Gizmo Posted May 30, 2011 Share Posted May 30, 2011 Alright, so, Jack can charge the remaining hellhouds and power attack for a +17 attack bonus total, which, with his Swordsmanship Supremacy, means he literally cannot miss, and since they can't make the Toughness saves... yeah. He's just gonna end this things now. Link to comment
Ecalsneerg Posted June 1, 2011 Author Share Posted June 1, 2011 Thanks to the magic of having to stunt another Teleport, Siobhan is now down to only 3HP, and Fatigued. Link to comment
Ecalsneerg Posted June 2, 2011 Author Share Posted June 2, 2011 Thanks to the magic of having to stunt another Teleport, Siobhan is now down to only 3HP, and Fatigued. And time for more self-loathing... ordinarily, searching the whole city would take her 24 hours, and taking 20 makes that 480. Let's stunt off her Magic array to boost this up a little, shall we? Quickness 10 (x2500 speed) [10PP] and Enhance Skill 8 (Search +8 [+11]) [2PP] = cutting 480 hours down to 1 minutes! And now she's down to 2HP and Fatigued. Oi. Link to comment
Gizmo Posted June 15, 2011 Share Posted June 15, 2011 Notice Check. (1d20+10=25) Initiative. (1d20+9=13) Link to comment
Ecalsneerg Posted June 15, 2011 Author Share Posted June 15, 2011 Demons 1, 2, 3 and 4, then Keter and Equinox (1d20=5, 1d20=20, 1d20=5, 1d20=1, 1d20+1=12, 1d20+1=16) And Keter's had time to put that sky high Constitution to work on recovery checks, so he's back in black. Initiatives! Demon 2 - 20 - NPC- flaming, uninjured Keter - 16 - NPC - Uninjured Jack - 13 - 6HP - Uninjured Equinox - 12 - 2HP- Fatigued Demon 1 - 5 - NPC - acidic, uninjured Demon 3 - 5 - NPC - spines, uninjured Demon 4 - 1 - NPC - metal chains, uninjured Firstly, a flaming demon to complement the acidic one. He blitzes Equinox while she's flat-footed. Attack vs Def 13, at DC 29. Toughness save, if necessary (1d20+6=16, 1d20+11=24) And bruises, injures and stuns the hell out of her. Taking 1 on her Concentration will pass her save to keep up her rank 7 Force Field, so we'll skip that. The knockback of 9 throws her 100' into a tree, which is Toughness 5. DC20 Toughness for hitting tree; then DC24 Toughness for the poor tree (1d20+11=14) And actually Toughness save for the tree (1d20+5=24) The tree isn't harmed (wow), but Equinox takes a second bruise. Keter is still some distance off hiding in the woods, and the other demons are approaching but not yet within distance. The acid demon is to the right slightly ahead of Jack, the flaming one likewise to the left. Jack's up. Initiatives! Demon 2 - 20 - NPC- flaming, uninjured Keter - 16 - NPC - Uninjured Jack - 13 - 6HP - Uninjured Equinox - 12 - 2HP- Fatigued, Bruised x2, Injured x1, Stunned, Prone Demon 1 - 5 - NPC - acidic, uninjured Demon 3 - 5 - NPC - spines, uninjured Demon 4 - 1 - NPC - metal chains, uninjured Link to comment
Gizmo Posted June 16, 2011 Share Posted June 16, 2011 Okay, sorry for the delay. I was trying to figure out some clever way of having Jack cover Equinox for a turn, but she's too far away for Interpose after that knockback and he can't stunt enough Deflect or Reflective Impervious to be particularly useful. So! This is assuming he can speed up Distract to a move action with a -5 penalty. Jack of all Blades Move Action: Auto-DC 31 Distract vs. Fire Demon. Standard Action: Energy Blade Flurry. (1d20+20=35) That's with the Autofire, natch. EDIT: Okay, so Fast Distract is out, so: Standard Action: Auto-DC 36 Distract vs. Fire Demon. Move Action: Auto-DC 31 Taunt vs. Acid Demon. Extra Effort: Surge. Standard Action: Energy Blade Flurry vs. Acid Demon. (1d20+20=35) Link to comment
Gizmo Posted June 16, 2011 Share Posted June 16, 2011 Knock the acid demon back INTO the fire demon. (1d20+7=9) HP reroll. (1d20+7=27) That'll work. Link to comment
Ecalsneerg Posted June 16, 2011 Author Share Posted June 16, 2011 Standard Action: Auto-DC 36 Distract vs. Fire Demon. Move Action: Auto-DC 31 Taunt vs. Acid Demon. Extra Effort: Surge. Standard Action: Energy Blade Flurry vs. Acid Demon. (1d20+20=35) Right... Resist Distract DC 36 and Taunt DC 31 (1d20+20=29, 1d20+20=21) Well, buggery. DC32 Toughness save. Ew. (1d20+10=19) Failed by 13... he ain't unconscious... yet! But he's Staggered, and knocked back... ... into the fire demon, as per Gizmo rolling this: HP reroll. (1d20+7=27) I hate you so much, Gizmo. Right, so the base DC for the damage on each is DC24. Flame demon save; acid demon save vs DC 24 (1d20+12=20, 1d20+10=17) Then the acid demon's aura hits the flame demon... DC 22 save vs acid aura (1d20+11=30) So. Much. Hate. But you did play baseball with two demons. And critically hit. So... have a HP for cool stuffs. Initiatives! Demon 2 - 20 - NPC- flaming, Bruised x1 Keter - 16 - NPC - Uninjured Jack - 13 - 6HP - Uninjured, Extra Effort Equinox - 12 - 2HP- Fatigued, Bruised x2, Injured x1, Stunned, Prone Demon 1 - 5 - NPC - acidic, Bruised x1, Staggered, Stunned, Prone Demon 3 - 5 - NPC - spines, uninjured Demon 4 - 1 - NPC - metal chains, uninjured Link to comment
Ecalsneerg Posted June 22, 2011 Author Share Posted June 22, 2011 Initiatives! Demon 2 - 20 - NPC- flaming, Bruised x1 Keter - 16 - NPC - Uninjured Jack - 13 - 6HP - Uninjured, Extra Effort Equinox - 12 - 2HP- Fatigued, Bruised x2, Injured x1, Prone Demon 1 - 5 - NPC - acidic, Bruised x1, Staggered, Prone Demon 3 - 5 - NPC - spines, uninjured Demon 4 - 1 - NPC - metal chains, uninjured Equinox and acid demon are both stunned and on the floor, so screw them. Demons 3+4 fly up and use their Area Blasts. DC 20 Reflex Area save, followed by DC 25 Blast. Demon 2 attempts to fly away, going a good 2000' back into the woods... Link to comment
Gizmo Posted June 22, 2011 Share Posted June 22, 2011 Reflex Save vs. DC 20. (1d20+15=19, 1d20+15=25) Toughness Save vs. DC 20. (1d20+10=20) Jack of all Blades Move Action: Auto DC-31 Taunt vs. Demon 1. Standard Action: Energy Blade, Power Attack 5. (1d20+15=23) That's a DC 22 Fort Save vs. Drain Toughness and a DC 30 Toughness Save vs. Pain. Link to comment
Ecalsneerg Posted June 22, 2011 Author Share Posted June 22, 2011 DC31 Taunt resist (1d20+20=21) DC22 Drain toughness, DC30 stabbing (1d20+8=23, 1d20+10=29) The demon takes a second Bruise, and isn't dead yet! Woohoo! Initiatives! Demon 2 - 20 - NPC- flaming, Bruised x1 Keter - 16 - NPC - Uninjured Jack - 13 - 5HP - Uninjured Equinox - 12 - 2HP- Fatigued, Bruised x2, Injured x1, Prone Demon 1 - 5 - NPC - acidic, Bruised x2, Staggered, Prone Demon 3 - 5 - NPC - spines, uninjured Demon 4 - 1 - NPC - metal chains, uninjured Link to comment
Gizmo Posted June 22, 2011 Share Posted June 22, 2011 Right may as well Surge: Energy Sword Flurry; Power Attack 5. (1d20+15=25) So that's DC 15 + 7 Strike+ 3 Strength + 5 Power Attack + 7 Autofire = 37. Link to comment
Ecalsneerg Posted June 22, 2011 Author Share Posted June 22, 2011 DC37... poor Acid Demon Bob. DC37 save! (1d20+8=17) Poor Bob Initiatives! Demon 2 - 20 - NPC- flaming, Bruised x1 Keter - 16 - NPC - Uninjured Jack - 13 - 5HP - Uninjured Equinox - 12 - 2HP- Fatigued, Bruised x2, Injured x1, Prone Demon 3 - 5 - NPC - spines, uninjured Demon 4 - 1 - NPC - metal chains, uninjured Link to comment
Ecalsneerg Posted July 6, 2011 Author Share Posted July 6, 2011 Equinox stands up. And rains fire! Roll to hit Defence 18 chain demon [All-out Attacking for 2], and it has to make a DC 26 Toughness save (1d20+13=23, 1d20+12=15) She's not going to inflict knockback, she's going to leave it lying on the ground in charging distance for Jack. Initiatives! Demon 2 - 20 - NPC- flaming, Bruised x1, running away Keter - 16 - NPC - Uninjured Jack - 13 - 5HP - Uninjured Equinox - 12 - 2HP- Fatigued, Bruised x2, Injured x1, Prone Demon 3 - 5 - NPC - spines, uninjured Demon 4 - 1 - NPC - metal chains, Bruised, Staggered, Stunned, Prone Link to comment
Ecalsneerg Posted July 6, 2011 Author Share Posted July 6, 2011 Demon 3 blows up both Jack and Noxy with his area this time. DC20 Reflex, DC25 boom. Reflex save followed by Toughness save for Noxy. (1d20+6=8, 1d20+11=31) Equinox does not feel the boom. Demon 4 sort of lies on the floor. Demon 2 is runnin', runnin' and runnin' runnin'. Demon 2 - 20 - NPC- flaming, Bruised x1, running away Keter - 16 - NPC - Uninjured Jack - 13 - 5HP - Uninjured Equinox - 12 - 2HP- Fatigued, Bruised x2, Injured x1, Prone Demon 3 - 5 - NPC - spines, uninjured Demon 4 - 1 - NPC - metal chains, Bruised, Staggered, Stunned, Prone Jack's up! Link to comment
Gizmo Posted July 7, 2011 Share Posted July 7, 2011 Alright, let's do this thing. Jack of all Blades Move Action: Auto-DC 26 Feint vs. Demon 3. Standard Action: Energy Blade Flurry; Power Attack 5. (1d20+15=17, 1d20+15=30) The first attack is against Demon 4; I rolled again in case Takedown Attack comes into play. Let me know how that goes; if he doesn't take out the first one, he'll use Set-Up to give Equinox the benefits of that Feint. Link to comment
Ecalsneerg Posted July 19, 2011 Author Share Posted July 19, 2011 Toughness save! (1d20+11=14) Demon 4 is down and out. Resist feint; Toughness save (1d20+20=30, 1d20+12=19) Well, buggery. He's knocked unconscious too. Link to comment
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