Jump to content

[Shared HQ] The Brownstone


Recommended Posts

Posted

Contributors

Dynamo: 10EP

Ferros: 5EP

Fulcrum: 5EP

Geckoman: 0EP

Jack of all Blades: 4EP

Willow: 0EP

Total Budget: 29EP

Total Expenses: 34EP (5EP over-budget)


The Brownstone (PL15 HQ) [39EP]

Size: Large (500ft) [2EP]

Toughness: +15 [2EP]

Features: [35EP]

Combat Simulator

Communications

Computers 2 (Masterwork)

Concealed 2 (+15 DC [simple Facade, Secret Entrances])

Defense Systems 2 (Nauseate 15 [Tear Gas], Strike 15 [Electrified Fixtures])

Fire Prevention System

Garage 2 (Masterwork)

Gym

Holding Cells (Nullify 15)

Infirmary 2 (Masterwork)

Laboratory 2 (Masterwork)

Library 2 (Masterwork)

Living Space

Parade Grounds

Personnel (V.I.N.C.E.)

Pool

Powers 3 (90PP)

Power System

Security System 5 (DC40)

Think-Tank (V.I.N.C.E.)

Workshop 2 (Masterwork)

Powers: 35 + 25 + 26 = 86/90PP

ESP 6 (Visual Senses, 20 miles, Extras: Duration 2 [Continuous], No Conduit, Simultaneous, Flaws: Medium [surveillance Devices], Feats: Fast Task [search] 4, Subtle [DC26 Notice]) [35PP]

    Not all locations will have video surveillance devices in the vicinity. This is not worth a Complication HP, as it is part of the Medium flaw.

    ESP requires a move action to activate by default.

    The operator can search a 1-mile area in 6 seconds / 1 round (2 minutes / 20 rounds if taking 20), or the entire city in 5 minutes (1 hour 40 minutes if taking 20). Subjects would get a DC26 Notice check to know they're being watched (cameras turning around to point in their direction, etc.).

Regeneration 12 (Recovery +9, Recovery Rate: Injured 1 [20 minutes], Staggered 1 [20 minutes], Disabled 1 [5 hours], Extras: Affects Others, Area [General, Burst, 60ft radius], Flaws: Limited [Others], Feats: Selective]) [25PP]

Teleport 6 (20 miles, Extras: Duration 2 [Continuous], Portal 2 [Affects Others + Duration/Concentration], Flaws: Limited [Others], Limited [To/From Brownstone], Feats: Progression [Portal Size] 2 [25ft x 25ft]) [26PP] ("Rainbow Bridge")

    This power can be activated by the Brownstone's on-site Personnel, or by any character equipped with a Brownstone Teleport Beacon (see below). The beacon sends a radio signal to the HQ teleporter, so it will not function in an area where Radio Communication is being Obscured, Nullified, etc. (this is worth a Hero Point for the Complication).

      Features 1 (Teleport Beacon [The Brownstone]) [1PP]

    The Teleport effect is not Accurate, so opening up a portal requires that someone at the location activates a beacon, or that the location is first scouted with the HQ's ESP power.

Notes:

:arrow: The Masterwork features give a +2 uncapped circumstance bonus to the skill check associated with them, just like any other piece of Masterwork equipment.

:arrow: The Parade Grounds feature (from Agents of Freedom) gives everyone who defends the HQ a free rank of Teamwork.

:arrow: Since Archeville had a hand in this place's design and construction, a DC40 Security System seems plausible.

:arrow: The Think-Tank feature (from Agents of Freedom) gives +2 to a Gather Info, Investigate, or Knowledge check after a day of pondering a given problem.

:arrow: The Personnel feature is from The Book of Magic.

Create an account or sign in to comment

You need to be a member in order to leave a comment

Create an account

Sign up for a new account in our community. It's easy!

Register a new account

Sign in

Already have an account? Sign in here.

Sign In Now
×
×
  • Create New...