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Shadow Dance [OOC]


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Posted

Silhouette, lurking in the shadows for her surprise round. Stealth roll, 32, so, does anyone on this thread have adequite notice to pick Sil out of the shadows?

Posted

All right, here it goes:

Silhouette: 25, Unharmed, 2 HP

Push: 21, Unharmed, 3 HP

Wail: 20, Unharmed, 2 HP

Silver Whisper: 17, Unharmed, 0 HP

Ninjas (40): 12, Unharmed, 0 HP

Cannonade: 6, Unharmed, 2 HP

Sil is up first.

Posted

Everyone's flat-footed at the moment? Think Sil will go through as many ninjas as she can for the starting round. 11, ouch, if that hits them I'd be surprised so I guess she misses with her main action for the round and makes herself known.

Nevermind, minion confirmation, so taking ten, DC 24, how many ninjas can Sil drop this round.

Posted

Damn. Those be tough ninja. Quick qualification -- they are all Minions. So while they're tough and backed by some dark shadow energy, one good blow and they go poof.

Silhouette: 25, Unharmed, 2 HP

Push: 21, Unharmed, 3 HP

Wail: 20, Unharmed, 2 HP

Silver Whisper: 17, Unharmed, 0 HP

Ninjas (40): 12, Unharmed, 0 HP

Cannonade: 6, Unharmed, 2 HP

Push is up next.

Posted

Ok, taking 10 on Mr. Big Mouth Ninja, that's a DC 28 Toughness save to keep from being *skooshed* by Push's pirate boot. Troll?

Posted

Wail's got some Area [Cone] attacks, but naturally they're not Selective. If he's near the mouth of the alleyway, does he have any kind of clear shot without hitting the good guys? If not, what about an Area [Line]?

Posted

Assuming Silhouette and Push are gathered near Cannonade and Silver Whisper in four-square formation, he could either strafe to either side of the alley and aim a Cone-shaped attack towards the nearest wall, striking five ninja, or he could aim down the line at the various ninja along each wall while avoiding the heroes, striking ten.

Posted

Wail

Standard Action: Sonic Wail; All-Out Attack 5; Take 10 for Minions.

That's 22 and a Toughness DC of 32. He won't be bothering with the effective rank 34 Knockback, of course.

Posted

That... is a lot of dead ninja. Or, well, destroyed ninja.

Silhouette: 25, Unharmed, 2 HP

Push: 21, Unharmed, 3 HP

Wail: 20, Unharmed, 2 HP

Silver Whisper: 17, Unharmed, 0 HP

Ninjas (29): 12, Unharmed, 0 HP

Cannonade: 6, Unharmed, 2 HP

Silver Whisper goes next. Her actions are rather simple, if slightly broken -- free action Invisibility, movement action Illusion over the whole alley, and then taking ten on several ninjas with Takedown Attack and a very sharp katana, necessitating a DC25 Toughness save. Not that it matters, as the first one makes his Toughness save and thus nulls out the Takedown Attack.

The Ninjas respond with Combined Attacks, all around. Five go for Silhouette, five for Cannonade, five for Wail, five for Push, and nine for Silver Whisper. We'll break this down by portions. Two of the first five hit Silhouette, so she needs to make a DC25 Toughness save. Three of the next five hit Wail, so he needs to make a DC27 Toughness save. Two hit Push, so there's another DC25 Toughness save. And... five hit Cannonade, for a DC33 Toughness save. Oh, that's gonna suck. And four hit Silver Whisper... but since she has total concealment, we need to see if those four really hit.

Okay, three of them do, at least,, so she needs to make a DC27 Toughness save. And she makes an 18, meaning she's Stunned. Cannonade, meanwhile, makes a 21, which... means he narrowly avoided a one-hit knockout. Y'know, if anything calls for a Hero Point, it's this.

...22. Fie on thee, fate gods. Fie.

Silhouette: 25, Unharmed, 2 HP

Push: 21, Unharmed, 3 HP

Wail: 20, Unharmed, 2 HP

Silver Whisper: 17, Bruised x1, Stunned (Ninjas' Action), 0 HP

Ninjas (29): 12, Unharmed, 0 HP

Cannonade: 6, Bruised x1, Stunned (Ninjas' Action), Staggered, 1 HP

Silhouette is up next.

Posted

Given the sheer number of folks with Takedown Attack, I've decided to just start listing ninjas in groups of five to see where the Toughness saves cut off. 'In this case, one goes down, but the one right after him makes his save, so that cuts off the chain. Still, one more ninja down.

Silhouette: 25, Unharmed, 2 HP

Push: 21, Unharmed, 2 HP

Wail: 20, Unharmed, 2 HP

Silver Whisper: 17, Bruised x1, Stunned (Ninjas' Action), 0 HP

Ninjas (28): 12, Unharmed, 0 HP

Cannonade: 6, Bruised x1, Stunned (Ninjas' Action), Staggered, 1 HP

Push is up next.

Posted

Let's slow things down a bit!

Power Stunt: Paralyze 11 (Mass Kinetic Energy Drain; Power Feats: Selective; Extras: Area [General, 55-ft Burst.], Alternate Save [Fortitude], Ranged [Ranged]; Flaws: Action [Full], Side Effect (Damage 11))

That's a DC 21 Fortitude save from everybody wearing black pajamas, and a DC 26 Toughness save from Push.

Neural shock! (1d20+12=30) No neural shock this round!

Posted

And as for the others, well, they're Ninjas. So, first we have the Reflex save to halve -- but as they're ninjas, they've got Evasion. So that's... 19 who avoid it outright, and four who get Paralyzed.

...ninjaaaaaaaaaas!

Silhouette: 25, Unharmed, 2 HP

Push: 21, Unharmed, 1 HP

Wail: 20, Unharmed, 2 HP

Silver Whisper: 17, Bruised x1, Stunned (Ninjas' Action), 0 HP

Ninjas (24): 12, Unharmed, 0 HP

Ninjas (4): 12, Paralyzed (Push's Action), 0 HP

Cannonade: 6, Bruised x1, Stunned (Ninjas' Action), Staggered, 1 HP

Wail is up next.

Posted

All right. I forgot to roll Reflex saves the first time, I realize, so we'll do that now.

Two of them actually make their improbable Evasion saves, so they're out. The others, however, get blown away.

Silhouette: 25, Unharmed, 2 HP

Push: 21, Unharmed, 1 HP

Wail: 20, Unharmed, 2 HP

Silver Whisper: 17, Bruised x1, Stunned (Ninjas' Action), 0 HP

Ninjas (16): 12, Unharmed, 0 HP

Ninjas (4): 12, Paralyzed (Push's Action), 0 HP

Cannonade: 6, Bruised x1, Stunned (Ninjas' Action), Staggered, 1 HP

Silver Whisper is still Stunned, and the Stun lasts until the start of the ninjas' turn. That leaves the Ninjas to attack. They'll be splitting up their attacks again -- four on Push, four on Cannonade, four on Wail, and four on Silver Whisper. And here's how it goes. Three hit Push, resulting in a DC27 Toughness save. Three hit Cannonade, for a DC27 Toughness save. Two hit Wail, for a DC25 Toughness save. And two hit Silver Whisper, for a DC25 Toughness save.

Push Interposes for Cannonade, so Cannonade doesn't need to make the Toughness save. Silver Whisper is less lucky, but at least she's not Stunned again.

Silhouette: 25, Unharmed, 2 HP

Push: 21, Unharmed, 1 HP

Wail: 20, Unharmed, 2 HP

Silver Whisper: 17, Bruised x2, 0 HP

Ninjas (16): 12, Unharmed, 0 HP

Ninjas (4): 12, Paralyzed (Push's Action), 0 HP

Cannonade: 6, Bruised x1, Staggered, 1 HP

Cannonade tries to hit someone! ...and boy, does he do it. I'll take the Extra Damage option here, which'll make a DC29 for the first one -- and DC24 for all the ones after, when he takes a 10.

...what the crap. So that doesn't happen.

Silhouette is up next.


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