Electra Posted March 30, 2011 Posted March 30, 2011 Wander, Mercury and Cobalt Templar go patrolling!
Griffalo Posted March 30, 2011 Posted March 30, 2011 I assume there's a door up at the top of this building?
Electra Posted March 30, 2011 Author Posted March 30, 2011 There is! A roof access door leads down into the building, and there is also a door leading into a small HVAC shack on the roof.
KnightDisciple Posted April 2, 2011 Posted April 2, 2011 Let's see here... Notice: 13. It sure is an unlucky number this time!
Avenger Assembled Posted April 8, 2011 Posted April 8, 2011 Griffalo, take an HP for the Fiat: give me a DC 20 Tou save for the Tommy Gun This is an Area Burst: the Toons will all be hit but their regeneration will take care of it. DC 20 Reflex save for everyone, and then a DC 25 Tou save if you fail it, depending on Evasion: DC 23 if you halve it. Wander is fine, since she's got more than Impervious 10. Roll for Initiative
KnightDisciple Posted April 8, 2011 Posted April 8, 2011 Let's see... Reflex: 17. Eh. Toughness: 20. Ew. No. Hero Point to reroll that one. Toughness: 17, but with the HP reroll, that becomes 27. And lastly... Initiative: 23. So...quite possibly going first, then.
Electra Posted April 8, 2011 Author Posted April 8, 2011 Feh, good thing Wander is only in this fight as a last resort, since I rolled a 1. Initiative 14
Griffalo Posted April 9, 2011 Posted April 9, 2011 Griffalo, take an HP for the Fiat: give me a DC 20 Tou save for the Tommy Gun This is an Area Burst: the Toons will all be hit but their regeneration will take care of it. DC 20 Reflex save for everyone, and then a DC 25 Tou save if you fail it, depending on Evasion: DC 23 if you halve it. Wander is fine, since she's got more than Impervious 10. Roll for Initiative 1d20+7=20 for the DC20 Tommy Gun 1d20+10=25 for the Reflex Save. 1d20=15 for Initiative.
Avenger Assembled Posted April 10, 2011 Posted April 10, 2011 Init: CT: 23 Mercury: 15 Wander: 14 Toon Gang: 10 OK, Cobalt Templar is up.
KnightDisciple Posted April 10, 2011 Posted April 10, 2011 Hm. Three guys...I guess I'll aim for Mr. Dynamite Thrower. Attack Roll for Blast: 22 Assuming that hits, that'll be a DC 24 Toughness Save.
Griffalo Posted April 10, 2011 Posted April 10, 2011 As CT instructed, I'll be aiming for their leader. Blast Attack Roll: 22 Assuming a hit that's a DC 23 Toughness Save.
Avenger Assembled Posted April 11, 2011 Posted April 11, 2011 That hits! That'll keep Joey Scars and Boss Moxie unconscious. Ox, Lucky, and ??? will be free to act. Go ahead and post, Griff, and then I'll post the results for both attacks in the IC.
KnightDisciple Posted May 1, 2011 Posted May 1, 2011 Right, so, Intimidate, this shouldn't be- Dagnabbit, a 7. Spending an HP to re-roll. Oh for something. At least with the HP that's a whopping 12.
Electra Posted May 7, 2011 Author Posted May 7, 2011 Rolling Intimidate, IC is down. 1d20+10. (11:55:44) Electra: Is anybody else having trouble getting Invisible Castle, or just me? (11:55:46) Dr_Archeville said the quiet part out loud! (11:55:59) AvengerAssembled: Onion forever! (11:56:13) Dr_Archeville: it's not loading for me, Ele (11:56:18) Electra: Feh! (11:56:26) ChatBot: Electra rolls 1d20 and gets 16. (11:56:40) Electra: Okay, 26 for intimidating the cartoons. Good?
Avenger Assembled Posted May 8, 2011 Posted May 8, 2011 Hey Griffalo, would you mind A: making your post closer to our required minimum length (400 characters) and B: writing in the past tense? Thanks!
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