trollthumper Posted April 9, 2011 Author Share Posted April 9, 2011 I'd like a Notice check for Warlock. Just in case. Link to comment
trollthumper Posted April 10, 2011 Author Share Posted April 10, 2011 All right. You're able to triangulate the signal strength, and realize that the origin of the effect seems to be the top of a building in City Center. Link to comment
Lone Star Posted April 12, 2011 Share Posted April 12, 2011 If Warlock put a temporary AP on his mojo pouch, can it last for the rest of the scene? Like a Mind Shield with the Affects Others extra. Link to comment
Lone Star Posted April 12, 2011 Share Posted April 12, 2011 Rockin'. So he's going to expend an HP to gain a Helm of the Mind. That's a Mind Shield rank 9 effect, with the Affects Others Extra, with the Progression up to 5 subjects, and the range up to 50 feet. Link to comment
trollthumper Posted April 16, 2011 Author Share Posted April 16, 2011 All right, folks; in the name of greater transparency, and because I was hazy on the necessity of this, I should disclose I've been running this thread with unapproved NPCs. I've sent the templates up to the refs, but we have a choice: -Hold off until the approvals go through. -Play forward, knowing that we're in a thread with unapproved NPCs. What do you guys want to do? Link to comment
Quinn Posted April 17, 2011 Share Posted April 17, 2011 Eh, wait a day or two for ref check-ins is my vote. Link to comment
Aoiroo Posted April 17, 2011 Share Posted April 17, 2011 I say go ahead, but we can wait on the ref response. Link to comment
trollthumper Posted May 5, 2011 Author Share Posted May 5, 2011 On second thought, let's do crowd control fluff this time. Link to comment
Quinn Posted May 9, 2011 Share Posted May 9, 2011 Bluff check /w Big Ball O' Energy! (1d20+12=26) Bluffing the crowd! :D Link to comment
Quinn Posted May 9, 2011 Share Posted May 9, 2011 Charging (+2 Attack, -2 Defense), All Out Attack (+5 Attack, -5 Defense), Power Attack (+5 Damage, -5 Attack) Kinetic Hammerblow! (1d20+12=19) Smashin' the bad guy! Link to comment
trollthumper Posted May 9, 2011 Author Share Posted May 9, 2011 That's a DC34 attack... and our guy got a 16. FIAT TIME! He'll take a Bruise, but be up and running for the actual combat. Everyone take a Hero Point. And now it's time for Initiative! For the sake of transparency, here's our boss, approved by Doc Archeville: Roland Darmask, the Spirit of Conflict PL12 207 PP Attributes: 4 + 6 + (-10) + 4 + 8 + 8 = 20 PP STR 14 (+2) DEX 16 (+3) CON – INT 14 (+2) WIS 18 (+4) CHA 18 (+4) Combat: 12 + 16 = 28 PP Initiative: +12 Attack: +6 (+12 Ranged) Grapple: +8 Defense: +8 (+12 Dodge Bonus), +4 Flat-Footed Knockback: -10 Saving Throws: 0 + 6 + 6 = 12 PP Toughness: +12/-- (+12 Protection [8 Impervious]) Fortitude: -- Reflex: +9 (+3 DEX, +6) Will: +10 (+4 WIS, +6) Skills: 60r = 15 PP Diplomacy 8 (+12) Drive 4 (+7) Intimidate 8 (+12) Knowledge (current events) 8 (+12) Knowledge (history) 4 (+8) Knowledge (tactics) 8 (+12) Notice 8 (+12) Sense Motive 8 (+12) Survival 4 (+8) Feats: 23 PP Accurate Attack Attack Focus (ranged) 6 Benefit (use Knowledge (tactics) for Initiative) Contacts Dodge Focus 4 Elusive Target Fearless Move-By Action Power Attack Precise Shot Quick Draw 2 Startle Takedown Attack Well-Informed Powers: 30 + 20 + 30 + 20 + 9 = 109 PP Blast (spectral fire) 10 (Extras: Autofire) [30 PP] Emotion Control 12 (Extras: Area Burst, Flaws: Limited 2 [Pre-Existing Prejudices], Feats: Improve Range 8 [Radius 15000 ft.]) [20 PP] Immunity (Fortitude effects) [30 PP] Protection 12 (Extras: Impervious 8) [20 PP] Regeneration 16 (Recovery Bonus 6 [+1 on recovery checks], Bruised 3 [1/round free action], Staggered 6 [1/round w/ no rest], Resurrection) (Flaws: Source [Conflict], Feats: Regrowth) [9 PP] Attributes (20) + Combat (28) + Saves (12) + Skills (15) + Feats (23) + Powers (109) = 207 PP Roland goes on 14. Link to comment
Quinn Posted May 11, 2011 Share Posted May 11, 2011 Push - Initiative check (1d20+8=22) Link to comment
Lone Star Posted May 12, 2011 Share Posted May 12, 2011 Sorry it took me a bit. Warlock goes on a 12. Link to comment
trollthumper Posted May 12, 2011 Author Share Posted May 12, 2011 And Cannonade goes on 18. Push: 22, Unharmed, 2 HP Silhouette: 19, Unharmed, 3 HP Cannonade: 18, Unharmed, 3 HP Roland: 14, Bruised x1, 0 HP Warlock: 12, Unharmed, 3 HP Push is up first. Link to comment
Quinn Posted May 12, 2011 Share Posted May 12, 2011 Telekinesis Grapple check. (1d20+24=32) Hee. Link to comment
trollthumper Posted May 12, 2011 Author Share Posted May 12, 2011 And he's Helpless. Push: 22, Unharmed, 2 HP Silhouette: 19, Unharmed, 3 HP Cannonade: 18, Unharmed, 3 HP Roland: 14, Bruised x1, Helpless, 0 HP Warlock: 12, Unharmed, 3 HP Silhouette is up next... and has already gone. As the character is Helpless, attacks against him auto-crit for now. And he's Stunned. Push: 22, Unharmed, 2 HP Silhouette: 19, Unharmed, 3 HP Cannonade: 18, Unharmed, 3 HP Roland: 14, Bruised x2, Stunned (Silhouette's Turn), Helpless, 0 HP Warlock: 12, Unharmed, 3 HP Cannonade is up next, and he's just flat-out punching the guy. Hard. It's a DC29 Toughness save with the Crit, and... he scores a 14. Fiat again! He's now Bruised and Staggered, but not down. Push: 22, Unharmed, 3 HP Silhouette: 19, Unharmed, 4 HP Cannonade: 18, Unharmed, 4 HP Roland: 14, Bruised x3, Stunned (Silhouette's Turn), Staggered, Helpless, 0 HP Warlock: 12, Unharmed, 4 HP Roland's turn. Another Fiat, as he shakes off the Stunned and tries to Regenerate from the conflict. He shakes off a Bruise, as well as his Staggered condition. He then open fires on Cannonade from rather close range, using his Blast attack. That's a 31 with Autofire 1, and as Cannonade has 17 Defense, that means it caps out at DC32 Toughness. Cannonade is Stunned. Push: 22, Unharmed, 4 HP Silhouette: 19, Unharmed, 5 HP Cannonade: 18, Bruised x1, Stunned (Roland's Turn), 5 HP Roland: 14, Bruised x2, Helpless, 0 HP Warlock: 12, Unharmed, 5 HP Warlock is up next. Link to comment
Lone Star Posted May 15, 2011 Share Posted May 15, 2011 Warlock auto-crits with his Sleeping Powder, so that's a DC 24 Will save. Link to comment
trollthumper Posted May 15, 2011 Author Share Posted May 15, 2011 And he just makes it. Push is up next. Link to comment
Quinn Posted May 18, 2011 Share Posted May 18, 2011 Okay, maintain Grapple and fire a regular blast at Mr. Tommy-Gun's face. All Out Attack (+5 Attack, -5 Defense), Power Attack (+5 Damage, -5 Attack) Kinetic Blast (DC 34 Toughness) (1d20+10=29) Huh, one away from a crit. Shame, that. Link to comment
trollthumper Posted May 18, 2011 Author Share Posted May 18, 2011 And he's Stunned again. Push: 22, Unharmed, 4 HP Silhouette: 19, Unharmed, 5 HP Cannonade: 18, Bruised x1, Stunned (Roland's Turn), 5 HP Roland: 14, Bruised x3, Stunned (Push's Turn), Helpless, 0 HP Warlock: 12, Unharmed, 5 HP Silhouette is up next. Link to comment
Aoiroo Posted May 18, 2011 Share Posted May 18, 2011 17 diplomancy roll,, which I guess I could burn an HP to bump that up to 21. Link to comment
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