Shadowboxer Posted February 4, 2008 Share Posted February 4, 2008 Nightrival rolls a 27. Yowza! Velocity will most likely beat that. Is the tag correct on the roll? I'm thinking of using the Hide in Plain Sight feat with a Stealth check. Is that possible? Link to comment
Thevshi Posted February 4, 2008 Share Posted February 4, 2008 Cos, the moment the exo-skeletons appear on stage (and everyone's attetion is focused on them), Megan would have been gone out of the room to change. Link to comment
Thevshi Posted February 4, 2008 Share Posted February 4, 2008 Cos, the moment the exo-skeletons appear on stage (and everyone's attetion is focused on them), Megan would have been gone out of the room to change. Link to comment
Thevshi Posted February 4, 2008 Share Posted February 4, 2008 Cos, the moment the exo-skeletons appear on stage (and everyone's attetion is focused on them), Megan would have been gone out of the room to change. Link to comment
cosmicarus Posted February 4, 2008 Author Share Posted February 4, 2008 Nightrival rolls a 27Is the tag correct on the roll? Yes sir, it is Nightrival rolls a 27I'm thinking of using the Hide in Plain Sight feat with a Stealth check. Is that possible? It certainly is. Are you doing that to get changed? Cos, the moment the exo-skeletons appear on stage (and everyone's attetion is focused on them), Megan would have been gone out of the room to change. No problems Where would you like to come back in? Link to comment
cosmicarus Posted February 4, 2008 Author Share Posted February 4, 2008 Nightrival rolls a 27Is the tag correct on the roll? Yes sir, it is Nightrival rolls a 27I'm thinking of using the Hide in Plain Sight feat with a Stealth check. Is that possible? It certainly is. Are you doing that to get changed? Cos, the moment the exo-skeletons appear on stage (and everyone's attetion is focused on them), Megan would have been gone out of the room to change. No problems Where would you like to come back in? Link to comment
cosmicarus Posted February 4, 2008 Author Share Posted February 4, 2008 Nightrival rolls a 27Is the tag correct on the roll? Yes sir, it is Nightrival rolls a 27I'm thinking of using the Hide in Plain Sight feat with a Stealth check. Is that possible? It certainly is. Are you doing that to get changed? Cos, the moment the exo-skeletons appear on stage (and everyone's attetion is focused on them), Megan would have been gone out of the room to change. No problems Where would you like to come back in? Link to comment
Thevshi Posted February 4, 2008 Share Posted February 4, 2008 She will run back in (along the walls) to get to a spot on their stage behind them. That likely won't be till next round And yes, Veolcity easily beat Nightrival's initiative with a 49 (the worst she can do is 37 ) Link to comment
Thevshi Posted February 4, 2008 Share Posted February 4, 2008 She will run back in (along the walls) to get to a spot on their stage behind them. That likely won't be till next round And yes, Veolcity easily beat Nightrival's initiative with a 49 (the worst she can do is 37 ) Link to comment
Thevshi Posted February 4, 2008 Share Posted February 4, 2008 She will run back in (along the walls) to get to a spot on their stage behind them. That likely won't be till next round And yes, Veolcity easily beat Nightrival's initiative with a 49 (the worst she can do is 37 ) Link to comment
Thevshi Posted February 5, 2008 Share Posted February 5, 2008 Velocity will use her standard action to dodge when any of these guys try to shot her with the goo (bosting her defense to 29) Link to comment
Thevshi Posted February 5, 2008 Share Posted February 5, 2008 Velocity will use her standard action to dodge when any of these guys try to shot her with the goo (bosting her defense to 29) Link to comment
Thevshi Posted February 5, 2008 Share Posted February 5, 2008 Velocity will use her standard action to dodge when any of these guys try to shot her with the goo (bosting her defense to 29) Link to comment
Shadowboxer Posted February 5, 2008 Share Posted February 5, 2008 I'm using Extra Effort so Nightrival can have another move action. I'll spend a Hero Point next round to negate the fatigue. Link to comment
Shadowboxer Posted February 5, 2008 Share Posted February 5, 2008 I'm using Extra Effort so Nightrival can have another move action. I'll spend a Hero Point next round to negate the fatigue. Link to comment
Shadowboxer Posted February 5, 2008 Share Posted February 5, 2008 I'm using Extra Effort so Nightrival can have another move action. I'll spend a Hero Point next round to negate the fatigue. Link to comment
Thevshi Posted February 5, 2008 Share Posted February 5, 2008 Not easy trying to keep up with a speedster is it ;) Link to comment
Thevshi Posted February 5, 2008 Share Posted February 5, 2008 Not easy trying to keep up with a speedster is it ;) Link to comment
Thevshi Posted February 5, 2008 Share Posted February 5, 2008 Not easy trying to keep up with a speedster is it ;) Link to comment
cosmicarus Posted February 5, 2008 Author Share Posted February 5, 2008 I'm using Extra Effort so Nightrival can have another move action. I'll spend a Hero Point next round to negate the fatigue. Still, that was a brilliant image. Nice work, both of you. Now we can get onto the crunch, stuff. Ok, I made a little mistake at Invisible Castle, but we're just using the first three rolls for the bad guy's initiative: Shock-alot (leader) = 7 Tendril (who hasn't acted yet) = 6 Goop (who fired the goo) = 5 I'll put an IC post for them, but Velocity is first up with any kind of attack. Link to comment
cosmicarus Posted February 5, 2008 Author Share Posted February 5, 2008 I'm using Extra Effort so Nightrival can have another move action. I'll spend a Hero Point next round to negate the fatigue. Still, that was a brilliant image. Nice work, both of you. Now we can get onto the crunch, stuff. Ok, I made a little mistake at Invisible Castle, but we're just using the first three rolls for the bad guy's initiative: Shock-alot (leader) = 7 Tendril (who hasn't acted yet) = 6 Goop (who fired the goo) = 5 I'll put an IC post for them, but Velocity is first up with any kind of attack. Link to comment
cosmicarus Posted February 5, 2008 Author Share Posted February 5, 2008 I'm using Extra Effort so Nightrival can have another move action. I'll spend a Hero Point next round to negate the fatigue. Still, that was a brilliant image. Nice work, both of you. Now we can get onto the crunch, stuff. Ok, I made a little mistake at Invisible Castle, but we're just using the first three rolls for the bad guy's initiative: Shock-alot (leader) = 7 Tendril (who hasn't acted yet) = 6 Goop (who fired the goo) = 5 I'll put an IC post for them, but Velocity is first up with any kind of attack. Link to comment
Thevshi Posted February 5, 2008 Share Posted February 5, 2008 Velocity's plan is to use Move By Action to attack and loop back to where she started. If she manages to take the guy out though, she does have Takedown Attack, so we can handle that if it comes up :) Link to comment
Thevshi Posted February 5, 2008 Share Posted February 5, 2008 Velocity's plan is to use Move By Action to attack and loop back to where she started. If she manages to take the guy out though, she does have Takedown Attack, so we can handle that if it comes up :) Link to comment
Thevshi Posted February 5, 2008 Share Posted February 5, 2008 Velocity's plan is to use Move By Action to attack and loop back to where she started. If she manages to take the guy out though, she does have Takedown Attack, so we can handle that if it comes up :) Link to comment
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