Agent H Posted May 2, 2011 Posted May 2, 2011 I've been working at this for a while, and I'd like to get some feedback...as well as a little help. I could of easily screwed up the calculations. The background and such are irrelevant (for now), but the main idea was to create a Fast, Powerful character (In that respect, I probably failed.) that couldn't take a lot of abuse. Character Name: The Host Power Level: 10 In Brief: Honest everyman infected with power-bestowing thermal parasites. THIS SPACE INTENTIONALLY LEFT BLANK UNTIL FURTHER NOTICE HAVE TO RE-WORK THE ENTIRE THING FROM SCRATCH. ---------------------- Thoughts? Comments? Hecklings? Suggestions?
Raveled Posted May 2, 2011 Posted May 2, 2011 First notes: It's not according to the standard format. Check approved sheets for how to format Powers and Equipment. Skills and Feats should be alphabetized. The build isn't to caps. You can't trade-off Toughness for Attack, it's just not allowed. Some more specific points: What exactly does Drain (Heat) do? Heat isn't a character trait with a mechanic attached to it, like Strength or Toughness. As far as I know, it can't be affected by the Drain power.
Agent H Posted May 2, 2011 Author Posted May 2, 2011 First notes: It's not according to the standard format. Check approved sheets for how to format Powers and Equipment. Skills and Feats should be alphabetized. The build isn't to caps. You can't trade-off Toughness for Attack, it's just not allowed. Some more specific points: What exactly does Drain (Heat) do? Heat isn't a character trait with a mechanic attached to it, like Strength or Toughness. As far as I know, it can't be affected by the Drain power. I asked that exact same question(regarding heat). It went by approved, but I'll have to do a double check on whether Heat is valid or not. For now, I'll put it down as constitution. As for the rest: I wasn't aware of that...I'll make a few changes. Like I said, I might've screwed up the calculations and under/overshot the cap. EDIT: I got the answer. It means "Drain Heat Effects".
felicitousFolly Posted May 2, 2011 Posted May 2, 2011 Instead of the AP for Shield, you might consider taking the improved defense feat, since that wouldn't be affected by power-loss and it'd have a better effect. You mentioned having a powerful character; impervious toughness is capped at PL, and your damage can't currently exceed that without stunting, so you might consider doing a -1 accuracy/+1 damage tradeoff, or taking the feat 'power attack' As Raveled said regarding formatting, I had a very hard time with that at first too, so I'll copy my code so you can see what they mean by formatting [ b]Array 11 ([ /b]22PP Container, [ i]Feats:[ /i] Alternate Power 4[ b])[ /b] (Array Theme) [ 26PP] [ list][ b]Move Object 20 ([ /b][ i]Flaws:[ /i] Limited (Liquids only), [ i]Feats:[ /i] indirect, precise[ b])[ /b] (10 200 ft range increments / 2000ft max range, lifting strength 100 [ Heavy Load: 1600*4^7 = 26.2 million lbs])(Hydrokinesis) [ 22PP] [ u]Alternate Power[ /u]: [ b]Move Object 7 ([ /b][ i]Extras:[ /i] Damaging, [ i]Feats:[ /i] Indirect[ b])[ /b] (10 70 ft range increments / 700ft max range, lifting strength 35 [ Heavy Load: 3200 lbs])(Hydro-telekinesis) [ 22PP] [ u]Alternate Power[ /u]: [ b]Blast 7 ([ /b][ i]Extras: [ /i] Autofire [ b])[ /b] (10 70 ft range increments / 700ft max range)(Hard Water Barrage) [ 21PP] [ u]Alternate Power[ /u]: [ b]Strike 7 ([ /b][ i]Feats: [ /i] Knockback 7[ b])[ /b] (Touch range)(Hard Water Strike) [ 15PP] [ u]Alternate Power[ /u]: [ b]Immovability 10 ([ /b][ i]Extras:[ /i] Linked [ Swim], Unstoppable, [ i]Flaws: [ /i]Limited [ Only Underwater][ b])[ /b] [ 10PP] + Swim 10 [ b]([ /b][ i]Extras:[ /i] Linked [ Immovability], [ i]Feats:[ /i] Moving Feint[ b])[ /b] [ 12PP] (Hydrokinetic Maneuverability) [ 21PP][ /list] Array 11 (22PP Container, Feats: Alternate Power 4) (Water Control) [26PP] Move Object 20 (Flaws: Limited (Liquids only), Feats: indirect, precise) (10 200 ft range increments / 2000ft max range, lifting strength 100 [Heavy Load: 1600*4^7 = 26.2 million lbs])(Hydrokinesis) [22PP]Alternate Power: Move Object 7 (Extras: Damaging, Feats: Indirect) (10 70 ft range increments / 700ft max range, lifting strength 35 [Heavy Load: 3200 lbs])(Hydro-telekinesis) [22PP]Alternate Power: Blast 7 (Extras: Autofire ) (10 70 ft range increments / 700ft max range)(Hard Water Barrage) [21PP]Alternate Power: Strike 7 (Feats: Knockback 7) (Touch range)(Hard Water Strike) [15PP]Alternate Power: Immovability 10 (Extras: Linked [swim], Unstoppable, Flaws: Limited [Only Underwater]) [10PP] + Swim 10 (Extras: Linked [immovability], Feats: Moving Feint) [12PP] (Hydrokinetic Maneuverability) [21PP]
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