Aoiroo Posted May 8, 2011 Author Share Posted May 8, 2011 16, she keeps her gun. But is still stunned, and thugs are opening fire, one hits Lockwood, DC 18. Two attack Carrie, 1 hits, DC 18, let's see, ouch, Carrie is bruised and stunned. That means next round it goes straight to Lockwood. Link to comment
Supercape Posted May 8, 2011 Share Posted May 8, 2011 16, she keeps her gun. But is still stunned, and thugs are opening fire, one hits Lockwood, DC 18. Two attack Carrie, 1 hits, DC 18, let's see, ouch, Carrie is bruised and stunned. That means next round it goes straight to Lockwood. 1d10+7=10 Bruised and Stunned! Damn! EDIT: Brun of stun with an HP, and attack back with the now standard -2 attack +2 damage url=http://invisiblecastle.com/roller/view/3015710/]1d20+7=22 Im guessing that hits [DC 22] Link to comment
Aoiroo Posted May 9, 2011 Author Share Posted May 9, 2011 12, stunned and staggered, also, your character needs takedown attack, seriously. Four thugs attack, they all miss. MM is no longer stunned so she's gonna try and take out Carrie with the assult rifle, Hits, DC 20, toughness roll for Carrie, 13, Carrie is stunned and bruised x2 with no HP to spare. It's Lockwood's turn. Link to comment
Supercape Posted May 27, 2011 Share Posted May 27, 2011 Takedown attack is on the list! Right sorry been away, internet screwed up. Anyway, this is looking a little nasty. Going to try to finish off that thug he stunned/staggered: Doing some shifting: +2 defence, -2 attack -2 attack, +2 damage So its only a +3 attack, but DC 22 tough and His defence is +2 1d20+3=14 I hope thats enough to hit a stunned (flat footed) opponent :( Link to comment
Aoiroo Posted May 27, 2011 Author Share Posted May 27, 2011 Yes, that hits, 5 toughness so he's down. Thugs are focused on Lockwood, all miss. MM, is focused on Lockwood,27, she hits, assult rifle DC 20. Carrie is no longer stunned, she feints, 35, Madam Marvelous goes against it, 34, she is flat-footed, that means a DC 13 for hitting this chick, go for the kill. Link to comment
Supercape Posted May 29, 2011 Share Posted May 29, 2011 1d20+7=27 For toughness save, forgot to add the bruise, but with that jammy roll, it wont matter! Next up, the smash on MM. Bit of a dilema here... DC 13 to hit. Dont want to fudge that one up, and I am bang out of hero points! So - Shifting +1 damage, -1 Attack 1d20+6=19 A resounding hit, DC 23 Attack. Link to comment
Aoiroo Posted May 29, 2011 Author Share Posted May 29, 2011 Hit, and toughness 9, she is freaking down. The thugs are retreating, since they were paid ahead of time, so there was no need to stay if there boss was down. Combat is over. Link to comment
Aoiroo Posted May 29, 2011 Author Share Posted May 29, 2011 I need a notice check from Lockwood, DC 25. Link to comment
Supercape Posted May 29, 2011 Share Posted May 29, 2011 Notice check eh? 1d20+10=17 balls! Link to comment
Aoiroo Posted May 29, 2011 Author Share Posted May 29, 2011 Hehe, I'm just going to say he makes it for the sake of the plot, no matter how sneaky Carrie is. Lockwood is the only person to find the trail of blood leading to underneath the covered table he and Carrie first chatted. There he finds her just finishing pulling the bullets out of her wounds. Link to comment
Supercape Posted May 29, 2011 Share Posted May 29, 2011 Cool, good call. I'll wait for Carries post. Giving the frantic battle, Lockwood would I think be hard pressed to work out exactly who "Silhoutte" was who fought beside him - thoughts? Link to comment
Aoiroo Posted May 29, 2011 Author Share Posted May 29, 2011 My thought is, that Lockwood wouldn't have much confirmation until he sees her still and under the table where he'll probably get a good look at her wounds and her face. She wasn't in costume at the time but no one got good enough a description to really match her to it. Link to comment
Aoiroo Posted May 29, 2011 Author Share Posted May 29, 2011 She's under a table, he wouldn't catch sight of her, he would need to pull up the table cloth to see her. Link to comment
Supercape Posted May 30, 2011 Share Posted May 30, 2011 Well, taking a liberty here hope you dont mind, rolling a bluff - not to see if Carrie gets exposed, but rather to see how well he does / how well the Cops buy it. 1d20+10=12 Not well! I'll post accordingly. Link to comment
Aoiroo Posted May 30, 2011 Author Share Posted May 30, 2011 12, hah we'll just say he buys it, it thinks Lockwood is a nut, but he believes Carrie looks hurt and pretty weak and contradicting stories from the people there made it hard for him to really think that it's her. Link to comment
Supercape Posted May 30, 2011 Share Posted May 30, 2011 Cool ill get to replying... The jade statue sounds very intruiging, do I take it we have more "action" upcoming? (I include detectiving etc in that!) Link to comment
Supercape Posted May 30, 2011 Share Posted May 30, 2011 Cool, ill get start wrapping this, the mystery deepens! probably have to bond a little with Carrie so we can follow up? As you probably guess, I like a little detectiving! Link to comment
Aoiroo Posted May 30, 2011 Author Share Posted May 30, 2011 Yes I gathered, Sil will probably try to make an appearance, but Carrie can be caught by Lockwood before she can change. Link to comment
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