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Plowshares Into Swords [OOC]


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Posted

All right, that'll be a DC21 Will save for all those observing. Warlock, meanwhile, can definitely feel that something went off, and it's covering a rather large area. I'll be holding off on Cannonade's Will save until everyone else has made their rolls, just so I can consider a possibility.

Posted

All right, then. Here goes:

Cannonade: 23, Unharmed, Compelled, 2 HP

Push: 23, Unharmed, 2 HP

Rioters (35, Minions): 21, Unharmed, 0 HP

Silhouette: 11, Unharmed, Compelled, 2 HP

Warlock: 5, Unharmed, 3 HP

Cannonade decides to leap the barrier, uses a Free Action to switch from Leaping to Super-Strength, and unleashes Super-Breath on the Crusaders, taking care to avoid the counter-protesters (mainly through direction). Maybe one of them makes the Reflex save to halve it, which means 6 of them are still up on their feet. Which makes them convenient targets.

Push is up next.

Posted

Time for Push to do what he does best. Big Huge Explosions!

Ehhh....not really.

Power Stunt time! Stunting from his Kinetic Battery Array, Push locks down the entire crowd in a bubble of kinetic stasis (though with the sheer level of energy he's taking in, there is unfortunately some backlash/overload...)

AP: Paralyze 11 (Mass Kinetic Energy Drain; Power Feats: Selective; Extras: Area [General, 55-ft Burst.], Alternate Save [Fortitude], Ranged [Ranged]; Flaws: Action [Full], Side Effect (Damage 13))

That's a DC 26 Fortitude save to avoid Paralysis. Note, however, he's not Paralyzing Warlock or Cannonade (the bubble hasn't linked to them). He can't see Silhouette, so she's caught in the bubble, unfortunately. This...could get interesting.

For the side effect damage, that's a basic DC 28 Toughness Save. Rollin'! DC 28 Toughness Save (1d20+12=28) ...Well, so much for the dramatic neural shock treatment. >.>

Posted

Well, 6 make the Reflex save to halve it... but of those that did, not one of them made the modified DC21 save. Meaning all but 3 people are Paralyzed, and those 3 are still Slowed.

Cannonade: 23, Unharmed, Compelled, 2 HP

Push: 23, Unharmed, 1 HP

Rioters (32, Minions): 21, Paralyzed, 0 HP

Rioters: 21, Slowed, 0 HP

Silhouette: 11, Unharmed, Compelled, 2 HP

Warlock: 5, Unharmed, 3 HP

And Slowed, they will merely move towards the barricade, brandishing their fists/clubs at one another.

Silhouette is up next.

Posted

Sil takes everyone being slower as an opportunity to slice through the minions. Taking 10 to cut them down with takedown attack, DC 24 as per usual, so, how many do you think will stand up to the onslaught.

Posted

Given their Toughness saves, and the fact that they're Minions... none of them. Guessing you're focused on the Crusader side of the divide, so that takes care of pretty much everyone on that side.

Cannonade: 23, Unharmed, Compelled, 2 HP

Push: 23, Unharmed, 1 HP

Rioters (19, Minions): 21, Paralyzed, 0 HP

Rioters (1): 21, Slowed, 0 HP

Silhouette: 11, Unharmed, Compelled, 2 HP

Warlock: 5, Unharmed, 3 HP

Warlock is up next.

Posted

O_o Not sure why she'd be having that info suddenly appear in her head after spotting him, but...

DC 10 – There are rumors of a vigilante using the name Push throughout the northern United States.

DC 15 – He has a reputation in some cities as a hero, others as a wanted man.

DC 20 – The name was given because the vigilante seems to use some kind of kinetic or force powers.

Posted

That's what the Well Informed feat does, it means if you see someone with a reputation, you can roll to see what you character already knows about them.

Posted

As was noted and discussed with LS -- and corrected by Quinn, who pointed out just how much space the Paralyze effect covers -- pretty much everyone is down right now save the heroes. So we're back to the top of the round.

Cannonade: 23, Unharmed, Compelled, 2 HP

Push: 23, Unharmed, 1 HP

Silhouette: 11, Unharmed, Compelled, 2 HP

Warlock: 5, Unharmed, 3 HP

Cannonade is still very angry. Trollthumper, however, does not want him to kill anyone. Which is why I'm going to try to Extra Effort out of the effect at the last second.

Bah. Not what I thought. All right, then. Hero Point!

Phew. No one's dying today. At least, on my end.

Cannonade: 23, Unharmed, 1 HP

Push: 23, Unharmed, 1 HP

Rioters (19, Minions): 21, Paralyzed, 0 HP

Rioters (1): 21, Slowed, 0 HP

Silhouette: 11, Unharmed, Compelled, 2 HP

Warlock: 5, Unharmed, 3 HP

Push is up next.

Posted

The fighting's pretty much over, and Push is still feeling the effects of that last stunt (theatrically, damnit!), so he'll pass.

Posted

Claiming the same thing as Cannonade, if only because since her targets are down, and even with the agressive push she's way more concerned about locating the person they stabbed,

13, :P Hero point, 27, critical than. Anyway, I know police are on standby, are there any ambulences there TT?

Posted

Right, so no superhearing, but her masks radio sense(not percise but good enough to catch bits and pieces) might give Sil a good grip on the different situations caused by this. Otherwise, would you like any checks on this sort of thing, Gather Info I can probably swing so she can try and figure out who is needed where or where the most violent crimes or the source might be located.


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