Breella Posted April 20, 2011 Share Posted April 20, 2011 Abilities: 12 + 10 + -10 + 8 + 2 + 0 = 22PP Strength: 22 (+6) Dexterity: 20 (+5) Constitution: - (+0) Intelligence: 18 (+4) Wisdom: 12 (+1) Charisma: 10 (+0) Combat: 8 + 16 = 24PP Initiative: +13 Attack: +4 (+10 strike, damage +10) Grapple: +10 Defense: +8 (+8 Base, +0 Dodge Focus), +4 Flat-Footed Knockback: -3 Saving Throws: 0 + 2 + 9 = 11PP Toughness: +12/+0 (- Con, +12 Protection) Fortitude: - (- Con, +0) Reflex: +7 (+5 Dex, +2) Will: +10 (+1 Wis, +9) Skills: 16R = 4PP Computers 4 (+8) Craft: Electronics 4 (+8) Craft: Mechanical 4 (+8) Knowledge: Technology 4 (+8) [skill] [# of Ranks] (+[Total Bonus]) Feats: 9PP Attack Specialization: Strike 3 Eidetic Memory Instant up Inventor Improved Initiative 2 Uncanny Dodge (Tactile: Tremorsense) [Feat Name] Powers: 5 + 3 +6 + 30 + 12 + 5 + 4 = 65PP Data-link 5 (Nanite Wireless, Technological) [5PP] Regeneration 6 Applies to Recovery bonus (+0) PF: Regrowth Flaw: Requires Metal (Nanite reproduction, Technological) [3pp] Insubstantial 1 Flaws: Uncontrolled (extensive damage) Power Feat: Innate, Selective (Nanite nature, Chrome “grey†goo) [6PP] Immunity 30, Fortitude Saves (Gynoid Body, Technological) [30PP] Protection 12 (Gynoid Body, Technological) [12PP] Strike 4 Power Feat: Mighty (Gynoid Fist, Technological) [5PP] Super-sense 4, Darkvision, Tremorsense (Gynoid Senses, Technological) [4PP] Drawbacks: (-6) + (-0) = -5 Weakness (magnetic fields; Uncommon, Major [-1 all physical ability scores], per 1 minute, potentially lethal; -6pp) DC Block: ATTACK: Strike   RANGE: Touch   SAVE: DC 25 vs Tou   EFFECT: Damage (Physical) Abilities (22) + Combat (24) + Saving Throws (11) + Skills (4) + Feats (9) + Powers (65) - Drawbacks (6) = 129/150 Power Points Link to comment
Avenger Assembled Posted April 21, 2011 Share Posted April 21, 2011 Some advice: Drop your base defense to +4 and add Dodge Focus 4: that'll give you more points to play with. Buy Impervious. You don't have to be 'bulletproof', you can represent it as the nanites moving out of the way of the attack if you want. (If you've seen Terminator 2; bullets don't bounce off the T-1000, but they don't kill him, either) Sink more points into the Strike; maybe make it Corrosion to represent the nanites tearing something up. That'll give you points to afford a decent array. Make sure you have the range of her Datalink on the sheet when you submit it. (In general, make sure you're using our template when you're at submission time; it's OK to have rough notes at this stage, though!) If you're gonna have INT 18, make it work for you: buy up her skills. You've got Inventor! Link to comment
Breella Posted April 21, 2011 Author Share Posted April 21, 2011 Ok, took a shot in the dark with making an array. If anything needs changing with it please let me know. Complications: Memory Loss:exposure to magnets long enough to reduce her to puddle form results in loss of all memory, system boots from scratch. Abilities: 12 + 10 + -10 + 8 + 2 + 0 = 22PP Strength: 22 (+6) Dexterity: 20 (+5) Constitution: - (+0) Intelligence: 18 (+4) Wisdom: 12 (+1) Charisma: 10 (+0) Combat: 8 + 8 = 16PP Initiative: +13 Attack: +4 (+10 Nanite Array) Grapple: +10 Defense: +4 (+4 Base, +0 Dodge Focus), +2 Flat-Footed Knockback: -3 Saving Throws: 0 + 2 + 9 = 11PP Toughness: +12/+0 (- Con, +12 Protection) Fortitude: - (- Con, +0) Reflex: +7 (+5 Dex, +2) Will: +10 (+1 Wis, +9) Skills: 16R = 4PP Computers 4 (+8) Craft: Electronics 4 (+8) Craft: Mechanical 4 (+8) Knowledge: Technology 4 (+8) [skill] [# of Ranks] (+[Total Bonus]) Feats: 13PP Attack Specialization 3: Nanite Array Dodge Focus 4 Eidetic Memory Instant up Inventor Improved Initiative 2 Uncanny Dodge (Tactile: Tremorsense) [Feat Name] Powers: 18+30+22+4=74pp Nanite Array 18pp Base Power: Corrosion 4 (Power Feat: Mighty, Reversible) (Gynoid-Nanite absorption, Technological)[14pp] AP:Strike 4 (Power Feat: Mighty) [5pp] (Physical) AP:Insubstantial 1 (Flaws: Uncontrolled {extensive damage} Power Feat: Innate, Selective) (Gynoid-Nanite neutral state, Chrome “grey†goo) [6PP] AP:Data-link 5 Range: 5 miles (Gynoid-Nanite Wireless, Technological) [5PP] AP:Healing 10(Extra: Effects Objects Flaws:Personal, Source{Metal} (Gynoid-Nanite replication, survival) Immunity 30, Fortitude Saves (Gynoid-Nanite Body, Technological) [30PP] Protection 12 Extra: Impervious 10 (Gynoid-Nanite Body, Technological) [22PP] Super-sense 4, Darkvision, Tremorsense (Gynoid-Nanite Senses, Technological) [4PP] Drawbacks: (-5) + (-0) = -5 Weakness (magnetic fields; Uncommon, Major [-1 all physical ability scores], per 1 minute, Dismantles nanite-human structure when ability scores reach zero; -5pp) DC Block: ATTACK: Corrosion   RANGE: Touch   SAVE: DC 14 vs Fort+DC 25 vs Tou   EFFECT: Drain Tou + Damage (Physical) ATTACK: Strike   RANGE: Touch   SAVE: DC 25 vs Tou   EFFECT: Damage (Physical) Abilities (22) + Combat (16) + Saving Throws (11) + Skills (4) + Feats (13) + Powers (74) - Drawbacks (6) = 134/150 Power Points Link to comment
Raveled Posted April 21, 2011 Share Posted April 21, 2011 You have 14 PP in the array: Might as well use them. Stick Penetrating or Knockback on the Strike; maybe she grows long, thin claws like Lust from FMA, or big hammer-fists. You can stick Rapid and/or Subtle on Datalink in order to use it faster and more surreptitiously. Regrowth would be a good PFeat for Healing, and why not take all the ranks in it you can? You're fighting her natural -5 Recovery bonus, after all. Link to comment
Breella Posted April 21, 2011 Author Share Posted April 21, 2011 As soonas the laptop is 100% virus free, or I'm home whichever comes first. I will upload everything that has been changed and added. Hopefully with all my backstory done too. Also her recovery bonus is now +0 thanks to... Aww foo I removed regen. good point sir, good point! Link to comment
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