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Dada Disaster (OOC)


Aoiroo

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Posted

Madam Marvelous Initiative, 10, hah.

Carrie's initiative, 25, okay, and thuggies (Gonna say about 12)

16, alright than, opp

He notices that most exits are being blocked off, and that people are being rounded near the center.

Anyway, roll initiative please, also, Carrie is gonna sneak off, with 26 stealth, let's go over notice rolls, Neither, Carrie doesn't have to change form, she has plenty of crowd cover. Want to see if Lockwood can spot her?

Posted

Steam would have priority, Carrie's gonna do two move actions(alway from the through the crowd and behind the thugs) stealthily, stealth rolls edited in above post.

Carrie: Unharmed 2HP

Lord Lockwood: Unharmed 1HP

Thuggies (12): Unharmed

Madam Marvelous: Unharmed

Sheep(AKA Civiliains): Unharmed

Also, Carrie takes ten on her notice check with skill mastery. Looks around, counts ten of the twelve thugs present meaning that two have gone elsewhere. Also roll sense motive 13, so Carrie just has assumptions.

Posted

Well since thugs have a will of 0, I'm gonna assume they fall for it. Also, you seem to be working heavily on the assumption that Lockwood knows where Carrie is as she did sneak away.

Posted

Lets say this area there's three thugs, they all attack Lockwood, 13, 9, 13 none of them hit, but they make a racket, which calls MM's attention. She uses distract because she doesn't like that the attention isn't on her, 25, use will or sense motive to counter not being distracted. 25, Carrie just makes it.

Posted

Alright, next round than. Btw, I do believe I owe Carrie an HP for the normal idenity complication

Carrie: Unharmed 3HP

Lockwood: Distracted 1HP

Thugs: Are Distracted Too :P

Madam Marvelous: Unharmed

Sheep: Distracted

Right Carries turn,

Attack against thug hits, thugs toughness roll against DC 26, He's down, next attack roll, 12, just hit him, toughness to thug 2 11, he's down, let's do a takedown to thug 3, 20, that's a hit, thug 3's toughness, 12, that's all thugs for that area can't do a move action to continue the chain so that's the end of Carrie's turn, now, for posting.

Posted

Carrie's turn, she's going to attack, this time stealthily in her flattened form(which has Hide In Plain Sight) as she is getting closer to the crowds by doing it, so stealth check for Carrie to do so without being noticed, 34, wow, well the thugs aren't gonna notice her. So four thugs this time as they'll be closer together, attack 20, that's a hit, counter save, 3, he's out,. Takedown attack, next thug attack roll, 12, hits met, toughness save, 19, so he is stunned and bruised, but still up. Carrie is skulking back to cover now, but people now know something is totally up.

Carrie: Unharmed 2HP

Lockwood: Unharmed 2HP

Thuggies(5) : Unharmed

Thuggie 2: Bruised and Stunned

Madam Marvelous: Unharmed

Sheep: Distracted

Posted

Aha! Sorry for some reason I thought the DC was 24. I have a tendencey to transpose numbers clearly.

Well then

Move Action: MOve twoards an unharmed thugs

Stadard Action: THwack with his walking cane shifting +2 Damage, -2 Attack.

1d20+7=21

Incidentally, are the thugs minions? If so, didn't you fell one rather than stun and bruise him?

Posted

Sorry, thugs aren't minions, they're easy enough prey without the additional classification. However, 20, thuggie is bruised and pissed. Two more come on over and open fire, , lets see only one hit, so DC 18 Toughness from Lockwood. Ohh, Lockwood has caught Madam's attention now. Tazor time, she doesn't want to shoot her rocket launcher in the direction of her admiring fans afterall. 21, that's a hit, need a DC 17 fortitude save from Lockwood.

Posted

Okay, so for this round, Carrie is gonna attempt to disarm Madam Marvelous, which is an attack roll, 22, which just makes it. So, strengh versus strengh roll for getting the stun gun. 20 for Carries roll, pretty good, MM, 11, Carrie is now armed with a tazor which I will use an HP for another standard action to use on MM. 10, well that sucks. Use another HP for a reroll, 20, just enough to miss, but not low enough to claim the +10 bonus, ahh hell.

Posted

Congradulations, 10, thugs down but a 16 feint against someone with 20 base bluff it's pitiful. 24, yeah. Three thugs attack Carrie, none hit. Two attack Lockwood and miss. Now it's MM's turn.

Luckily MM isn't going to fire another rocket, too much calteral, she's just going to use an assault rifle. You're just lucky you were ingaged in Melee with an ally of hers so she takes a -4 shooting into it because she lacks percise shot. 13 a miss, hah, Carrie's turn again. Now for a real feint, an acrobatic one, 34, -5 caus it's a move action, 29 against MM, 28, makes it, than Carrie attacks, 12, heck no, reroll for the last HP, 18, that's a hit, DC 26, against the flat footed toughness of six, 16, so stunned and staggered.

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