trollthumper Posted March 30, 2011 Posted March 30, 2011 Cannonade, Push, Silhouette, Wail, and ninjas. Lots and lots of ninjas.
Aoiroo Posted March 31, 2011 Posted March 31, 2011 Silhouette, lurking in the shadows for her surprise round. Stealth roll, 32, so, does anyone on this thread have adequite notice to pick Sil out of the shadows?
trollthumper Posted April 2, 2011 Author Posted April 2, 2011 Yes, we are. Cannonade goes on 6. Silver Whisper goes on 17. The Ninja -- all 40 of them -- go on 12.
Aoiroo Posted April 2, 2011 Posted April 2, 2011 Silver Whisper, nice name, I'm assuming no one knows Sil's there, so can I get a surprise round? Otherwise, 25, dang good initiative for Sil
Quinn Posted April 2, 2011 Posted April 2, 2011 Quick Change before the fight, Push is in a surprising costume... Piratush's Initiative! (1d20+8=21) Wewt.
trollthumper Posted April 3, 2011 Author Posted April 3, 2011 All right, here it goes: Silhouette: 25, Unharmed, 2 HP Push: 21, Unharmed, 3 HP Wail: 20, Unharmed, 2 HP Silver Whisper: 17, Unharmed, 0 HP Ninjas (40): 12, Unharmed, 0 HP Cannonade: 6, Unharmed, 2 HP Sil is up first.
Aoiroo Posted April 3, 2011 Posted April 3, 2011 Everyone's flat-footed at the moment? Think Sil will go through as many ninjas as she can for the starting round. 11, ouch, if that hits them I'd be surprised so I guess she misses with her main action for the round and makes herself known. Nevermind, minion confirmation, so taking ten, DC 24, how many ninjas can Sil drop this round.
trollthumper Posted April 3, 2011 Author Posted April 3, 2011 Damn. Those be tough ninja. Quick qualification -- they are all Minions. So while they're tough and backed by some dark shadow energy, one good blow and they go poof. Silhouette: 25, Unharmed, 2 HP Push: 21, Unharmed, 3 HP Wail: 20, Unharmed, 2 HP Silver Whisper: 17, Unharmed, 0 HP Ninjas (40): 12, Unharmed, 0 HP Cannonade: 6, Unharmed, 2 HP Push is up next.
Quinn Posted April 3, 2011 Posted April 3, 2011 Ok, taking 10 on Mr. Big Mouth Ninja, that's a DC 28 Toughness save to keep from being *skooshed* by Push's pirate boot. Troll?
trollthumper Posted April 3, 2011 Author Posted April 3, 2011 And poof! Silhouette: 25, Unharmed, 2 HP Push: 21, Unharmed, 3 HP Wail: 20, Unharmed, 2 HP Silver Whisper: 17, Unharmed, 0 HP Ninjas (39): 12, Unharmed, 0 HP Cannonade: 6, Unharmed, 2 HP Wail is up next.
Gizmo Posted April 4, 2011 Posted April 4, 2011 Wail's got some Area [Cone] attacks, but naturally they're not Selective. If he's near the mouth of the alleyway, does he have any kind of clear shot without hitting the good guys? If not, what about an Area [Line]?
trollthumper Posted April 4, 2011 Author Posted April 4, 2011 Assuming Silhouette and Push are gathered near Cannonade and Silver Whisper in four-square formation, he could either strafe to either side of the alley and aim a Cone-shaped attack towards the nearest wall, striking five ninja, or he could aim down the line at the various ninja along each wall while avoiding the heroes, striking ten.
Gizmo Posted April 4, 2011 Posted April 4, 2011 Wail Standard Action: Sonic Wail; All-Out Attack 5; Take 10 for Minions. That's 22 and a Toughness DC of 32. He won't be bothering with the effective rank 34 Knockback, of course.
trollthumper Posted April 4, 2011 Author Posted April 4, 2011 That... is a lot of dead ninja. Or, well, destroyed ninja. Silhouette: 25, Unharmed, 2 HP Push: 21, Unharmed, 3 HP Wail: 20, Unharmed, 2 HP Silver Whisper: 17, Unharmed, 0 HP Ninjas (29): 12, Unharmed, 0 HP Cannonade: 6, Unharmed, 2 HP Silver Whisper goes next. Her actions are rather simple, if slightly broken -- free action Invisibility, movement action Illusion over the whole alley, and then taking ten on several ninjas with Takedown Attack and a very sharp katana, necessitating a DC25 Toughness save. Not that it matters, as the first one makes his Toughness save and thus nulls out the Takedown Attack. The Ninjas respond with Combined Attacks, all around. Five go for Silhouette, five for Cannonade, five for Wail, five for Push, and nine for Silver Whisper. We'll break this down by portions. Two of the first five hit Silhouette, so she needs to make a DC25 Toughness save. Three of the next five hit Wail, so he needs to make a DC27 Toughness save. Two hit Push, so there's another DC25 Toughness save. And... five hit Cannonade, for a DC33 Toughness save. Oh, that's gonna suck. And four hit Silver Whisper... but since she has total concealment, we need to see if those four really hit. Okay, three of them do, at least,, so she needs to make a DC27 Toughness save. And she makes an 18, meaning she's Stunned. Cannonade, meanwhile, makes a 21, which... means he narrowly avoided a one-hit knockout. Y'know, if anything calls for a Hero Point, it's this. ...22. Fie on thee, fate gods. Fie. Silhouette: 25, Unharmed, 2 HP Push: 21, Unharmed, 3 HP Wail: 20, Unharmed, 2 HP Silver Whisper: 17, Bruised x1, Stunned (Ninjas' Action), 0 HP Ninjas (29): 12, Unharmed, 0 HP Cannonade: 6, Bruised x1, Stunned (Ninjas' Action), Staggered, 1 HP Silhouette is up next.
Aoiroo Posted April 4, 2011 Posted April 4, 2011 Toughness roll, 25 on the nose. Now it's time for the ninjas to make a toughness roll so Sil can take ten, DC 24.
Gizmo Posted April 4, 2011 Posted April 4, 2011 Toughness Save vs. DC 27. (1d20+12=32) Wail does okay for himself.
Quinn Posted April 4, 2011 Posted April 4, 2011 DC 25 Toughness check! (1d20+12=20) Frak. Let's try this again... DC 25 Toughness check Redux! (1d20+12=17) Burning an HP, with the +10 that makes it 15 + 12 = 27, no damage.
trollthumper Posted April 4, 2011 Author Posted April 4, 2011 Given the sheer number of folks with Takedown Attack, I've decided to just start listing ninjas in groups of five to see where the Toughness saves cut off. 'In this case, one goes down, but the one right after him makes his save, so that cuts off the chain. Still, one more ninja down. Silhouette: 25, Unharmed, 2 HP Push: 21, Unharmed, 2 HP Wail: 20, Unharmed, 2 HP Silver Whisper: 17, Bruised x1, Stunned (Ninjas' Action), 0 HP Ninjas (28): 12, Unharmed, 0 HP Cannonade: 6, Bruised x1, Stunned (Ninjas' Action), Staggered, 1 HP Push is up next.
Quinn Posted April 4, 2011 Posted April 4, 2011 Let's slow things down a bit! Power Stunt: Paralyze 11 (Mass Kinetic Energy Drain; Power Feats: Selective; Extras: Area [General, 55-ft Burst.], Alternate Save [Fortitude], Ranged [Ranged]; Flaws: Action [Full], Side Effect (Damage 11)) That's a DC 21 Fortitude save from everybody wearing black pajamas, and a DC 26 Toughness save from Push. Neural shock! (1d20+12=30) No neural shock this round!
trollthumper Posted April 4, 2011 Author Posted April 4, 2011 And as for the others, well, they're Ninjas. So, first we have the Reflex save to halve -- but as they're ninjas, they've got Evasion. So that's... 19 who avoid it outright, and four who get Paralyzed. ...ninjaaaaaaaaaas! Silhouette: 25, Unharmed, 2 HP Push: 21, Unharmed, 1 HP Wail: 20, Unharmed, 2 HP Silver Whisper: 17, Bruised x1, Stunned (Ninjas' Action), 0 HP Ninjas (24): 12, Unharmed, 0 HP Ninjas (4): 12, Paralyzed (Push's Action), 0 HP Cannonade: 6, Bruised x1, Stunned (Ninjas' Action), Staggered, 1 HP Wail is up next.
Gizmo Posted April 4, 2011 Posted April 4, 2011 Wail will repeat last turn on the other side of the alleyway, to avoid hitting any of the other heroes.
trollthumper Posted April 4, 2011 Author Posted April 4, 2011 All right. I forgot to roll Reflex saves the first time, I realize, so we'll do that now. Two of them actually make their improbable Evasion saves, so they're out. The others, however, get blown away. Silhouette: 25, Unharmed, 2 HP Push: 21, Unharmed, 1 HP Wail: 20, Unharmed, 2 HP Silver Whisper: 17, Bruised x1, Stunned (Ninjas' Action), 0 HP Ninjas (16): 12, Unharmed, 0 HP Ninjas (4): 12, Paralyzed (Push's Action), 0 HP Cannonade: 6, Bruised x1, Stunned (Ninjas' Action), Staggered, 1 HP Silver Whisper is still Stunned, and the Stun lasts until the start of the ninjas' turn. That leaves the Ninjas to attack. They'll be splitting up their attacks again -- four on Push, four on Cannonade, four on Wail, and four on Silver Whisper. And here's how it goes. Three hit Push, resulting in a DC27 Toughness save. Three hit Cannonade, for a DC27 Toughness save. Two hit Wail, for a DC25 Toughness save. And two hit Silver Whisper, for a DC25 Toughness save. Push Interposes for Cannonade, so Cannonade doesn't need to make the Toughness save. Silver Whisper is less lucky, but at least she's not Stunned again. Silhouette: 25, Unharmed, 2 HP Push: 21, Unharmed, 1 HP Wail: 20, Unharmed, 2 HP Silver Whisper: 17, Bruised x2, 0 HP Ninjas (16): 12, Unharmed, 0 HP Ninjas (4): 12, Paralyzed (Push's Action), 0 HP Cannonade: 6, Bruised x1, Staggered, 1 HP Cannonade tries to hit someone! ...and boy, does he do it. I'll take the Extra Damage option here, which'll make a DC29 for the first one -- and DC24 for all the ones after, when he takes a 10. ...what the crap. So that doesn't happen. Silhouette is up next.
Aoiroo Posted April 4, 2011 Posted April 4, 2011 Taking ten to attack again, DC 24 like usual. Also, Sil's switching forms and will be attacking through the crowd nice and flat.
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