Lone Star Posted March 21, 2011 Posted March 21, 2011 Player Name: Lone Star Character Name: Zap Power Level: (8) (120/120PP) Trade-Offs: -2 Attack / +2 Damage, -2 Defense / +2 Toughness Unspent PP: 0 Progress To Bronze Status: 0/30 In Brief: Headstrong Lightning Controller Alternate Identities: Janis Jagger Identity: Secret Birthplace: Occupation: Affiliations: None Family: Angus Jagger (father), Age: 18 Apparent Age: 18 Gender: Female Ethnicity: White Height: 5’ 8†Weight: 140 lbs. Eyes: Blue Hair: Blonde/ Bleach Blonde Description: Janis is not a typical girl. She dresses very much like a tomboy, preferring jeans and heavy metal T-shirts to dresses and blouses. Her hair is bright blonde, but she keeps on hand gel and hair dye for when she changes into her costume. As Zap, her hair is bleached blonde and spiked up. She wears a white spandex outfit with yellow lining the inner arms and the inside of the leggings. She also paints a yellow lightning bolt on her face a la Ziggy Stardust. Power Descriptions: (if applicable) Her powers are far from subtle. All of them involve lightning, and it is produced in mass quantities. It crackles with blinding white-hot intensity and is extremely noticeable, to say the least. She wields the lightning with a heavy hand, going for maximum damage rather than subtlety. History: Janis was born into a upper middle class family in Hanover, her father being a CPA and her mother a professor at Freedom University. She was always the outgoing one of her family, much to the chagrin of her relatively quiet parents. She was always fascinated with cars and machines, and it was no surprise that she went into metal shop and took basic car mechanics at her high school. Her parents were proud of her, and although she wouldn't nearly earn the amount her father did, they were glad she was doing what she loved. A year before her visit with Duncan Summers, Janis was in the backseat of her mother's minivan, driving home from a movie. It was raining heavily, and the visibility was severely limited. A bolt of lightning struck a tree down in front of them, and her mother swerved out of the way, but it was already too late. The car flipped over, trapping them inside. Janis managed to wiggle out of the car and ran for a roadside telephone. She quickly picked up the phone and dialed 911, when a bolt of lightning struck the metallic phone booth. She passed out instantaneously, and awoke in the hospital. The doctor said her mother had died in the hospital, but her father was expected to make a full recovery. Janis spent the next few months in a daze, rarely talking or going outside. She started failing her classes, and she didn't care. She had become a shadow of her former self. When she was walking back from school, she found herself accosted by two gang members with knives, who tried to mug her. Her heart raced, and she felt power flowing through her veins. Her fists glowed with electrical energy, and the thugs ran off. She realized that her body had absorbed the lightning energy. It wasn't long before Duncan Summer came to her door and asked her to join the Claremont Academy, where she now stays. Janis has since cheered up significantly, but she still misses her mother. Personality & Motivation: She is very much an outgoing person and a free spirit. Janis does not tend to think out her actions, and makes brash and bold decisions, which makes her not exactly the easiest to get along with or understand completely. She is fiercely loyal to her friends and fierce against her enemies. Although she may seem happy on the outside, she is still mourning her mother. Janis never shows this side of herself other than to her true friends. She is motivated by her own confidence. There is no one who will tell her no, and if tasks are impossible, she will try anyway. Her new powers are still emerging and she feels that fighting crime is the best thing she can do. Powers & Tactics: Janis has the ability to control lightning, and she uses it to barge in and take the villains out as quickly as possible. She tends not to think of consequences, just immediate action. Complications: Rather Blunt: Janis rarely thinks before speaking and it can get weird for some people. Mover, Not A Thinker: She tends to rush into combat situations instead of considering strategies. Hurry Up!: Janis is extremely impatient, to say the least. Abilities: 2 + 2 + 6 + 2 + 0 + 4 = 16PP Strength: 12 (+1) Dexterity: 12 (+1) Constitution: 16 (+3) Intelligence: 12 (+1) Wisdom: 10 (+0) Charisma: 14 (+2) Combat: 8 + 12 = 20PP Initiative: +1 Attack: +4 (+6 with Electrical Powers) Grapple: +5 (Attack +4, Strength +1) Defense: +6 (+6 Base, +0 Dodge Focus), +3 Flat-Footed Knockback: -0 Saving Throws: 6 + 8 + 5 = 19PP Toughness: +3 (+3 Con, + [Other]) Fortitude: +9 (+3 Con, +6) Reflex: +9 (+1 Dex, +8) Will: +5 (+0 Wis, +5) Skills: 36R = 9PP Bluff 12 (+14) Craft (Mechanical) 9 (+10) Drive 5 (+6) Notice 10 (+10) Feats: 6PP Attack Specialization (Electrical Powers) Distract (Bluff) Luck Taunt Uncanny Dodge (visual, auditory)
Raveled Posted March 21, 2011 Posted March 21, 2011 Equipment and Powers don't stack, so she can't get Protection from both at the same time. You could probably drop a rank from Drive and Know/Pop Culture; you could put one more point in Bluff.
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