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Making a Splash (OOC)


Supercape

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For reference:

Supercape: 1 Hero Point

Gabriel: 5 Hero Points

Master of Energy Archetype: with additional power Insubstantial 1: Fluid, continuous duration, innate, selective, and immunity (underwater suffocation, cold, high pressure). Replacing Flight 10 with Swimming 10 and environmental adaptation: underwater. Swimming +10 Skill.

(Minor changes: its a watery blob!)

Energy Control Array:

Blast 18 (Lightning bolt)

Water Control 18 (Hydroelectical manipulation)

Stun 12 (Stunning Electrical Bolt)

Dazzle 12 (Auditory and Visual Flash and Booming thunder, No Range, Burst effect)

Damage 18 (Electricity, Burst Extra) Electrical Arc.

[important Stats: Tough +18, Fort +8, Reflex +8, Will +10, Attack +12, Defence +12, Sense Motive +13, Intimidate +14]

I'll trust you not to metagame that knowledge ;)

No surprise round here, although flat footedness will apply.

Hydroshock: 1d20+1=3 pfft!

Supercape: 1d20=9

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