Azuth65 Posted April 20, 2011 Posted April 20, 2011 Indeed. I don't speak nearly enough Russian to run Wisp without one.
Heritage Posted April 21, 2011 Posted April 21, 2011 Gossamer's going for a good ol' fashioned hair strike. To hit: 1d20+10=27. Shaka-BOOM! DC 25 Toughness save vs Damage, beeyoch!
quotemyname Posted April 21, 2011 Author Posted April 21, 2011 That hits. TOU DC 25 (1d20+11=30) But she doesn't even feel it! For all intents and purposes, the Agents are out of this fight. They're PL 6, and were really just a flavored distraction anyway, so they'll be crawling away now Glowstar 22 - HPx3 - Unharmed, [Fatigued if no HP is spent before next turn] Natasha 20 - NPC - Bruisedx1 Wisp - 16 - HPx1 - Unharmed Gossamer - 13 - HPx2 - Unharmed Falconer 11 - HPx3 - Unharmed Snow 11 - SK - Unharmed Falconer! Snow flies up to her and makes an Aid Another Action, then uses Move By Action to fly away! Aid DC 10 (1d20+9=17) Pass. Sam gets +5 to his next Melee Attack. Snow is now high in the sky! Sam Move action: Approach Standard: Combat Feint Combat Feint (1d20+10=19) opposed by Will (1d20+7=15). She fails. She's flat-footed. Extra Effort: Surge: Standard: Melee Attack: She's Flat Footed and at DEF -5 from her All out Attack. He gets a +5 from Snow, and Sneak Attack; Power Attack 5 vs. DEF 9; DC 30 on hit. (1d20+10=29) He'll spend a Hero Point as a reaction to Heroic Feat: Improved Critical making that a final DC of 35. TOU DC 35 (1d20+11=18) That would flatten her. Since I don't like first round KO's, Falconer get's an HP, and she get's a re-roll. TOU Reroll DC 35 (1d20+11=28). Fail by 7 Bruised and Stunned. She goes Flying. Rank 20 -10 = 10 knockback. 1000ft? Oh hell. She hits the plane and carves off the rest of the tail! That'll bring up Glowstar, who still needs to make his save, and spend an HP if he doesn't want fatigue. Glowstar 22 - HPx3 - Unharmed, [Fatigued if no HP is spent before next turn] Natasha 20 - NPC - Bruisedx2, Stunned, Prone, Def -5 Wisp - 16 - HPx1 - Unharmed Gossamer - 13 - HPx2 - Unharmed Falconer 11 - HPx3 - Unharmed, [Fatigued if no HP is spent before next turn] Snow 11 - SK - Unharmed
Raveled Posted April 21, 2011 Posted April 21, 2011 Glowstar's Toughness save! 1d20+10=26 Yeeesh. Well, I pretty much knew he'd at least be taking a Bruise from that. At least he's still upright (but Stunned).
quotemyname Posted April 21, 2011 Author Posted April 21, 2011 As he is currently stunned, there will be Knockback. You will also have to roll Concentration to keep your Concentration duration powers active (I.E. Forcefield, and Flight). If you spend a Hero Point to nix the stunned condition there will also be no knock back. However you'll still have to roll for your powers. Or you can of course re-roll the Save if you'd prefer. Also remember the bit about the fatigue. Just let me know what you'd like to do and we can go from there.
Raveled Posted April 21, 2011 Posted April 21, 2011 1d20+1=15 Concentration for Flight (the important one) 1d20+1=17 For Force Field (the not-so-important one)
quotemyname Posted April 21, 2011 Author Posted April 21, 2011 And taking the knock back puts him a grand total of 5500ft in the air. Hmmm That kinda Sucks. Take an HP for the setback. He's got his clock cleaned, but he's hovering there. Next up: Wisp! (as Natasha is Stunned). Glowstar 22 - HPx4 - Bruised, Stunned, Fatigued Natasha 20 - NPC - Bruisedx2, Stunned @ 11, Prone, Def -5 Wisp - 16 - HPx1 - Unharmed Gossamer - 13 - HPx2 - Unharmed Falconer 11 - HPx3 - Unharmed, [Fatigued if no HP is spent before next turn] Snow 11 - SK - Unharmed
Azuth65 Posted April 23, 2011 Posted April 23, 2011 Wisp's going to power stunt a Corrosion 7 effect off her teleport array. 1d20+9=25 That's a DC 17 fort save, DC 22 toughness.
quotemyname Posted April 24, 2011 Author Posted April 24, 2011 Bad news: She passes the FORT DC17 FORT (1d20+5=17). That means her Impervious protects her from having to save from your rank 7 damage effect. IC post away, if you would. Gossamer is up. Glowstar 22 - HPx4 - Bruised, Stunned, Fatigued Natasha 20 - NPC - Bruisedx2, Stunned @ 11, Prone, Def -5 Wisp - 16 - HPx1 - Unharmed, [Will be Fatigued Next round if no HP is spent] Gossamer - 13 - HPx2 - Unharmed Falconer 11 - HPx3 - Unharmed, [Fatigued if no HP is spent before next turn] Snow 11 - SK - Unharmed
Heritage Posted April 24, 2011 Posted April 24, 2011 No one shrugs off a Gossamer hair slap! Power AttacK +5! 1d20+5=8 Grr, next month I boost her Attack score. Spend HP for reroll! 1d20+5=16 Oh for the love of...does that even hit? DC vs Damage will be 30 on the off-chance it does.
quotemyname Posted April 24, 2011 Author Posted April 24, 2011 She's still stunned, and therefore, yes it does! TOU DC 30 (1d20+10=13) Looks like this fight's gone on long enough! She's down for the count, and we're out of combat rounds. Feel free to make an IC post, H.
quotemyname Posted April 25, 2011 Author Posted April 25, 2011 Now that Heritage has posted her IC post, please feel free to post freely as we are truly out of combat rounds. I'll have the police show up soonish when it's appropriate.
quotemyname Posted April 27, 2011 Author Posted April 27, 2011 I forgot to mention, I've put up the Reputation Chart for Falconer. So anyone who has well informed can roll against the gather information DC's immediately. Anyone who would like to can retroactively roll on the Current Events chart. Unless you have ranks in the knowledge, you can't score any higher than the DC15 mark, though.
Raveled Posted April 28, 2011 Posted April 28, 2011 Know/Current Events vs. Falconer's Reputation (1d20+10=27) All the knowledge, all, ALL!
quotemyname Posted May 4, 2011 Author Posted May 4, 2011 Everyone gets one more post before the authorities arrive and we move on to the aftermath.
quotemyname Posted May 10, 2011 Author Posted May 10, 2011 I should have been more clear about this earlier: ***Players should feel free to describe their own experience with the FCPD (or not) at their discretion. I'm just kind of railroading through that part of the encounter because inane crime scene questions won't really add to the experience here, I think. The cops won't find out anything about Falconer that you guys don't already know.
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