demoralized, 0 HP

Jill O' Cure: 14, Unharmed, 0 HP

Nick Cimitiere: 11, Unharmed, 2 HP

Equinox: 2, Unharmed, 3 HP

Eagle Warrior 2 is still running while screaming and Jaguar Warrior 3 is still stunned off his tits, so Eagle Warrior 3 tries to seek some vengeance for his buddy by swinging at Warlock. A 21 connects, so Warlock needs to make a DC25 Toughness save.

Jack is up next.

Posted

Jack of all Blades

Standard Action: Attack Jaguar Warrior 1 - Energy Sword, Power Attack 5. (1d20+15=21)

That's a DC 22 Fort Save vs. Drain Toughness (JW 1 and 3 being Fort Drained already!) and a DC 30 Toughness Save. If that takes him out, then:

Takedown Attack 2: Attack Jaguar Warrior 3 - Energy Sword, Power Attack 5. (1d20+15=20)

Same deal: DC 22 Fort for the Toughness Drain, then DC 30 Toughness. Again, on the assumption that knock him out:

Takedown Attack 2: Attack Jaguar Warrior 2 - Energy Sword, Power Attack 5. (1d20+15=34)

Yow, that's actually a crit for Jack, which means DC 27 Fort and DC 35 Toughness

Move Action: Auto-DC 36 Feint vs. Eagle Warrior 1 with Skill Mastery and Fast Talk.

Set-Up: Transfer the benefit of that Feint to Equinox.

Posted

He fails the Fort save, which means his Toughness is now -2. And he goes down but hard. Moving on...

Jaguar Warrior 3 likewise fails to make the Fort save, taking his Toughness down to -4. He's out like a light as well. And for completion's sake...

Jaguar Warrior 2 fails his Fort save, and really fails his Toughness save. All the Jaguar Warriors are down.

And the Eagle Warrior pretty much fails his Will save.

Eagle Warrior 1: 25, Unharmed, Shaken, Dazed (Warlock's Action), Surprised (Equinox), 0 HP

Warlock: 23, Unharmed, 3 HP

Eagle Warrior 2: 21, Unharmed, Panicked, 0 HP

Eagle Warrior 3: 17, Unharmed, 0 HP

Jack of all Blades: 15, Unharmed, 6 HP

Jill O' Cure: 14, Unharmed, 0 HP

Nick Cimitiere: 11, Unharmed, 2 HP

Equinox: 2, Unharmed, 3 HP

Jill is up next.

Posted

All right, barrier's up. And Eagle Warrior 3 falls for it.

Eagle Warrior 1: 25, Unharmed, Shaken, Dazed (Warlock's Action), Surprised (Equinox), 0 HP

Warlock: 23, Unharmed, 3 HP

Eagle Warrior 2: 21, Unharmed, Panicked, 0 HP

Eagle Warrior 3: 17, Unharmed, Demoralized, 0 HP

Jack of all Blades: 15, Unharmed, 5 HP

Jill O' Cure: 14, Unharmed, 0 HP

Nick Cimitiere: 11, Unharmed, 2 HP

Equinox: 2, Unharmed, 3 HP

Nick is up next, and he's going to use this chance to try and bring the Eagle Warriors (save 2, who's likely gotten the hell out of there) down to earth with Poltergeist's Rage. Nick makes a 32, whereas the Eagle Warriors get a 30 and 22, respectively. They hit the ground.

Eagle Warrior 1: 25, Unharmed, Shaken, Dazed (Warlock's Action), Surprised (Equinox), Pinned, 0 HP

Warlock: 23, Unharmed, 3 HP

Eagle Warrior 2: 21, Unharmed, Panicked, 0 HP

Eagle Warrior 3: 17, Unharmed, Demoralized, Helpless, 0 HP

Jack of all Blades: 15, Unharmed, 5 HP

Jill O' Cure: 14, Unharmed, 0 HP

Nick Cimitiere: 11, Unharmed, 2 HP

Equinox: 2, Unharmed, 3 HP

Equinox is up next.

Posted

Given that the Eagle Warrior is Pinned and thus suffers a heavy penalty to Defense (in addition to everything else), that most definitely hits. As for that save... he really does not make it, and thus falls unconscious due to the bracing cold.

Warlock: 23, Unharmed, 3 HP

Eagle Warrior 2: 21, Unharmed, Panicked, 0 HP

Eagle Warrior 3: 17, Unharmed, Demoralized, Helpless, 0 HP

Jack of all Blades: 15, Unharmed, 5 HP

Jill O' Cure: 14, Unharmed, 0 HP

Nick Cimitiere: 11, Unharmed, 2 HP

Equinox: 2, Unharmed, 3 HP

Top of the round, and Warlock is up next.

×
×
  • Create New...