Veiled Malice Posted February 6, 2008 Author Posted February 6, 2008 'Kay, the van used the "pull ahead" maneuver, with a roll of 7. Velocity has a +2 due to being the faster participant starting in open terrain. The next turn will be in close terrain. (city streets) I know it sounds like they tried the "Zig-Zag" maneuver, but the IC post is mostly flavor text. You'll know when they start trying to destroy things. :D
Thevshi Posted February 6, 2008 Posted February 6, 2008 What do I roll? A d20 + her running speed? (with the +2) Velocity's just going to catch up, and she will shift her speed array to the supermovements, to make her surefooted (and able to run on walls and the like)
Thevshi Posted February 6, 2008 Posted February 6, 2008 What do I roll? A d20 + her running speed? (with the +2) Velocity's just going to catch up, and she will shift her speed array to the supermovements, to make her surefooted (and able to run on walls and the like)
Thevshi Posted February 6, 2008 Posted February 6, 2008 What do I roll? A d20 + her running speed? (with the +2) Velocity's just going to catch up, and she will shift her speed array to the supermovements, to make her surefooted (and able to run on walls and the like)
Veiled Malice Posted February 6, 2008 Author Posted February 6, 2008 It's an Acrobatics skill check for individuals. Sorry about not adding that in. Also, I forgot to add in the guy's Drive skill to the roll, so it's actually an 11.
Veiled Malice Posted February 6, 2008 Author Posted February 6, 2008 It's an Acrobatics skill check for individuals. Sorry about not adding that in. Also, I forgot to add in the guy's Drive skill to the roll, so it's actually an 11.
Veiled Malice Posted February 6, 2008 Author Posted February 6, 2008 It's an Acrobatics skill check for individuals. Sorry about not adding that in. Also, I forgot to add in the guy's Drive skill to the roll, so it's actually an 11.
Thevshi Posted February 6, 2008 Posted February 6, 2008 Yay, finally a good roll (not to mention acrobatics is her best skill) :)
Thevshi Posted February 6, 2008 Posted February 6, 2008 Yay, finally a good roll (not to mention acrobatics is her best skill) :)
Thevshi Posted February 6, 2008 Posted February 6, 2008 Yay, finally a good roll (not to mention acrobatics is her best skill) :)
Veiled Malice Posted February 6, 2008 Author Posted February 6, 2008 Bah! You're too fast. The chase was barely started and it's basically over already. :)
Veiled Malice Posted February 6, 2008 Author Posted February 6, 2008 Bah! You're too fast. The chase was barely started and it's basically over already. :)
Veiled Malice Posted February 6, 2008 Author Posted February 6, 2008 Bah! You're too fast. The chase was barely started and it's basically over already. :)
Thevshi Posted February 6, 2008 Posted February 6, 2008 Don't be too sure, I just returned to having terrible rolls :(
Thevshi Posted February 6, 2008 Posted February 6, 2008 Don't be too sure, I just returned to having terrible rolls :(
Thevshi Posted February 6, 2008 Posted February 6, 2008 Don't be too sure, I just returned to having terrible rolls :(
Veiled Malice Posted February 6, 2008 Author Posted February 6, 2008 Yeah, a one is always a miss. Too bad, but you're still right on the van. It'll just take a bit longer than you thought to end this thing.
Veiled Malice Posted February 6, 2008 Author Posted February 6, 2008 Yeah, a one is always a miss. Too bad, but you're still right on the van. It'll just take a bit longer than you thought to end this thing.
Veiled Malice Posted February 6, 2008 Author Posted February 6, 2008 Yeah, a one is always a miss. Too bad, but you're still right on the van. It'll just take a bit longer than you thought to end this thing.
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