Avenger Assembled Posted May 17, 2011 Author Posted May 17, 2011 Round 1 1 minute to impact! I'll say the hoverbus weighs about 50 tons, requiring a total of STR 55 to hold it up. Using this sheet for Sharl, he could do that with extra-effort. But it's also traveling fast; let's say at Flight 5. Which means it's time for some countering. Move Action: At Flight 5, Sharl flies up to the thing and puts his back into it. Standard Action: Countering! 23 for Sharl vs. 21. OK, it's slowed to Flight 4. Round 2 Countering Check: 17 vs. 11 Sharl wins again, and it's slowed to Flight 3 Round 3 24 vs. 23 Sharl wins again, barely! Flight 2 Round 4 Disaster! It's going to be too close... Round 5 Whew, Sharl wins again with 15 to 8 Flight 1 Round 6 19 to 20, son of a guuun Round 7 Son of a... OK, Sharl spends his last HP and rerolls that check. He beats 12 automatically and catches the bus with seconds to spare! He switches his Array to Super-Strength 4, uses extra effort (becoming Fatigued) and lowers the bus slowly to the Earth.
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