Heritage Posted May 21, 2011 Posted May 21, 2011 Grim's gonna pull a sneak attack on the uninjured one. 1d20+14=22. Whoops, that should actually be +20, for a total of 28. DC 27 Toughness vs Sneak Attack
trollthumper Posted May 21, 2011 Author Posted May 21, 2011 And she is Stunned and Staggered. Grimalkin: 31, Bruised x1, 1 HP Jack of All Blades: 23, Unharmed, 4 HP Leanansidhe 2: 15, Unharmed, Stunned (Grimalkin's Turn), Staggered, 0 HP Gabriel: 10, Unharmed, 1 HP Nick Cimitiere: 9, Unharmed, Confused, 0 HP Leanansidhe 5: 9, Bruised x1, Stunned (Nick's Action), Shaken, 0 HP Leanansidhe 4: 7, Unharmed, Staggered, 0 HP Jack is up next.
Gizmo Posted May 21, 2011 Posted May 21, 2011 Jack of all Blades Move Action: Auto-DC 31 Taunt vs Leanansidhe 2 w/Skill Mastery Standard Action: Energy Blade, Power Attack 5. (1d20+15=26) DC 22 Toughness Drain, DC 30 Damage Lemme know if Takedown Attack comes into play.
trollthumper Posted May 21, 2011 Author Posted May 21, 2011 She whiffs on the Taunt -- not that we expected much else -- and gets Drained down to a +5 Toughness save. Yeah, she's toast. Grimalkin: 31, Bruised x1, 1 HP Jack of All Blades: 23, Unharmed, 4 HP Gabriel: 10, Unharmed, 1 HP Nick Cimitiere: 9, Unharmed, Confused, 0 HP Leanansidhe 5: 9, Bruised x1, Stunned (Nick's Action), Shaken, 0 HP Leanansidhe 4: 7, Unharmed, Staggered, 0 HP I believe Jack's Takedown Attack comes into play.
Gizmo Posted May 21, 2011 Posted May 21, 2011 Whee! Against Leanansidhe 5: Energy Blade, Power Attack 5. (1d20+15=23) Same saves as before.
trollthumper Posted May 21, 2011 Author Posted May 21, 2011 All right. It gets drained down to a +4 Toughness save, and gets Stunned and Staggered. Grimalkin: 31, Bruised x1, 1 HP Jack of All Blades: 23, Unharmed, 4 HP Gabriel: 10, Unharmed, 1 HP Nick Cimitiere: 9, Unharmed, Confused, 0 HP Leanansidhe 5: 9, Bruised x1, Stunned (Jack's Action), Staggered, Shaken, -7 Toughness, 0 HP Leanansidhe 4: 7, Unharmed, Staggered, 0 HP Gabriel is up next.
KnightDisciple Posted May 21, 2011 Posted May 21, 2011 Let's see...we'll keep it simple now. And looks like inspire is gone. Free Action: Switch Array to Blast. Free Action: All Out Attack for -2 Defense, +2 Attack. Current Attack Bonus with Ranged, 14. Defense 10. Free Action: Power Attack for -2 Attack, +2 Save DC. Current Attack Bonus with Ranged, 12. Blast Toughness Save DC 29. Standard Action: Fire at Leanansidhe 5. I wager a 24 hits. So, yeah, Toughness DC 29.
trollthumper Posted May 21, 2011 Author Posted May 21, 2011 Yeah, that'll hit. And she's down. Grimalkin: 31, Bruised x1, 1 HP Jack of All Blades: 23, Unharmed, 4 HP Gabriel: 10, Unharmed, 1 HP Nick Cimitiere: 9, Unharmed, Confused, 0 HP Leanansidhe 4: 7, Unharmed, Staggered, 0 HP That leaves just one leanansidhe. It's Nick's turn... and he's running screaming. The last leanansidhe decides to Mind Control Gabriel. He gets a DC20 Reflex save to put his hands over his ears, and a DC20 Will save to resist its effects. Grimalkin is up next.
Heritage Posted May 21, 2011 Posted May 21, 2011 Stunting Emotion Control: Calm off her EC: Fear to counter. 1d20+15=34. Hell yeah! :rock:
trollthumper Posted May 21, 2011 Author Posted May 21, 2011 And that kills her power, leaving Nick in a proper state of mind. Grimalkin: 31, Bruised x1, 1 HP Jack of All Blades: 23, Unharmed, 4 HP Gabriel: 10, Unharmed, 1 HP Nick Cimitiere: 9, Unharmed, 0 HP Leanansidhe 4: 7, Unharmed, Staggered, 0 HP Jack is up next.
KnightDisciple Posted May 21, 2011 Posted May 21, 2011 Yeah, that'll hit. And she's down. Grimalkin: 31, Bruised x1, 1 HP Jack of All Blades: 23, Unharmed, 4 HP Gabriel: 10, Unharmed, 1 HP Nick Cimitiere: 9, Unharmed, Confused, 0 HP Leanansidhe 4: 7, Unharmed, Staggered, 0 HP That leaves just one leanansidhe. It's Nick's turn... and he's running screaming. The last leanansidhe decides to Mind Control Gabriel. He gets a DC20 Reflex save to put his hands over his ears, and a DC20 Will save to resist its effects. Grimalkin is up next.Let's see.... Reflex Save: 13. Here's hoping Will does better... 24 makes it, though.
Gizmo Posted May 21, 2011 Posted May 21, 2011 Jack of all Blades Move Action: Auto-DC 31 Taunt w/Skill Mastery Standard Action: Energy Blade, Power Attack 5. (1d20+15=26) Hero Point: Surge for a Standard Action. Standard Action:Energy Blade, Power Attack 5. (1d20+15=18) Hero Point: Reroll - Energy Blade, Power Attack 5, HP reroll. (1d20+15=20) That becomes 30.
trollthumper Posted May 21, 2011 Author Posted May 21, 2011 She falls for the Taunt, gets hit by the Drain for -7 Toughness, and goes down screaming. Combat rounds are over.
trollthumper Posted May 24, 2011 Author Posted May 24, 2011 So, question - wrap the thread as is, or continue on into Faerie to kick the Lady's butts? I'm good either way.
Heritage Posted May 24, 2011 Posted May 24, 2011 THIS! IS! FREEDOM! (That's a 'yes' to more violence )
trollthumper Posted May 24, 2011 Author Posted May 24, 2011 All right. Giz and Heritage can get another post in, and then we can embark for Faerie.
Heritage Posted May 29, 2011 Posted May 29, 2011 Okay, Grim's boosting her Charisma back up to 36 and working the Bluff; with 15 ranks and Skill Mastery, that gives her a 38 :o
KnightDisciple Posted May 29, 2011 Posted May 29, 2011 Oh, we be doing the talky-talky thing? Heh. Gabriel's gonna step in on this. But while I could use Skill Mastery to get an auto-34...where's the fun in that? So instead, I roll, with a bonus of 24. Hm. Only a 30. Well, that's what I get. Still, ought not to be too bad. Now I just need to figure out what to say....
trollthumper Posted June 4, 2011 Author Posted June 4, 2011 PERFIDY! The Lady of Beautiful Torment opens with a Trip 15 Area Attack. As Jack has Magical Awareness and Grim has Danger Sense, I'll let them pick up the threat and dodge out of the way if they can. Nick and Gabriel, however, are caught off-guard by the surprise attack - both will take a Hero Point - and must make a DC25 Reflex save, followed by a DC22 Strength, Dexterity or Acrobatics check against the Lady's power check to avoid falling Prone (DC20 if they made the first save). Nick manages to make his Reflex save, but fails his Trip check and falls Prone. Combat begins! The Lady of Beautiful Torment is repped by AA's Glacia build, with caps raised to PL15 - Attack is now +11 (+15 Ranged), Defense is now +17 (+4 Flat-Footed), Toughness +13, Fortitude +12, Reflex +11, and Will +11, with power caps raised to match. Her Knights are repped by AA's Psi-Warrior, with caps raised to PL12 - Attack is now +10 (+14 Frost Saber), Defense is now +14 (+5 Flat-Footed), Toughness +10, Fortitude +9, Reflex +8, Will +10. Initiative is rolled. The Lady's Guards go on 25, 24, and 13. The Lady goes on 16. Nick goes on 9.
KnightDisciple Posted June 5, 2011 Posted June 5, 2011 Reflex Save first. 23. Almost only counts in horseshoes and orbital bombardment, so... 17. Prone it is, then. 9; I can't catch a break tonight.
Gizmo Posted June 5, 2011 Posted June 5, 2011 Sorry, do Jack and Grim have to make saves at all? If they do, are they the same DC as Nick and Gabriel's?
trollthumper Posted June 5, 2011 Author Posted June 5, 2011 Nope. You guys know what's coming ahead of time due to your various Senses, so you're able to get to the far sides of the room, away from the carpet of ice.
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