Dr Archeville Posted April 21, 2011 Posted April 21, 2011 Contributors Dynamo: 10EP Ferros: 5EP Fulcrum: 5EP Geckoman: 0EP Jack of all Blades: 4EP Willow: 0EP Total Budget: 29EP Total Expenses: 34EP (5EP over-budget) The Brownstone (PL15 HQ) [39EP] Size: Large (500ft) [2EP] Toughness: +15 [2EP] Features: [35EP] Combat Simulator Communications Computers 2 (Masterwork) Concealed 2 (+15 DC [simple Facade, Secret Entrances]) Defense Systems 2 (Nauseate 15 [Tear Gas], Strike 15 [Electrified Fixtures]) Fire Prevention System Garage 2 (Masterwork) Gym Holding Cells (Nullify 15) Infirmary 2 (Masterwork) Laboratory 2 (Masterwork) Library 2 (Masterwork) Living Space Parade Grounds Personnel (V.I.N.C.E.) Pool Powers 3 (90PP) Power System Security System 5 (DC40) Think-Tank (V.I.N.C.E.) Workshop 2 (Masterwork) Powers: 35 + 25 + 26 = 86/90PP ESP 6 (Visual Senses, 20 miles, Extras: Duration 2 [Continuous], No Conduit, Simultaneous, Flaws: Medium [surveillance Devices], Feats: Fast Task [search] 4, Subtle [DC26 Notice]) [35PP] Not all locations will have video surveillance devices in the vicinity. This is not worth a Complication HP, as it is part of the Medium flaw. ESP requires a move action to activate by default. The operator can search a 1-mile area in 6 seconds / 1 round (2 minutes / 20 rounds if taking 20), or the entire city in 5 minutes (1 hour 40 minutes if taking 20). Subjects would get a DC26 Notice check to know they're being watched (cameras turning around to point in their direction, etc.). Regeneration 12 (Recovery +9, Recovery Rate: Injured 1 [20 minutes], Staggered 1 [20 minutes], Disabled 1 [5 hours], Extras: Affects Others, Area [General, Burst, 60ft radius], Flaws: Limited [Others], Feats: Selective]) [25PP] Teleport 6 (20 miles, Extras: Duration 2 [Continuous], Portal 2 [Affects Others + Duration/Concentration], Flaws: Limited [Others], Limited [To/From Brownstone], Feats: Progression [Portal Size] 2 [25ft x 25ft]) [26PP] ("Rainbow Bridge") This power can be activated by the Brownstone's on-site Personnel, or by any character equipped with a Brownstone Teleport Beacon (see below). The beacon sends a radio signal to the HQ teleporter, so it will not function in an area where Radio Communication is being Obscured, Nullified, etc. (this is worth a Hero Point for the Complication).Features 1 (Teleport Beacon [The Brownstone]) [1PP] The Teleport effect is not Accurate, so opening up a portal requires that someone at the location activates a beacon, or that the location is first scouted with the HQ's ESP power. Notes: :arrow: The Masterwork features give a +2 uncapped circumstance bonus to the skill check associated with them, just like any other piece of Masterwork equipment. :arrow: The Parade Grounds feature (from Agents of Freedom) gives everyone who defends the HQ a free rank of Teamwork. :arrow: Since Archeville had a hand in this place's design and construction, a DC40 Security System seems plausible. :arrow: The Think-Tank feature (from Agents of Freedom) gives +2 to a Gather Info, Investigate, or Knowledge check after a day of pondering a given problem. :arrow: The Personnel feature is from The Book of Magic.
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