MarkK Posted March 13, 2008 Posted March 13, 2008 http://invisiblecastle.com/roller/view/1526619/ total fort save of 23, so that makes it http://invisiblecastle.com/roller/view/1526622/ And toughness save of 27 after save added, so good there too. Going to once more invoke agressive stance and charge to go forth and assault the remaining bot firing at me, and I'm going to try power attacking for.. I don't know, I think I can get away with 3. We'll find out! http://invisiblecastle.com/roller/view/1526624/ Total is 18 to hit /if/ that hits, toughness save is against 30
cosmicarus Posted March 13, 2008 Posted March 13, 2008 Argh - stunned again! These bozos are tough nuts... And thanks, B. :)
cosmicarus Posted March 13, 2008 Posted March 13, 2008 Argh - stunned again! These bozos are tough nuts... And thanks, B. :)
Barnum Posted March 14, 2008 Author Posted March 14, 2008 Argh - stunned again! These bozos are tough nuts... And thanks, B. Did you make or fail the Fort save? If falied, by how much. Either way, the -1 Toughness drain you had last round is now recovered and you are at -3 Toughness for 3 bruises (plus any toughness drain from this round). The bot that the Emissary attacks is staggered and stunned. Toughness save. (1d20 8=16) With Valkyrie stunned, both bots turn their attention toward the Emissary. Attack Rolls (1d20 9=29, 1d20 9=14) 1 Miss and 1 Critical The Fort save is 23 and the Toughness save is 28. Velocity and Raindance, when you are ready to move on and investigate further, just write it out in your next IC posts.
Barnum Posted March 14, 2008 Author Posted March 14, 2008 Argh - stunned again! These bozos are tough nuts... And thanks, B. Did you make or fail the Fort save? If falied, by how much. Either way, the -1 Toughness drain you had last round is now recovered and you are at -3 Toughness for 3 bruises (plus any toughness drain from this round). The bot that the Emissary attacks is staggered and stunned. Toughness save. (1d20 8=16) With Valkyrie stunned, both bots turn their attention toward the Emissary. Attack Rolls (1d20 9=29, 1d20 9=14) 1 Miss and 1 Critical The Fort save is 23 and the Toughness save is 28. Velocity and Raindance, when you are ready to move on and investigate further, just write it out in your next IC posts.
MarkK Posted March 14, 2008 Posted March 14, 2008 http://invisiblecastle.com/roller/view/1527511/ Well, 28 total for the fort save so that goes okay... oh.. bother http://invisiblecastle.com/roller/view/1527513/ 20 total on Toughness, so stunned
MarkK Posted March 14, 2008 Posted March 14, 2008 http://invisiblecastle.com/roller/view/1527511/ Well, 28 total for the fort save so that goes okay... oh.. bother http://invisiblecastle.com/roller/view/1527513/ 20 total on Toughness, so stunned
cosmicarus Posted March 16, 2008 Posted March 16, 2008 :shock: Never mind me - I suffer from a rare condition called idiocy... I thought you'd made the rolls for us. Here are the rolls I just made: Fort: 9 Toughness: 22 I'm going to use a much needed HP to re-roll the Fort save. New Fort: 20 Also, the idiocy continues - here are my rolls to maintain my protection whilst stunned: 1st: 28 2nd: 31
cosmicarus Posted March 16, 2008 Posted March 16, 2008 :shock: Never mind me - I suffer from a rare condition called idiocy... I thought you'd made the rolls for us. Here are the rolls I just made: Fort: 9 Toughness: 22 I'm going to use a much needed HP to re-roll the Fort save. New Fort: 20 Also, the idiocy continues - here are my rolls to maintain my protection whilst stunned: 1st: 28 2nd: 31
Barnum Posted March 17, 2008 Author Posted March 17, 2008 Well then Valkyrie is just bruised and not stunned . . . which works out well since the Emissary is stunned. So . . . we need an attack action from Valkyrie and some direction from Raindance and Velocity on what they want to do next. Current Status: Emissary - Bruised x2, HP Used - 1 Valkyrie - Bruised x4, HP Used - 1 ___________________ Wind-up 1 (Emissary) - Destroyed Wind-up 2 (Emissary) - Destroyed Wind-up 3 (Valkyrie) - Wind-up 4 (Valkyrie) -
Barnum Posted March 17, 2008 Author Posted March 17, 2008 Well then Valkyrie is just bruised and not stunned . . . which works out well since the Emissary is stunned. So . . . we need an attack action from Valkyrie and some direction from Raindance and Velocity on what they want to do next. Current Status: Emissary - Bruised x2, HP Used - 1 Valkyrie - Bruised x4, HP Used - 1 ___________________ Wind-up 1 (Emissary) - Destroyed Wind-up 2 (Emissary) - Destroyed Wind-up 3 (Valkyrie) - Wind-up 4 (Valkyrie) -
cosmicarus Posted March 18, 2008 Posted March 18, 2008 Woah - I guess it was all the bad karma I've accumulated by being slack. Failed the recovery check. Surged (making me fatigued) and then missed with my 16 attack (modified for zero-g). *sigh* Still, we'll always have Paris... unless it's destroyed by evil toy robots ;)
cosmicarus Posted March 18, 2008 Posted March 18, 2008 Woah - I guess it was all the bad karma I've accumulated by being slack. Failed the recovery check. Surged (making me fatigued) and then missed with my 16 attack (modified for zero-g). *sigh* Still, we'll always have Paris... unless it's destroyed by evil toy robots ;)
MarkK Posted March 18, 2008 Posted March 18, 2008 Leaving me free to make punchy again, hurrah! I'm feeling frisky, so.. I'll try for 4 this time with the power attacking. Same deal as unto before, charge and agressive stance and the like. Wanting to close distance to get right up to them anyway. http://invisiblecastle.com/roller/view/1531219/ That makes for a 25 total to hit, so I assume that does. Bleh, should have completely maxed out, ah well. Toughness save is against 31 for the robot. If it hits, and if it takes out the machine, takedown attack 2 would give me a follow-up attack on his buddy, no?
MarkK Posted March 18, 2008 Posted March 18, 2008 Leaving me free to make punchy again, hurrah! I'm feeling frisky, so.. I'll try for 4 this time with the power attacking. Same deal as unto before, charge and agressive stance and the like. Wanting to close distance to get right up to them anyway. http://invisiblecastle.com/roller/view/1531219/ That makes for a 25 total to hit, so I assume that does. Bleh, should have completely maxed out, ah well. Toughness save is against 31 for the robot. If it hits, and if it takes out the machine, takedown attack 2 would give me a follow-up attack on his buddy, no?
Griffalo Posted March 18, 2008 Posted March 18, 2008 Velocity is taking 20 to search the warehouse Since Raindance helping would probably be redundant, he's going to try contacting the team to update them on their progress.
Griffalo Posted March 18, 2008 Posted March 18, 2008 Velocity is taking 20 to search the warehouse Since Raindance helping would probably be redundant, he's going to try contacting the team to update them on their progress.
MarkK Posted March 18, 2008 Posted March 18, 2008 I would think we're on a bit of a time delay/separation from each other as far as the two groups, since we spent time flying up to orbit and etc after dropping you guys off.
MarkK Posted March 18, 2008 Posted March 18, 2008 I would think we're on a bit of a time delay/separation from each other as far as the two groups, since we spent time flying up to orbit and etc after dropping you guys off.
Barnum Posted March 18, 2008 Author Posted March 18, 2008 If it hits, and if it takes out the machine, takedown attack 2 would give me a follow-up attack on his buddy, no? I haven't really been keeping track, but I doubt that all the flying and space fighting that's been going on that they would be within 10 feet of each other. So I'm going to say no.
Barnum Posted March 18, 2008 Author Posted March 18, 2008 If it hits, and if it takes out the machine, takedown attack 2 would give me a follow-up attack on his buddy, no? I haven't really been keeping track, but I doubt that all the flying and space fighting that's been going on that they would be within 10 feet of each other. So I'm going to say no.
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