Avenger Assembled Posted June 5, 2011 Share Posted June 5, 2011 Move Action: Taunt: DC 25 Bluff check Dragonfly fails, so she is shaken (–2 to attack rolls, saving throws, and checks) for one round. Standard Action: Kicking Dragonfly in the face. She Defensive Attacks for the full amount, raising her defense to 30. 11 It seems no one's getting hit today! Link to comment
Fox Posted June 5, 2011 Author Share Posted June 5, 2011 For the record, as provided to AA in chat while he was doing Sneak Thief's turn: Sense Motive Check vs. Sneak Thief's Taunt, DC25 (1d20 + 10=13) Link to comment
Avenger Assembled Posted June 6, 2011 Share Posted June 6, 2011 Citizen Standard Action Bluff. 29 Sense Motive: 29 :| SURGE Standard Action Power Attack with Strike 21 :| HP: 20 Rogue: Standard Action: Power Attack: 14 Well, you know, at least she's not beating _him_ up either. Sharl could use an HP. I'll fiat that hits. He needs to make a Tou save vs 23. 16 With an HP: 25 And he's fine too. Link to comment
KnightDisciple Posted June 6, 2011 Share Posted June 6, 2011 Ugh. Fagitued means -1 to Attacks. Can't charge. I think I'll just do All Out Attack on Katkvinna. All-Out Attack for 2, so Defense becomes +3, and Attack becomes +9 (because of the -1 from Fatigued) Standard Action: Firing PPC/Blast power. 23 would be great...but it's not hitting anything today. Which seems to be the theme of the thread. Hallway/Lab Fight, Round 4: 22: Dragonfly: 3xBruised, 2 HP 21: Sneak Thief: Unhurt 20: Fenris: 1xInjured, 1xBruised, 0 HP (Fatigued on Round 4) 8: Katkvinna: Unhurt 8: Valvportmann: 3xBruised, Stunned Time for NPC Action. First Katkvinna. Move Action: Run past Dragonfly. Standard Action: Melee/Unarmed Attack 25 hits Dragonfly. DC 20 Toughness Save Valvportmann....stands there. He's stunned. :? Link to comment
Fox Posted June 6, 2011 Author Share Posted June 6, 2011 Toughness Save vs. Katkvinna's Attack, DC20 (bruised x3, shaken) (1d20 + 8 - 3 - 2=16) Dragonfly picks up another bruise. She's also still shaken; a shame the portalist's stun wears off too quickly for her to take advantage of it. Combat mechanics! Move Action to fly up to the portalist. Standard to attack: Melee Attack Roll vs. Valvportmann (spatial blade; shaken, Accurate Attack +2/-2) (1d20 + 10 - 2 + 2=25) Hah. Suck on that one. DC23 Toughness save. Link to comment
KnightDisciple Posted June 6, 2011 Share Posted June 6, 2011 Toughness Save: 15, but I forgot his 3 bruises, which makes that 12. He fails by 11, so... No more Bruises, but his Stun is refreshed, and he's Staggered. Hallway/Lab Fight, Round 5: 22: Dragonfly: 4xBruised, 2 HP 21: Sneak Thief: Unhurt 20: Fenris: 1xInjured, 1xBruised, 0 HP (Fatigued on Round 4) 8: Katkvinna: Unhurt 8: Valvportmann: 3xBruised, Stunned, Staggered Sneak Thief is up. Link to comment
Avenger Assembled Posted June 6, 2011 Share Posted June 6, 2011 Move Action: Sneak Thief Taunts Fenris. DC 25 Bluff/Sense Motive to beat. Standard Action: She Power Attacks him with her pistols, this time for non-lethal. 28.. Blast 4+5+2=11=DC 26 Tou save from Fenris. Link to comment
KnightDisciple Posted June 6, 2011 Share Posted June 6, 2011 18 fails against the Taunt. 26 on the Toughness Save; looks like Fenris can outsmart bullets! Hallway/Lab Fight, Round 5: 22: Dragonfly: 4xBruised, 2 HP 21: Sneak Thief: Unhurt 20: Fenris: 1xInjured, 1xBruised, 0 HP (Fatigued on Round 4) 8: Katkvinna: Unhurt 8: Valvportmann: 3xBruised, Stunned, Staggered That's to Fenris; I'll post for him in a bit. Link to comment
Electra Posted June 6, 2011 Share Posted June 6, 2011 Okay, Miss A (or rather, Cyberknife) is going to drop in on Citizen and Rogue's fight in the computer. Gina doesn't have much statted to actually allow her to deal with sentient rogue programs, so I'm going to stunt off her Machine Animation array to come up with something. Snare 13 (Extras: Constricting, Range [Perception], Transparent) (Flaws: Action [Full], Side-Effect [Fatigue]), (PF: Covers Sense (visual) [41 pp] Link to comment
Avenger Assembled Posted June 6, 2011 Share Posted June 6, 2011 She is bound and helpless, thank god Link to comment
KnightDisciple Posted June 7, 2011 Share Posted June 7, 2011 Ugh. The slogfest continues. I'll roll this all into one, I think First, Fenris. Shooting at Sneak Thief. All-Out Attack for 2, so Defense becomes +3, and Attack becomes +9 (because of the -1 from Fatigued) Standard Action: Firing PPC/Blast power. 20 would be great, except not here. On the plus side, his Regen means no more bruise. On to Katkvinna. She's having fun plinking away at Dragonfly, but Fenris is such a huge target, well... Move Action: Move up to Fenris. Power Attack for 5; Attack is +10, Toughness DC is 25. Standard Action: Unarmed Attack on Fenris, non-lethal. Sadly, this hits him. DC 25 Toughness Save for him. 18 is more than 5 under, but less than 10. That's 1 Bruise, and Stunned. Ugh. Valvportmann's in a bad way, he just stands there groaning. So, top of the next round. Hallway/Lab Fight, Round 6: 22: Dragonfly: 4xBruised, 2 HP 21: Sneak Thief: Unhurt 20: Fenris: 1xInjured, 1xBruised, Stunned, Fatigued , 0 HP 8: Katkvinna: Unhurt 8: Valvportmann: 3xBruised, Stunned, Staggered Dragonfly's up. Link to comment
Fox Posted June 7, 2011 Author Share Posted June 7, 2011 That worked fairly well. Let's do it again! Melee Attack Roll vs. Valvportmann (spatial blade; Accurate Attack +2/-2) (1d20 + 10 + 2=24) Barely hits. DC23 Toughness Save. Link to comment
Electra Posted June 7, 2011 Share Posted June 7, 2011 On the other side of the fight, Miss A is going to stunt a quick dimensional pocket effect, to model taking the unconscious Rogue and downloading her to a zip drive for later inspection. I'll spend an HP for it, but since she's unconscious and going to be in there until it is plotty for her to get out and no longer, I won't do the numbers unless you really want me to. Link to comment
KnightDisciple Posted June 8, 2011 Share Posted June 8, 2011 That worked fairly well. Let's do it again! Melee Attack Roll vs. Valvportmann (spatial blade; Accurate Attack +2/-2) (1d20 + 10 + 2=24) Barely hits. DC23 Toughness Save.Well, with his 3 Bruises, he gets a whopping +3 Toughness... 14. That's 9 under, so another Bruise, and he's still Stunned. I think the Staggered stays for a bit yet. Hallway/Lab Fight, Round 6: 22: Dragonfly: 4xBruised, 2 HP 21: Sneak Thief: Unhurt 20: Fenris: 1xInjured, 1xBruised, Stunned, Fatigued , 0 HP 8: Katkvinna: Unhurt 8: Valvportmann: 4xBruised, Stunned, Staggered Sneak Thief is up. Link to comment
Fox Posted June 8, 2011 Author Share Posted June 8, 2011 Well, I was hoping he'd at least be stunned. Dragonfly surges for an extra attack. Melee Attack Roll vs. Valvportmann (spatial blade; Power Attack -2/+2) (1d20 + 10 - 2=21) He's stunned, so I'm going to go ahead and assume that hits him. DC27 Toughness. Dragonfly sez: Enjoy your impossible save, you stupid, durable villain you. EDIT: And, as I've been informed he's now unconscious (FINALLY!), Dragonfly spends her move action to Pocket him. Into the white void with you, sir! Link to comment
KnightDisciple Posted June 8, 2011 Share Posted June 8, 2011 DC 27? 15. So, Stunned+Staggered. EDIT: 2 Staggered means Unconscious. Hooray! EDIT AGAIN: Hallway/Lab Fight, Round 6: 22: Dragonfly: 4xBruised, 2 HP 21: Sneak Thief: Unhurt 20: Fenris: 1xInjured, 1xBruised, Stunned, Fatigued , 0 HP 17: Citizen: Uninjured, 0 HP 8: Katkvinna: Unhurt 8: Valvportmann: Unconscious Link to comment
Avenger Assembled Posted June 8, 2011 Share Posted June 8, 2011 Move Action Feint Dragonfly. DC 20 Sense Motive needed Standard Action Shoot Dragonfly (non-lethally) 25 Blast 4+5+2(Sneak Attack)+2 Autofire=9+4=13 DC 28 Tou save, Fox Link to comment
Fox Posted June 8, 2011 Author Share Posted June 8, 2011 Sense Motive Check vs. ????, DC20 (1d20 + 10=15) Fail! Toughness Save vs. ????, DC28 (bruised x4) (1d20 + 8 - 4=8) Faaaail. That'd actually be KO, so I'll go ahead and spend Dragonfly's last hero point to reroll. Toughness Save REROLL vs. ????, DC28 (bruised x4) (1d20 + 8 - 4=7) Fail, but at least not by as much. A roll of 3 becomes 13, so that's a 17 - fail by 11. Dragonfly's staggered + stunned. But a stunned Dragonfly means it's concentration time! Yaaaaaay. Concentration Checks to maintain Force Field, Shield (DC13, DC18) (1d20 + 5=25, 1d20 + 5=17) My goodness I wished those were reversed. Dragonfly keeps her force field, but loses her shield. Link to comment
Avenger Assembled Posted June 8, 2011 Share Posted June 8, 2011 Sneak Thief is stunned and staggered. Link to comment
KnightDisciple Posted June 9, 2011 Share Posted June 9, 2011 Before I do any actions, updated sitrep. Hallway/Lab Fight, Round 6: 22: Dragonfly: 4xBruised, Staggered, Stunned, 1 HP 21: Sneak Thief: Staggered, Stunned 20: Fenris: 1xInjured, Stunned, Fatigued , 0 HP (Bruise gone due to Regen) 17: Citizen: Uninjured, 0 HP 8: Katkvinna: Unhurt 8: Valvportmann: Unconscious It's Katkvinna's turn. She's right next to a Stunned Fenris. However, he seems hard to put down, and Dragonfly seems to be taking the hits worse. Plus, if she can take out the one Sneak Thief is focusing on, maybe they can both evac out of there. Move Action: Move over to Dragonfly. Power Attack for 5; Attack now +10, Toughness Save DC 25. Standard Action: Attack Dragonfly; looks like her Defense is 14 without the shield. 15, just barely. Fox, that will be a DC 25 Toughness Save. Valvportmann's out for the count, so it's theoretically to Dragonfly, but...Well, let's just see how this one ends up. Link to comment
Fox Posted June 9, 2011 Author Share Posted June 9, 2011 Goodness, I wish Dragonfly had a defense of 14. Stunned, remember - she's flat-footed, and a -2 on top of that. She's actually Defense 0. She'll also, for bookkeeping purposes, be fatigued at the start of her next turn, if I'm not mistaken. Or, rather, her suit will be. Stupid devices. Toughness Save vs. Katkvinna's Attack, DC25 (bruised x4) (1d20 + 8 - 4=18) Failure by 7; she picks up another bruise, and her stun refreshes. Buuut stun sucks. Unless Kat has any other actions to do on her turn, I'm going to go ahead and spend her last hero point to recover from that stun at the start of Dragonfly's turn so that she can, y'know, actually do something. Even if it's likely the last thing she manages to do. Link to comment
Fox Posted June 9, 2011 Author Share Posted June 9, 2011 Melee Attack Roll vs. Katkvinna (Dimensional Pocket) (1d20 + 10=21) Swing and a miss. It occured to me that having simple notes on hand might be nice, so for ease of reference, because no one but me should have to stare at my sheet and figure out what device fatigue means: Dragonfly has an effective -2 Defense, -2 Toughness, and -1 Damage, on top of her other status conditions. Link to comment
Avenger Assembled Posted June 9, 2011 Share Posted June 9, 2011 Sneak Thief is going to use her standard action to shoot Sharl. EPIC FAIL! KD, when does Fenris shake his stun? Link to comment
KnightDisciple Posted June 11, 2011 Share Posted June 11, 2011 Hm. Still stuck with Fatigued...-1 to attack. All Out Attack 2: Attack effectively 10, Defense is a whopping +2 (between All out 2 and Fatigued) Power Attack 2: Attack +8, Blast DC 25 Standard Action: Blast at Sneak Thief 15, which hits her Stunned little Self. DC 25 Toughness Save. Hallway/Lab Fight, Round 7: 22: Dragonfly: 4xBruised, Staggered, 0 HP 21: Sneak Thief: Staggered, Stunned 20: Fenris: 1xInjured, Fatigued , 0 HP (Bruise gone due to Regen) 17: Citizen: Uninjured, 0 HP 8: Katkvinna: Unhurt 8: Valvportmann: Unconscious Citizen is up. Link to comment
Avenger Assembled Posted June 11, 2011 Share Posted June 11, 2011 Sneak Thief is bruised! Link to comment
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