Supercape Posted May 4, 2011 Posted May 4, 2011 OOC thread for this thread Supercape and Glowstar encounter three transdimensional reporters who will do anything for a Good Story. Like creating pandemonium! NB: The three travellers are from high grav worlds, and use the Powerhouse archetype from M&M Sourcebook.
Supercape Posted May 4, 2011 Author Posted May 4, 2011 I can give you the tour! Of the city! Rav, I had to pick myself up the floor after laughing my ass off! I going to call for a diplomacy roll here - but its too cool not to do if you fancy going down that road!
Supercape Posted May 4, 2011 Author Posted May 4, 2011 Well, looks like you have taken the job of giving them a tour, keeping them entertained, limiting the damage and... Getting the Story!
Supercape Posted May 27, 2011 Author Posted May 27, 2011 Ok, could you roll a bluff roll (if you are going to lie!), or a diplomacy roll (if you are going to just be charming!) to redirect them! - of course feel free to do anything else, just giving you heads up!
Raveled Posted May 27, 2011 Posted May 27, 2011 Let's hope his luck holds up! Diplomacy check vs Aliens (1d20+10=17)
Supercape Posted June 6, 2011 Author Posted June 6, 2011 Initiative Time: Cant say either of you are flat footed given the ample warning. Reporter 1d20+0=16
Raveled Posted June 6, 2011 Posted June 6, 2011 Moving part of the way away, Focused Blast, then moving the rest of the way away. Taking them towards (uh, um, oh gee) the coastline. Shouldn't be much between here and there. Focused Blast w/ All-Out Attack, vs Alien 3 (1d20+15=17) Ack. Don't know if that'll hit. Initiative for Glowstar (1d20+6=9)
Supercape Posted June 6, 2011 Author Posted June 6, 2011 Right so its punch time! Reporter is a little over confident, shifting +3 DC, -3 Attack with Power Attack Feat. 1d20+5=23 ouch! thats a DC 30 Tough save!
Raveled Posted June 6, 2011 Posted June 6, 2011 Wait, I'm confused. ... Oh, that was the Alien's Initiative! Okay, I thought it was an Attack roll.
Raveled Posted June 6, 2011 Posted June 6, 2011 Toughness save, vs DC 30 (1d20+10=20) Oh, you fffff-- Rerolling that. Toughness save, vs DC 30 (1d20+10=15) Le sigh. Well, +10 for HP, so 25. Great.
Raveled Posted June 6, 2011 Posted June 6, 2011 Entropic Strike w/ All-Out Attack, vs Alien (1d20+15=24) If that hits, DC 25 Toughness and DC 25 Fort to avoid Toughness Drain. ;)
Supercape Posted June 6, 2011 Author Posted June 6, 2011 1d20+14=33 for the Fort Save 1d20+14=24 Bruised (Hitting the oaf isnt hard! Next Round! 16 Reporter Bruised 9 Glowstar 4 HP Bruised Surprised at his foe coming back, No3 will intimidate you as a move action 1d20+3=10 Yah, good luck to him on that. And an unshifted attack 1d20+8=21 looks good. DC 27 Tough Save! Yoikes.
Raveled Posted June 6, 2011 Posted June 6, 2011 Toughness save, vs DC 27 (1d20+9=28) HA! In your face, freaky space aliens! Firing off Multi-Blast at point blank range. Let's see how they like this! Multi-Blast, vs Alien (1d20+10=19) Oh, that better hit...
Supercape Posted June 6, 2011 Author Posted June 6, 2011 Next round - First off, are you shaking off Fatigue when it hits?
Raveled Posted June 6, 2011 Posted June 6, 2011 What Fatigue? (I changed my plans around before posting IC.)
Supercape Posted June 6, 2011 Author Posted June 6, 2011 Very reasonable! COuld you make a Will save vs DC 10 for the intimidate (As it may alter the accuracy of your attack that round). Ok that hits (Defence 6) so +3 to DC from Autofire, making it a DC 28 Attack by my calculations 1d20+14=27 forgot to add the bruise, but still the end result is a bruise. I'll hold off posting that just in case you get shaken by the intimidate.
Raveled Posted June 6, 2011 Posted June 6, 2011 Will save, vs DC 10 (1d20+6=15) Yeah, we all knew it was unlikely.
Supercape Posted June 6, 2011 Author Posted June 6, 2011 Next Round 16 Reporter Bruised x2 9 Glowstar 4 HP Bruised Reporter going for a non-shifted grapple attack. 1d20+8=26 Hits. Grapple Check (He has +27 Grapple) 1d20+27=41 Damn! I swear I dont make this rolls up! :o
Raveled Posted June 6, 2011 Posted June 6, 2011 Futile Grapple check (1d20+9=16) Yeah, that was futile. Um, what can Glow do here... ? EDIT: Gonna use EE to stunt off his Terminus Energy Array. Strike 10 (Feat: Incurable; Extras: Aura, Penetrating 2) [43PP] So that's a DC 25 Toughness save every round this guy is in melee with Glowstar.
Supercape Posted June 6, 2011 Author Posted June 6, 2011 Nice stunt. I presume you are doing that with an HP? (Grapples are the very reason I got an aura AP for Supercape!) Ok Next Round... 16 - Reporter, Bruised x2 9 - Glowstar, Bruised, Pinned. Repoerter inflicts strength damage on you by using you as a club in which to beat the ground... thats a DC 27 Tough Check. However, as a reaction, he gets his own dose of Terminus Energy... 1d20+12=22 Bruised, and finally stunned, meaning he lets go of you.
Raveled Posted June 6, 2011 Posted June 6, 2011 No, Fatigue! EDIT: Toughness check, vs DC 27 (1d20+9=26) Okay, so a Bruise.
Supercape Posted June 6, 2011 Author Posted June 6, 2011 Ok you have an action left on initiative 9, as the Brute has let go of you! However, if changing from aura, wont be able to go back to it without another stunt of course. You do of course have the option of hitting him with your aura.
Raveled Posted June 6, 2011 Posted June 6, 2011 Rushing in where angels fear to tread! Unarmed Strike w/ Power Attack, vs Alien (1d20+5=18) DC 23 Toughness if that hits, in addition to the DC 25 Aura.
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