Raveled Posted May 4, 2011 Share Posted May 4, 2011 OOC for this thread. My own notes, so don't look Quinn. Mite child and champion. Link to comment
Raveled Posted May 4, 2011 Author Share Posted May 4, 2011 Fire! Explosions! And Crow gets a HP! Link to comment
Raveled Posted May 4, 2011 Author Share Posted May 4, 2011 Notice check for Prince (1d20+10=12) Need a Stealth check for Crow, and grab a HP while you're at it. Link to comment
Quinn Posted May 4, 2011 Share Posted May 4, 2011 Stealth check - Crow (1d20+12=27) EDIT: Also, Crow's doing a quick glance around the top of the deck for anything made of cold iron. Skill Mastery means he can take 10 on the Notice check, for 22. If that's insufficient, then I'll think of something else. Link to comment
Quinn Posted May 5, 2011 Share Posted May 5, 2011 Apparently no iron pieces Crow can lift are around the deck, so we'll have to go with an old classic. Port in, goomba-stomp with a Rune of Earth-powered foot, and promptly port out again, activating his Concealment as a Free Action. All Out Attack (+5 Attack, -5 Defense) Earth Rune Stomp! (1d20+12=13) NO. All Out Attack (+5 Attack, -5 Defense) Earth Rune Stomp Hero Point Redux! (1d20+12=17) 5+10 = 15, 15+12 = 27, hopefully that hits, DC 22 Toughness save from the fire dude. Also note, I'd neglected this earlier, but Crow also has Skill Mastery in Stealth, so he can Take 10 in a pinch; hence Stealth 22 when he ports back to where he originally was again (Turnabout FTW!). Link to comment
Raveled Posted May 5, 2011 Author Share Posted May 5, 2011 Toughness vs DC 22 (1d20+6=11) >.< No first round KOs. Crow gets a HP and I fiat that as a Bruise. Link to comment
Quinn Posted May 5, 2011 Share Posted May 5, 2011 Stunting: Create Object 2 (Extras: Progression) ("Rune of Creation") [5 pp], giant water balloon covering a 20x20 area to douse the spot where the flames are. I'll let you decide how much the reflex and TOU saves are when the wave of water hits the small dude. Crow ports out and hides behind a handy crate, letting the area's acoustics obscure his location. :D Link to comment
Quinn Posted May 13, 2011 Share Posted May 13, 2011 Stunting: Teleport 5 (500 ft, Flaws: Short-Range). Very simple, and lets me boot the jerk in the face. Speaking of which! Charging (+2 Attack, -2 Defense), All Out Attack (+5 Attack, -5 Defense), Power Attack (+5 Damage, -5 Attack) Earth Strike BOOT TO THE HEAD. (1d20+9=23) Link to comment
Raveled Posted May 13, 2011 Author Share Posted May 13, 2011 Brannagh's Toughness vs DC 23 (1d20+8=25) A-hahahaha! Didn't even need a fiat! Fast Acrobatics vs Crow (1d20+10=22) Acrobatic Bluff Attack roll vs Crow's Def (1d20+8=26) Good thing he doesn't have Improved Crit. DC 23 Toughness. Link to comment
Quinn Posted May 13, 2011 Share Posted May 13, 2011 DC 23 Toughness save (1d20+7=18) Ah crap. Crow takes a Bruise. Link to comment
Quinn Posted May 13, 2011 Share Posted May 13, 2011 All Out Attack (+5 Attack, -5 Defense) Ethereal Drain! (1d20+12=19) DC 19 Fortitude save, Rav. And Crow ports underwater; Stealth is 12, Skill Mastery Take 10 for 22. Link to comment
Raveled Posted May 13, 2011 Author Share Posted May 13, 2011 Brannagh's Fort save vs DC 19 (1d20+10=18) Readies an action to attack Crow when he comes back. Link to comment
Quinn Posted May 13, 2011 Share Posted May 13, 2011 That's if he can see me. Crow activates his Concealment underwater, etc. etc. etc, then ports out above our good friend Branagh and curb-stomps his head. All Out Attack (+5 Attack, -5 Defense),Charging (From Above! +2 Attack, -2 Defense) Boot to the head! Redux! (1d20+14=15) No. All Out Attack (+5 Attack, -5 Defense), Charging (From Above! +2 Attack, -2 Defense) Boot to the head! Redux! Again (Burnt HP)! (1d20+14=28) Better. DC 22 Toughness save. Link to comment
Raveled Posted May 13, 2011 Author Share Posted May 13, 2011 Toughness save vs DC 22 (1d20+7=23) Nope! And he handily made the Notice check, so... Attack vs Crow's Def (1d20+8=27) Probably hits, so DC 23 Toughness. And he's now grappling Ignatio, so beware that. Link to comment
Quinn Posted May 13, 2011 Share Posted May 13, 2011 Ah, but while he's grappling, his hands are busy. Skill Mastery (Intimidate) to Take 10, +12, 22 Intimidate, with whatever circumstance bonus you deem fit from the stunted Blowtorch Blade. Link to comment
Raveled Posted May 13, 2011 Author Share Posted May 13, 2011 Sense Motive vs DC 22 (1d20+14=26) Yeah, so that's a thing that's done with. Acrobatic Bluff vs Crow (1d20+10=29) So Sense Motive or Acrobatics vs that. Link to comment
Quinn Posted May 13, 2011 Share Posted May 13, 2011 DC 29 Acrobatic Bluff (1d20+12=28) Bugger. :argh: Link to comment
Raveled Posted May 14, 2011 Author Share Posted May 14, 2011 Brannagh Att roll vs. Crow flat-footed (1d20+8=17) Ouch. DC 23 Toughness, Q. Link to comment
Quinn Posted May 14, 2011 Share Posted May 14, 2011 DC 23 Toughness save (1d20+5=8) :evil: EDIT: And apparently I think I have an HP left. DC 23 Toughness save! Redux! (1d20+5=20) Link to comment
Quinn Posted May 14, 2011 Share Posted May 14, 2011 Charge (+2 Attack, -2 Defense), All Out Attack (+5 Attack, -5 Defense), Power Attack (+5 Attack, -5 Defense) (1d20+9=29) DC 32 TOU save. And man I needed that roll right there. :P Link to comment
Quinn Posted May 14, 2011 Share Posted May 14, 2011 21:21:26) Quinn: (whispers to Raveled) Har har. Stunting...3 ranks of Super Strength, with modifier Distracting. 5 pp. Link to comment
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