trollthumper Posted April 22, 2011 Posted April 22, 2011 Nick Cimitiere, Jack of All Blades, Gabriel and Grimalkin deal with men who are crazy in love and the bloodsucking elves responsible.
Heritage Posted April 22, 2011 Posted April 22, 2011 So are Jack and Grim hanging out in Riverside for some reason? I know it's one of her favorite neighborhoods. It could be something wedding-related, I guess, though I'm open to suggestions.
trollthumper Posted April 22, 2011 Author Posted April 22, 2011 Could be scouting out options for the wedding, could be on patrol, could be going to a nightclub, could be going to get coffee.
KnightDisciple Posted April 23, 2011 Posted April 23, 2011 Okay, so. Here's what I'd like to do. Let me know how you want to split this up, post-wise. Gabriel's gonna fly down and grab the guy who's in the middle of traffic. His Array will be on Flight, though he'll be moving at only about Flight 3 or so (fast enough to get out of the way, slow enough to not kill the guy). However, his Strength is only 12, and Troll said this guy was about 170. Too heavy for a Heavy Load (which is what I need to move this guy out of danger ASAP). Thus, I will use Extra Effort to give him an effective Strength 17, which definitely lets me carry the guy. I'm guessing I'll need a Touch Attack and then a Grapple Check. So... Touch attack 15. Since this seems to be a PL1 civilian, I'm guessing that's sufficient. Grapple Check 27. Since we're not in rounds, just say I spend the Hero Point to remove the fatigue. That said, I would gently postulate this could invoke my Shepherd of the Flock Complication, since Gabriel's flying down into moving traffic to save this guy. If TT concedes, that basically puts him back at starting Hero Points (which would be 5). Also, if possible, once we're on the sidewalk, this guy's getting Paralyzed. DC 22 Will Save. I can change this around if necessary.
trollthumper Posted April 24, 2011 Author Posted April 24, 2011 That will work. I'll allow the invocation of the Complication... as well as ask for a Notice check from Gabriel while he's in flight.
trollthumper Posted April 24, 2011 Author Posted April 24, 2011 All right. Gabriel notices that there are more than two folks acting stupid in the middle of Riverside. As Gabriel flies off to grab the man dancing on the ledge, a whole cavalcade of fools begins to emerge. As running it as an Initiative challenge might be too much effort (we can pretty much pick them up easily), I'll say that there are four others besides the one Gabriel just rescued. Two (including one Gabriel's currently moving towards) are dancing on the ledges of buildings, one is currently clinging to the side of the building, and another is trying to ride a bus. No, not inside the bus, but on its roof. It's everyone to the rescue! On that note, Nick is going to use the TK from his Poltergeist's Rage to try and Pin the guy climbing the wall to the wall until the fire department arrives. And he rolls a 19... but then again, this is a PL0 bystander, so it's not like they had any sort of Grapple check at all. The guy is effectively Bound against the side of the building.
trollthumper Posted April 25, 2011 Author Posted April 25, 2011 In fact, if you get a good look at your chosen civilian in the midst of rescuing them, then make a Medicine or Knowledge (life sciences) roll if you can. Nick isn't going to be able to make his yet, as his guy is currently pinned to the wall, but I think Jack can make one (via Jack of All Trades) once he grabs his.
trollthumper Posted April 25, 2011 Author Posted April 25, 2011 (20:50:54) ChatBot: trollthumper rolls 1d20 and gets 18. With the +6, Nick gets a 24 on his Knowledge (life sciences) roll, so he knows that his guy is anemic.
KnightDisciple Posted April 26, 2011 Posted April 26, 2011 Gabriel's gonna make an Arcane Lore check, because he suspects things are afoot! And with a 28, he might have an idea.
trollthumper Posted April 26, 2011 Author Posted April 26, 2011 Yeah, I'd say he has some idea. Let's see what we can do... There are many myths about lovely women who take the life out of mortal men. There are vampires, of course, especially the more sexualized female portrayals, stretching back to the days of "Carmilla" -- and it's more than just fiction, as there are many cases of vampires preying on men this way. There are the leanansidhe, fairy women who come to the artistically-inclined and drain them of blood in return for fueling their inspiration. There are succubi, said to visit men in the night but perfectly capable of enthralling them with their charms at any other time. There are yuki-onna, the snow women of Japanese myth... but this probably isn't that, as the men aren't popsicles.
Heritage Posted April 26, 2011 Posted April 26, 2011 Grim's gonna activate her Enhanced Charisma and go for a Diplomacy check. 1d20+18=38 Sweet Zombie Jebus! :shock:
trollthumper Posted April 26, 2011 Author Posted April 26, 2011 ...um. That works, too. He'll certainly calm down. Make the post, and I'll have him open up.
KnightDisciple Posted April 26, 2011 Posted April 26, 2011 DC 22 Will Save from the guy Nick just pointed out. If he fails, it's Emotion Control: Calm. Also, Challenge Accepted, Heritage! Time for a Diplomacy-Off! Only a 31. This round goes to Heritage! :geek:
trollthumper Posted April 26, 2011 Author Posted April 26, 2011 Guy's a PL0 Bystander, so he can't possibly make that save. He chills the eff out. Which'll influence his opinions once he gets over Grimalkin's fey display.
trollthumper Posted April 28, 2011 Author Posted April 28, 2011 Okay, then. Everyone give me Notice checks! But feel free to get a post in in the meantime as you explore the warehouse. Nick gets a healthy 22.
Heritage Posted April 28, 2011 Posted April 28, 2011 Rolled for Grim...and got the same as Skill Mastery! Notice: 1d20+15=25 And Grim is using her Concealment 10, obviously.
trollthumper Posted April 28, 2011 Author Posted April 28, 2011 All right, let's see what everyone sees and senses. Gabriel: The warehouse is still somewhat dim, but you can make out that there's little furniture in there. The hydroponics lab at the back seems to provide the most sunlight, and you can make out rows of what appears to be marijuana -- as well as some mushrooms, possibly "magic" ones. The walls are covered with murals showing images of a medieval fantasy, probably Faerie. Grimalkin: You see everything in the warehouse, as described in the IC post. You've also got a clear, unobstructed view of the mushrooms in the hydroponics lab, and whether "magical" or not, one thing's for certain -- they're growing in a circle. You know from your research that circular growths of mushroom are often viewed as "fairy rings," marking a gateway for the Fair Folk to enter the world. You also hear something very faint in the distance -- a wind blowing through a forest, and hoofprints. Jack: The warehouse is still somewhat dim, but you can make out that there's little furniture in there. The hydroponics lab at the back seems to provide the most sunlight, and you can make out rows of what appears to be marijuana. The walls are covered with murals showing images of a medieval fantasy, probably Faerie. The magic in the air is thick with glamour and enchantment, an ephemeral quality that's like a mix of cotton candy and perfume. Beneath it, however, is a faint trace for the iron scent of blood, mixed in with the cold prick of a dagger.
trollthumper Posted April 30, 2011 Author Posted April 30, 2011 And live in harmony, harmony, ohhhhhh, love... All right, it's us versus the Unseelie Court's favorite unicorn. For reference, we'll be using AA's Unicorn build, with caps adjusted for PL14. So, Defense +16 (+4 Flat-Footed), Attack +7/+14 horn and blast, Toughness +12, Fort +13, Ref +11, Will +10, and powers adjusted as well. Likewise, the descriptors on certain powers shift from 'rainbow magic' to 'cold magic.' Likewise, as the warehouse is still dimly-lit -- but is lit -- the unicorn has Partial Concealment on attacks from everyone but Grimalkin. This will last until someone hits the lights. Unicorn goes on 15. Nick goes on 16. EDIT: Bah, almost forgot. Because it's an Unseelie unicorn -- y'know, the court every fantasy novel says is ruled by "the Queen of Air and Darkness" -- it also has Darkvision. And, as it's a faerie creature, it has the following issues (borrowed from Grimalkin): Vulnerability (Iron, Frequency: Uncommon, Intensity: Major [+50% DC]) [-2PP] Weakness (Iron, Frequency: Common, Intensity: Moderate, -1 CON / minute [10 rounds]) [-6PP]
Gizmo Posted April 30, 2011 Posted April 30, 2011 Initiative. (1d20+9=14) Is the Unicorn magical enough for Jack's Detect Magic to negate the Partial Concealment?
trollthumper Posted May 1, 2011 Author Posted May 1, 2011 Given that Jack's got Accurate 2 and Acute on his Magic Sense, I'll go ahead and say "yes."
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