Nyrath Posted March 12, 2011 Share Posted March 12, 2011 Rift stumbles across Aiko's sisters, misunderstandings and fighty times ahead. Link to comment
Nyrath Posted March 13, 2011 Author Share Posted March 13, 2011 Right, Aiko makes her snap decision (and with it a misunderstanding) and fighty times are here. Aiko simply moves up and attacks. Round 1: Standard Attack vs Defence 21, DC 25 Toughness check vs Nonlethal Damage if hit (1d20+10=30) So, a crit; that's a DC 30 check then. And if Rift is stunned from that there's a Knockback of [10 (Dam) +5 (Crit) - 5 (Rift's Knockback modifier) = 10 = 1000ft] to consider, given that he'll plow into a concrete [Toughness +8] wall long before the end of a thousand feet flight that'd result in a DC 23 check too. At least Rift gets a shiny new HP for Aiko effectively stealing the Initiative straight off (and the entire fight is a bit of a complication) which puts his total at 4. Link to comment
Darksider42 Posted March 13, 2011 Share Posted March 13, 2011 Saving time! 1d20+11=16 ...Wow, that fight was short. HP RE-ROLL TIME! 1d20+11=28 So yeah. Rift loses Shiny new HP and gets a bruise, but at least is still standing Link to comment
Darksider42 Posted March 13, 2011 Share Posted March 13, 2011 Attempting a grapple. First is the Attack... .1d20+10=11 which is a roll of one and fails completely. This is clearly not Rifts day Link to comment
Nyrath Posted March 13, 2011 Author Share Posted March 13, 2011 Right, Aiko isn't going to start listening right now. Instead she'll take 10 for a DC 37 Acrobatic Bluff as a move action courtesy of her Challenge feat and make another attack roll. Round 2: Standard Attack vs Defence 21, DC 25 Toughness check vs nonlethal damage if it hits (1d20+10=14), which misses whether or not Rift somehow makes that DC 37 check. Link to comment
Darksider42 Posted March 13, 2011 Share Posted March 13, 2011 DC 37 Check 1d20+10=25 Not bad, but it doesn't beat it Link to comment
Darksider42 Posted March 13, 2011 Share Posted March 13, 2011 OK! Attempting once more to do a grapple with Move Object. 1d20+10=23 Its a hit! Grapple Roll! 1d20+21=39 Link to comment
Nyrath Posted March 13, 2011 Author Share Posted March 13, 2011 And Aiko fails against that. Round 2: Grapple check vs DC 39 (1d20+20=35) And according to ourHouse Rules she's therefore pinned. Link to comment
Nyrath Posted March 13, 2011 Author Share Posted March 13, 2011 Now I'll just use GM Fiat against Aiko, she's not getting out of Rift's remote grapple and'll have to talk. Link to comment
Recommended Posts