Supercape Posted April 30, 2011 Share Posted April 30, 2011 OOC thread for this thread. Gabriel and Supercape face up to Dr Stratos evil plans! muahaha! Link to comment
Supercape Posted April 30, 2011 Author Share Posted April 30, 2011 Rather academic post: I was going to ask for a diplomacy check on Gabriels speech to see if he could calm the panicked civilians. Then I saw his diplomacy skill. Mission accomplished! :D Link to comment
KnightDisciple Posted April 30, 2011 Share Posted April 30, 2011 Gonna make a Notice check for...well, anything, really. Booyah, 29 baby. Link to comment
Supercape Posted April 30, 2011 Author Share Posted April 30, 2011 NOt much at the moment - the distant sound of thunder! Link to comment
Supercape Posted April 30, 2011 Author Share Posted April 30, 2011 1d20+7=20 for Supercape. Link to comment
Supercape Posted May 4, 2011 Author Share Posted May 4, 2011 For reference: Supercape: 1 Hero Point Gabriel: 5 Hero Points Master of Energy Archetype: with additional power Insubstantial 1: Fluid, continuous duration, innate, selective, and immunity (underwater suffocation, cold, high pressure). Replacing Flight 10 with Swimming 10 and environmental adaptation: underwater. Swimming +10 Skill. (Minor changes: its a watery blob!) Energy Control Array: Blast 18 (Lightning bolt) Water Control 18 (Hydroelectical manipulation) Stun 12 (Stunning Electrical Bolt) Dazzle 12 (Auditory and Visual Flash and Booming thunder, No Range, Burst effect) Damage 18 (Electricity, Burst Extra) Electrical Arc. [important Stats: Tough +18, Fort +8, Reflex +8, Will +10, Attack +12, Defence +12, Sense Motive +13, Intimidate +14] I'll trust you not to metagame that knowledge No surprise round here, although flat footedness will apply. Hydroshock: 1d20+1=3 pfft! Supercape: 1d20=9 Link to comment
KnightDisciple Posted May 5, 2011 Share Posted May 5, 2011 Haha! Nat 20! 26 Total Initiative! Link to comment
Supercape Posted May 5, 2011 Author Share Posted May 5, 2011 26 - Gabriel - 5 HP - Unharmed 9 - Supercape - 1 HP - Unharmed 3 - Hydroshock - Unharmed Link to comment
KnightDisciple Posted May 10, 2011 Share Posted May 10, 2011 Right then. Think I'll go with "move higher" and "blast harder". Attack Roll: 18 That doesn't hit. I think I'll go ahead and reroll. Technically not as good at 17, but with the HP reroll effect, a 27 hits. DC 27 Toughness Save. Link to comment
Supercape Posted May 27, 2011 Author Share Posted May 27, 2011 First off sorry been away, internet failure! Next up tough save! 1d20+18=19 Splish Splash! Stunned and Bruised! Concentration check (+15 bonus) to keep forcefield up - DC 25 1d20+15=21 Well, you have ripped him a new one! its down! Supercape will follow up with a microwave bath: Autohit, DC 28 1d20+3=4 Well, thats rolling a "1" successively on two toughness saves! Evaporation! Link to comment
KnightDisciple Posted May 28, 2011 Share Posted May 28, 2011 Just a flavor note, Supercape: Gabriel wasn't using a sonic shout during the fight. He was firing sonic blasts from his hands, in the style of "generic energy blasts" for the most part. Link to comment
Supercape Posted May 28, 2011 Author Share Posted May 28, 2011 *Slaps head* That will teach me for jumping to the standard archetypal assumption! Link to comment
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