trollthumper Posted April 4, 2011 Author Posted April 4, 2011 And the first one makes his save, so, denied, sadly. Silhouette: 25, Unharmed, 2 HP Push: 21, Unharmed, 1 HP Wail: 20, Unharmed, 2 HP Silver Whisper: 17, Bruised x2, 0 HP Ninjas (16): 12, Unharmed, 0 HP Ninjas (4): 12, Paralyzed (Push's Action), 0 HP Cannonade: 6, Bruised x1, Staggered, 1 HP Push is up next.
Quinn Posted April 4, 2011 Posted April 4, 2011 DC 27 Toughness save number one! (1d20+12=13) Crap. DC 27 Toughness save number one REDUX! (1d20+12=23) Double-crap. DC 27 Toughness save number two! (1d20+11=15) Son of a... Alright, Push is 2x Bruised, Stunned, and Staggered. But Cannonade got a Critical Hit that... Ok, things could be going a bit better.
Aoiroo Posted April 4, 2011 Posted April 4, 2011 Alright, Acrobatic Bluff Roll 28, which equals 23 Time for a trick, Sil's gonna taunt and run up up a wall see how many ninjas can follow her actions so Wail can get an angle shot and take out 24 ninjas in the corner pocket.
trollthumper Posted April 4, 2011 Author Posted April 4, 2011 Well, 11 of the 16 ninjas still standing think that's a mighty interesting sight and move into Wail's line of fire. Which reminds me, it's been a round since Push used that Paralyze... And they're up and at it again. Silhouette: 25, Unharmed, 2 HP Push: 21, Bruised x2, Stunned, Staggered, 0 HP Wail: 20, Unharmed, 2 HP Silver Whisper: 17, Bruised x2, 0 HP Ninjas (20): 12, Unharmed, 0 HP Cannonade: 6, Bruised x1, Staggered, 1 HP Wail is up next.
Gizmo Posted April 4, 2011 Posted April 4, 2011 Teamwork! Yay! Wail Standard Action: Sonic Scream. That's DC 27 Toughness and DC 19 Fort, pending Reflex Saves, naturally. Damage 12 (Extras: Area [General, Cone, 120ft], Linked [stun]) [24PP] + Stun 9 (Extras: Area [General, Cone], Linked [Damage]) [27PP] (Sonic Scream) [51PP]
trollthumper Posted April 4, 2011 Author Posted April 4, 2011 Let's break this down. In fact, let's put the no-longer-Paralyzed guys in the attack pile. Damage: Seven fail their Reflex saves, and those all fail their Toughness saves. That leaves the others to get Stunned. Four fail their Reflex saves, and two fail their Fort saves. Silhouette: 25, Unharmed, 2 HP Push: 21, Bruised x2, Stunned, Staggered, 0 HP Wail: 20, Unharmed, 2 HP Silver Whisper: 17, Bruised x2, 0 HP Ninjas (11): 12, Unharmed, 0 HP Cannonade: 6, Bruised x1, Staggered, 1 HP Silver Whisper goes invisible again and starts trying to cut up some ninjas. That's a DC25 Toughness save... and results in five going down. Silhouette: 25, Unharmed, 2 HP Push: 21, Bruised x2, Staggered, O HP Wail: 20, Unharmed, 2 HP Silver Whisper: 17, Bruised x2, 0 HP Ninjas (6): 12, Unharmed, 0 HP Cannonade: 6, Bruised x1, Staggered, 1 HP The remaining 6 ninjas just decide to try and hurt Silver Whisper.Three of them hit... or do they? Make that just one. Yay, Concealment. And as Push shall Interpose, he needs to make a DC23 Toughness save. Cannonade will respond by taking 10 on a lot of ninjas. And at least he takes one down this time. Silhouette: 25, Unharmed, 2 HP Push: 21, Bruised x2, Staggered, 0 HP Wail: 20, Unharmed, 2 HP Silver Whisper: 17, Bruised x2, 0 HP Ninjas (5): 12, Unharmed, 0 HP Cannonade: 6, Bruised x1, Staggered, 1 HP Silhouette is up next.
Aoiroo Posted April 4, 2011 Posted April 4, 2011 Sil's gonna try another trick, as a standard action, so taking ten with Acrobatic Bluff makes it DC 25, more of a taunting trick as she is just completely unharmed as none of the ninja's even bothered to attack her.
trollthumper Posted April 4, 2011 Author Posted April 4, 2011 The ninjas fall for it. Silhouette: 25, Unharmed, 2 HP Push: 21, Bruised x2, Staggered, 0 HP Wail: 20, Unharmed, 2 HP Silver Whisper: 17, Bruised x2, 0 HP Ninjas (5): 12, Unharmed, 0 HP Cannonade: 6, Bruised x1, Staggered, 1 HP Push is up next.
Quinn Posted April 4, 2011 Posted April 4, 2011 Quoth Gilgamesh Wulfenbach: "Everything's going to go boom." Power stunting to adjust his normal kinetic shockwave, Push'll take the Fatigue. AP: Strike 13 (Kinetic Homing Blasts; Extras: Area [Targeted, 55-ft. Burst], Penetrating 2, Selective, Flaws: Distracting) [26/26PP] Ok, now for fun attack roll math! Push is Taking 10 to hit. Base Ranged Attack (plus Goggles, which fall out from the hat) is +9. Adding All Out Attack to that, for +5 to Hit. That leaves him with 24 to hit. Ouch. Add Power Attack to that for -5 Attack, +5 Damage. That leaves him with 19 to hit. And since 18 hit previously, that'll strike the remaining ninjas. And since it's a Targeted Strike, tradeoffs are in effect, so Strike 13 gives me a DC 28 Toughness save, which, increased by Power Attack, buffs it to DC 32. Whew.
Aoiroo Posted April 4, 2011 Posted April 4, 2011 Reflex roll 20, assuming Sil's in the center of this mess, which if she's leading the ninja's into one easy to manage area, than she probably is.
Quinn Posted April 4, 2011 Posted April 4, 2011 No need, the blast is Targeted and Selective. She's not being hit.
trollthumper Posted April 5, 2011 Author Posted April 5, 2011 All right. Let's see how the ninjas take it. Not very well. There's one still standing. Silhouette: 25, Unharmed, 2 HP Push: 21, Bruised x2, Staggered, 0 HP Wail: 20, Unharmed, 2 HP Silver Whisper: 17, Bruised x2, 0 HP Ninja: 12, Unharmed, 0 HP Cannonade: 6, Bruised x1, Staggered, 1 HP Wail is up next.
Quinn Posted April 5, 2011 Posted April 5, 2011 Troll, that's a DC 32 TOU save, not 28. Power Attack FTW.
trollthumper Posted April 5, 2011 Author Posted April 5, 2011 Oh. My bad. Okay, then, that's all the ninjas down. Combat is over. I'll make an IC post soon.
Quinn Posted April 5, 2011 Posted April 5, 2011 Remote Control linked to Push's commlink, that'll bring Lazarus homing in on the kineticist's position. It's coming from Midtown, so your call when it arrives Troll. ;)
trollthumper Posted April 12, 2011 Author Posted April 12, 2011 Oh, and as enough time has passed, everyone may make two Recovery checks. Thanks to the presence of a first aid kit and people with ranks in Medicine, this will apply to both Bruises and the Staggered condition. Roll 'em if you got 'em. Cannonade heals his Staggered, and heals a Bruised.
Quinn Posted April 12, 2011 Posted April 12, 2011 Rollin'! Staggered recovery check (DC 10) (1d20+5=7) Bruised recovery check (DC 10) (1d20+5=8) ...*beep*.
trollthumper Posted April 13, 2011 Author Posted April 13, 2011 Here we go again! Haru goes on 19. The Ninja also go on 19. Funny, that. Silver Whisper goes on 17. Cannonade goes on 18.
Aoiroo Posted April 13, 2011 Posted April 13, 2011 27, Crit initiative for Sil. What's the chances of Sil being able to sneak up on the head honcho?
Aoiroo Posted April 13, 2011 Posted April 13, 2011 Sneak up roll on Haru, 25, , really could of just used skill mastery, ohh well. What's the verdict?
Aoiroo Posted April 14, 2011 Posted April 14, 2011 : P, spend an HP for a reroll than, 32, on the nose
Quinn Posted April 14, 2011 Posted April 14, 2011 I'd blow an HP and Seize Initiative sos I could blast Haru's face...but I'm out of HPs. Initiative Check! (1d20+8=23)
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