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Fly Me to the Moon (OOC)


Barnum

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Posted

I'm going to have to say no to that one. One hero point to turn a single attack into three attacks on a single turn (two against the same target) is just too much . . . even for the already clunky and poorly written grappling rules in MnM.

And technically I think you'd need two move actions and two standard actions to pull that off. 1 move action (with move-by) will get you over to the bot (before the grapple) and then over to the other bot (after the grapple). 1 standard action to grab-grapple-damage. 1 full-round action (standard + move) to grapple and then manipulate the bot into a weapon and attack (just like throw is a full-round action). That might even be two standard actions instead of a full-round action, because it requires another attack roll.

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Posted

Hrm.

Could I grapple the one I'm at and extra effort to just throw him at the other bot attacking Valkyrie? No crushing in there, just attempting to whip one into the other. Would basically thus be one attack on each target assuming it works out.

Posted

Hrm.

Could I grapple the one I'm at and extra effort to just throw him at the other bot attacking Valkyrie? No crushing in there, just attempting to whip one into the other. Would basically thus be one attack on each target assuming it works out.

Posted

Hrm.

Could I grapple the one I'm at and extra effort to just throw him at the other bot attacking Valkyrie? No crushing in there, just attempting to whip one into the other. Would basically thus be one attack on each target assuming it works out.

Yes that would work. You would use your normal move action to get over to the bot, and then surge so you can take a full-round action to grab, grapple, and throw it at the other bot.

Treat the thrown bot as an improvised weapon, and don't forget to include the -4 "zero gravity" penalty to both attack rolls (grab and throw) as well.

Posted

Hrm.

Could I grapple the one I'm at and extra effort to just throw him at the other bot attacking Valkyrie? No crushing in there, just attempting to whip one into the other. Would basically thus be one attack on each target assuming it works out.

Yes that would work. You would use your normal move action to get over to the bot, and then surge so you can take a full-round action to grab, grapple, and throw it at the other bot.

Treat the thrown bot as an improvised weapon, and don't forget to include the -4 "zero gravity" penalty to both attack rolls (grab and throw) as well.

Posted

*ponders odds of success*

... um, don't suppose I could instead dance around like a rodeo clown for attention, max out defense, and draw fire that way?

No, no, we'll try this. Agressive stance, hooo..

Posted

*ponders odds of success*

... um, don't suppose I could instead dance around like a rodeo clown for attention, max out defense, and draw fire that way?

No, no, we'll try this. Agressive stance, hooo..

Posted

Okay.. going into agressive stance for this:

The roll to grab:

http://invisiblecastle.com/roller/view/1516631/

that's a 21, which hopefully hits.

http://invisiblecastle.com/roller/view/1516633/

that's a grapple check of.. 38, which, if that leads to a successful grapple means he's getting thrown, so..

http://invisiblecastle.com/roller/view/1516634/

and an attack of... 13 total, which I presume misses entirely.

However!

I console myself that since it did not impact into any target, roboto, if he did get thrown, unless he weighs more than a ton and a half, is getting thrown over 1000 feet away.

Posted

Okay.. going into agressive stance for this:

The roll to grab:

http://invisiblecastle.com/roller/view/1516631/

that's a 21, which hopefully hits.

http://invisiblecastle.com/roller/view/1516633/

that's a grapple check of.. 38, which, if that leads to a successful grapple means he's getting thrown, so..

http://invisiblecastle.com/roller/view/1516634/

and an attack of... 13 total, which I presume misses entirely.

However!

I console myself that since it did not impact into any target, roboto, if he did get thrown, unless he weighs more than a ton and a half, is getting thrown over 1000 feet away.

Posted

Hey Griffalo, Raindance is up again, Velocity was stunned, so I missed my turn, the evil things tried to attack you and missed, so its your action :)

Posted

Hey Griffalo, Raindance is up again, Velocity was stunned, so I missed my turn, the evil things tried to attack you and missed, so its your action :)

Posted

Hey Griffalo, Raindance is up again, Velocity was stunned, so I missed my turn, the evil things tried to attack you and missed, so its your action :)

You can post now too if you want, Velocity. Your stun is officially over.

Round 1

Velocity missed.

The clowns hit both Velocity (stunned) and Raindance (bruised)

Raindance slammed the boxes together

Round 2

Velocity was stunned and did nothing.

The clowns both attacked Raindance and missed

Raindance hasn't acted yet.

Round 3

Velocity hasn't acted yet.

You guys can post in any order.

Posted

Hey Griffalo, Raindance is up again, Velocity was stunned, so I missed my turn, the evil things tried to attack you and missed, so its your action :)

You can post now too if you want, Velocity. Your stun is officially over.

Round 1

Velocity missed.

The clowns hit both Velocity (stunned) and Raindance (bruised)

Raindance slammed the boxes together

Round 2

Velocity was stunned and did nothing.

The clowns both attacked Raindance and missed

Raindance hasn't acted yet.

Round 3

Velocity hasn't acted yet.

You guys can post in any order.

Posted

Actually, its a lot better, when you use a hero point, the reroll cannot be below 10, so you add 10 if it is, so that 9 is actually a 19, and you got a 22 :)

Posted

Actually, its a lot better, when you use a hero point, the reroll cannot be below 10, so you add 10 if it is, so that 9 is actually a 19, and you got a 22 :)


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