Raveled Posted March 28, 2011 Author Share Posted March 28, 2011 We can get hat Initiative now, if you want. 1d20+4=9 Monsters don't do so well. Link to comment
Lone Star Posted March 30, 2011 Share Posted March 30, 2011 :argh: Really? 1d20+3=5 Baddies go first. Link to comment
Raveled Posted April 2, 2011 Author Share Posted April 2, 2011 Attack roll vs Warlock's flat-footed (1d20+9=27) 8o Oh dear lord, this isn't starting well. DC 24 Toughness, and there's full Penetrating on it. Heck, I don't remember a post about Warlock bringing up his Force Field, so that's with a +2 Toughness bonus. Edited my earlier post. Link to comment
Lone Star Posted April 4, 2011 Share Posted April 4, 2011 1d20+2=13 Ouch. I think I'll have him reroll, to avoid that Disabled condition. 1d20+2=7 Well, that's a 17 total with it being a reroll and all. So he misses by 7, and is Stunned, Bruised and Injured. >.< This is baaad. Link to comment
Raveled Posted April 5, 2011 Author Share Posted April 5, 2011 And the enemy wastes his turn monologuing. Be recovered, Warlock, and kick some ass! Link to comment
Lone Star Posted April 6, 2011 Share Posted April 6, 2011 Awesome! Well, Warlock activates his Force Field ring, and heals his Injured status. Let's kick some butt. Link to comment
Raveled Posted April 6, 2011 Author Share Posted April 6, 2011 Attack roll vs. Warlock (1d20+9=10) Bwahahaha! Link to comment
Lone Star Posted April 8, 2011 Share Posted April 8, 2011 Will save 19 for the sleeping powder! Link to comment
Raveled Posted April 9, 2011 Author Share Posted April 9, 2011 Will save vs DC 19 (1d20+4=22) .... Ah-hahahaha! Okay, Rock attacks. Rock attacks Warlock (1d20+4=19) Should've boosted those combat caps earlier, man. DC 23 Toughness. Link to comment
Lone Star Posted April 9, 2011 Share Posted April 9, 2011 1d20+9=29 HAH! Alright, so Warlock makes the save, obviously, and whips out his Lightning Wand. Sh*t just got real. That's a DC 19 Reflex save, and a DC 24 if it connects. Link to comment
Raveled Posted April 9, 2011 Author Share Posted April 9, 2011 Reflex save vs DC 19 (1d20+4=23) Oh wow. The dice hate you, man. Toughness vs DC 19 (1d20+4=20) Aaaaand passed. Seems like the fight will go on a little longer! Link to comment
Raveled Posted April 10, 2011 Author Share Posted April 10, 2011 Attack Roll vs Warlock (1d20+6=7) Oh, for the love of. :argh: Link to comment
Lone Star Posted April 10, 2011 Share Posted April 10, 2011 Warlock uses his Lightning Wand again, so that's a DC 19 Reflex for half damage against a DC 24 Toughness. Link to comment
Raveled Posted April 11, 2011 Author Share Posted April 11, 2011 Grapple check vs. Warlock (1d20+8=14) Gonna wait for Warlock's opposed before doing anything, LS. Link to comment
Lone Star Posted April 12, 2011 Share Posted April 12, 2011 1d20+6=15 He's successful. Link to comment
Raveled Posted April 13, 2011 Author Share Posted April 13, 2011 Reflex Save vs DC 19 (1d20+4=16) Toughness Save vs DC 24 (1d20+6=12) Good Christmas! The battle finally starts going in Warlock's favor. Link to comment
Lone Star Posted April 29, 2011 Share Posted April 29, 2011 Blah, blah blah. DC 19 Reflex for half-damage against a DC 24 Toughness. Link to comment
Raveled Posted April 29, 2011 Author Share Posted April 29, 2011 It's Staggered+Stunned, so I'm going to say it doesn't get a Reflex save. Toughness vs DC 24 (1d20+6=12) I'm gonna say that knocks it out. Warlock is the winnah! Link to comment
Raveled Posted May 3, 2011 Author Share Posted May 3, 2011 Initiative, please. And Blake grabs an HP, too. Bad guys are using AA's Zorro build, so. Initiative (1d20+3=22) Initiative for bad guys (1d20+7=21, 1d20+7=16, 1d20+7=18, 1d20+7=18, 1d20+7=16, 1d20+7=13) Link to comment
Lone Star Posted May 4, 2011 Share Posted May 4, 2011 1d20+3=15 Warlock goes second to last. Link to comment
Raveled Posted May 5, 2011 Author Share Posted May 5, 2011 Ugh. Okay, let's get those Ini orders up. Ironclad -- Uninjured -- HP x 4 Zorro 1 -- +2 Def vs. Warlock -- GM Zorro 2 -- +2 Def vs. Warlock -- GM Zorro 3 -- Uninjured -- GM Zorro 4 -- Uninjured -- GM Zorro 5 -- Uninjured -- GM Warlock -- Uninjured -- HP x 4 Zorro 6 -- Staggered + Stunned [ironclad] -- GM Full All-Out Attack, full Power-Attack vs. last Zorro (1d20+10=27) Hits, so DC 30 Toughness save. Toughness vs DC 30 (1d20+7=20) Staggered + Stunned Vs Warlock! ... 2 will P-A, 2 more will boost their Defense, and the last will hold off for a moment. Full Power Attack vs. Warlock (1d20+8=10, 1d20+8=18) Miss! Aid to boost Def (1d20+13=23, 1d20+13=15) So both raise their Def for a round. Link to comment
Lone Star Posted May 6, 2011 Share Posted May 6, 2011 Warlock uses his sleeping powder on as many of the Deep Ones as a 90 ft. Cone can reach. They can make a DC 19 Will Save. Link to comment
Raveled Posted May 6, 2011 Author Share Posted May 6, 2011 Will save vs DC 19 (1d20+5=16, 1d20+5=11, 1d20+5=9, 1d20+5=16, 1d20+5=19) One of them. ONE of them is still awake. I'm disappointed in you, Warlock. :P Link to comment
Raveled Posted May 6, 2011 Author Share Posted May 6, 2011 Full Power Attack, full All-Out Attack vs. Stunned Zorro (1d20+10=28) Yeah, that hits. DC 30 Toughness save. Toughness save vs DC 30 (1d20+7=21) Eesh. Okay, so he's down. Full Power Attack on Warlock (1d20+8=16) And that misses. Squish 'em, Blake! Link to comment
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