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Manic Pixie Dream Girls [OOC]


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Posted

All right. We've all had enough time to recover from any bruises in the combat with the leanansidhe, so everyone's Unharmed at the start of combat. Here's our order:

Knight 1: 25, Unharmed, 0 HP

Knight 2: 24, Unharmed, 0 HP

Grimalkin: 21, Unharmed, 1 HP

Lady of Beautiful Torment: 16, Unharmed, 0 HP

Knight 3: 13, Unharmed, 0 HP

Jack: 11, Unharmed, 4 HP

Gabriel: 9, Unharmed, Prone, 2 HP

Nick: 9, Unharmed, Prone, 2 HP

So Knight 1 and Knight 2 go first. They take advantage of the fact that Nick and Gabriel are down and move forward to strike with their frost sabers. Knight 1 goes to Nick, Knight 2 goes to Gabriel. Both attacks hit, mainly due to the prone bonus. As the sword has hellacious levels of Penetrating, Nick feels it, meaning he and Gabriel need to make DC25 Toughness saves.

Bruised and Stunned. Hero Point! Just made it.

Knight 1: 25, Unharmed, 0 HP

Knight 2: 24, Unharmed, 0 HP

Grimalkin: 21, Unharmed, 1 HP

Lady of Beautiful Torment: 16, Unharmed, 0 HP

Knight 3: 13, Unharmed, 0 HP

Jack: 11, Unharmed, 4 HP

Gabriel: 9, Unharmed, Prone, 2 HP

Nick: 9, Unharmed, Prone, 1 HP

Grim is up next.

Posted

Sadly, as the Lady has a) acted during the surprise round and B) has Uncanny Dodge (auditory), the attack does not catch her Flat-Footed and misses.

Knight 1: 25, Unharmed, 0 HP

Knight 2: 24, Unharmed, 0 HP

Grimalkin: 21, Unharmed, 1 HP

Lady of Beautiful Torment: 16, Unharmed, 0 HP

Knight 3: 13, Unharmed, 0 HP

Jack: 11, Unharmed, 4 HP

Gabriel: 9, Bruised x1, Prone, 2 HP

Nick: 9, Unharmed, Prone, 1 HP

So it's the Lady's turn. She unleashes her Snare, which hits on a 31. Grim needs to make a DC25 Reflex save to avoid it. Her Knight, meanwhile, locks eyes on Jack, the only one who's not currently occupied, and strides forward with his sword. As Jack has Uncanny Dodge, there's no way in hell that hits.

Jack is up next.

Posted

Knight 1 doesn't buy it, but that certainly does hit. As his Defense is DC24, that means a +2 from Autofire 3, taking the Toughness save up to DC27.

And he's Stunned and Bruised.

Knight 1: 25, Bruised x1, Stunned (Jack''s Action), 0 HP

Knight 2: 24, Unharmed, 0 HP

Grimalkin: 21, Unharmed, 1 HP

Lady of Beautiful Torment: 16, Unharmed, 0 HP

Knight 3: 13, Unharmed, 0 HP

Jack: 11, Unharmed, 4 HP

Gabriel: 9, Bruised x1, Prone, 2 HP

Nick: 9, Unharmed, Prone, 1 HP

Gabriel is up next.

EDIT: After talking it over with Giz, he's noted he wants to attack Knight 3 instead. So, same results, different match-up:

Knight 1: 25, Unharmed, 0 HP

Knight 2: 24, Unharmed, 0 HP

Grimalkin: 21, Unharmed, 1 HP

Lady of Beautiful Torment: 16, Unharmed, 0 HP

Knight 3: 13, Bruised x1, Stunned (Jack's Action), 0 HP

Jack: 11, Unharmed, 4 HP

Gabriel: 9, Bruised x1, Prone, 2 HP

Nick: 9, Unharmed, Prone, 1 HP

Posted

Righto then.

Move Action: Gabriel will float up to the Ceiling with Flight 1.

Standard Action: Ranged Attack with Blast 12 at Knight 2.

24, which trollthumper says hits. So, DC 27 Toughness Save!

Posted

And Knight 2 takes a Bruise.

Knight 1: 25, Unharmed, 0 HP

Knight 2: 24, Bruised x1, 0 HP

Grimalkin: 21, Unharmed, 1 HP

Lady of Beautiful Torment: 16, Unharmed, 0 HP

Knight 3: 13, Bruised x1, Stunned (Jack's Action), 0 HP

Jack: 11, Unharmed, 4 HP

Gabriel: 9, Bruised x1, 2 HP

Nick: 9, Unharmed, Prone, 1 HP

So it's Nick's turn. For a Move action, he gets back up. For a Free Action, he pops Ereshkigal's Talons; for another free action, he does a -3/+3 All-Out Attack and takes a swipe at Knight 1 with an effective Attack of +12.

A 16? Well, that's ass.

Knight 1: 25, Unharmed, 0 HP

Knight 2: 24, Bruised x1, 0 HP

Grimalkin: 21, Unharmed, 1 HP

Lady of Beautiful Torment: 16, Unharmed, 0 HP

Knight 3: 13, Bruised x1, Stunned (Jack's Action), 0 HP

Jack: 11, Unharmed, 4 HP

Gabriel: 9, Bruised x1, 2 HP

Nick: 9, Unharmed, 1 HP

So we're onto Round 2. Knight 1 takes a swing at Nick, and is much more successful than he was. Nick has to make a DC25 Toughness save. And he takes a Bruise. Knight 2, meanwhile, moves to strike Jack. He hits on a 32, necessitating another DC25 Toughness save.

Grim is up next.

Posted

Grim's still working her Enhanced Charisma, so her Bluff check for Taunting is a 38 with Skill Mastery. Let's she if she draws blood (or ice water) this time!

Attack with Claws; 1d20+14=32

Posted

She rolle damn high, but not high enough. Makes sense the Unseelie Court's Starscream wouldn't have a high Sense Motive. But yeah, she's Shaken, and Grim's attack certainly hits. And not only does it hit, but it scores a critical hit, raising the Toughness save necessary to DC30.

And that's how the Lady gets a cramp.

Knight 1: 25, Unharmed, 0 HP

Knight 2: 24, Bruised x1, 0 HP

Grimalkin: 21, Unharmed, 1 HP

Lady of Beautiful Torment: 16, Stunned (Grimalkin's Action), Staggered, Shaken, 0 HP

Knight 3: 13, Bruised x1, Stunned (Jack's Action), 0 HP

Jack: 11, Unharmed, 4 HP

Gabriel: 9, Bruised x1, 2 HP

Nick: 9, Unharmed, 1 HP

So. The Lady is Stunned off her ass, and her Knight is likewise Stunned off his ass. Not much happens on their turns, save that Knight 3's Stun wears off right before Jack's turn.

Knight 1: 25, Unharmed, 0 HP

Knight 2: 24, Bruised x1, 0 HP

Grimalkin: 21, Unharmed, 1 HP

Lady of Beautiful Torment: 16, Stunned (Grimalkin's Action), Staggered, Shaken, 0 HP

Knight 3: 13, Bruised x1, 0 HP

Jack: 11, Unharmed, 4 HP

Gabriel: 9, Bruised x1, 2 HP

Nick: 9, Unharmed, 1 HP

Jack is up next.

Posted

Jack of all Blades

Move Action: Auto-DC 31 Feint vs. Knight 3

Standard Action: Energy Blade Power Attack 5

(00:40:26) ChatBot: Gizmo rolls 1d20 and gets 3.
That's 18 total, let me know if that works, otherwise I'll just spend an HP.

That's a DC 22 Fort Save and a DC 30 Toughness Save.

Posted

All right, let's see. The Knight's Sense Motive modifier is +13, so...

(21:49:50) ChatBot: trollthumper rolls 1d20 and gets 2.

He falls for the Feint, and is at DC15 Defense, so it hits. Let's see how he does on those other rolls. His Fort save is +9...

(21:51:55) ChatBot: trollthumper rolls 1d20 and gets 16.

That's a 25, so he beats the Drain. His Toughness save is effectively +9...

(21:52:53) ChatBot: trollthumper rolls 1d20 and gets 8.

...meaning he hits a 17, which makes him Stunned and Staggered.

Knight 1: 25, Unharmed, 0 HP

Knight 2: 24, Bruised x1, 0 HP

Grimalkin: 21, Unharmed, 1 HP

Lady of Beautiful Torment: 16, Stunned (Grimalkin's Action), Staggered, Shaken, 0 HP

Knight 3: 13, Bruised x1, Stunned (Jack's Action), Staggered, 0 HP

Jack: 11, Unharmed, 4 HP

Gabriel: 9, Bruised x1, 2 HP

Nick: 9, Unharmed, 1 HP

Gabriel is up next.

Posted

Hm.

Move Action: Stay floating near the ceiling, move away from any of the Knights.

All Out Attack: Defense now +10, Attack now +14 Ranged

Power Attack: Attack now +12 Ranged, Toughness Save DC now 29

Standard Action: Ranged Attack via Blast on Lady of Beautiful Torment

18; not earthshaking, but it hits.

DC 29 Toughness Save.

Posted

All right. First off, I should note that I screwed up the Lady's Toughness save, making it two higher than it is... which means she should be Unconscious by now. So, I'm declaring retroactive Fiat and handing out a Hero Point to everyone, and using her proper Toughness save (which is now +12) from here on out.

With that in mind... yeah, now she's boned. Looks like that took care of itself.

Knight 1: 25, Unharmed, 0 HP

Knight 2: 24, Bruised x1, 0 HP

Grimalkin: 21, Unharmed, 2 HP

Knight 3: 13, Bruised x1, Stunned (Jack's Action), Staggered, 0 HP

Jack: 11, Unharmed, 5 HP

Gabriel: 9, Bruised x1, 3 HP

Nick: 9, Unharmed, 2 HP

So that means it's Nick's turn. He takes another All-Out Attack for +3 and lunges for the Knight in front of him. That went a lot better this time. So the Knight needs to make a DC29 Toughness save. And he's toast as well.

Knight 2: 24, Bruised x1, 0 HP

Grimalkin: 21, Unharmed, 2 HP

Knight 3: 13, Bruised x1, Stunned (Jack's Action), Staggered, 0 HP

Jack: 11, Unharmed, 5 HP

Gabriel: 9, Bruised x1, 3 HP

Nick: 9, Unharmed, 2 HP

That means Knight 2 is the only one acting. He notes that his liege is down and attempts to Mind Control Grimalkin. DC22 Reflex and Will saves for Grim... who is, as a matter of fact, up next in the order.

Posted

All right, she makes the Reflex save, and as the effect is Sense-Dependent, that means Grim likely recognizes the glamour weighing down the words and gets her hands over her ears in time. It does not take effect.

Posted

Okay, just to throw it back in his face (or more specifically, his eyes), Grim's gonna switch her Morph to FEAR ME, PUNY ELF KNIGHT! DC 25 Reflex and Will saves.

(If it doesn't work, sic 'em, Jack!)

Posted

He blows the Reflex save, and blows the Will save by 5. Which means he is now Frightened and running fast.

Knight 2: 24, Bruised x1, Frightened, 0 HP

Grimalkin: 21, Unharmed, 2 HP

Knight 3: 13, Bruised x1, Stunned (Jack's Action), Staggered, 0 HP

Jack: 11, Unharmed, 5 HP

Gabriel: 9, Bruised x1, 3 HP

Nick: 9, Unharmed, 2 HP

Knight 3 can't act, but burns through his Stun this round, so he's ready to act again... and likely ready to get cut down by Jack, who is up next.

Posted

Gonna go ahead and roll a Bluff Check, since a fair bit of what Gabe's saying has false sincerity layered over it.

Rolling Bluff with Attractive played in, since he's turning on the charm.

42, the Answer to Life, the Universe, and Everything.


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