trollthumper Posted August 6, 2011 Author Share Posted August 6, 2011 Let's start with Monolith. One of those saves is a 6, so he's on his ass. Now onto Solarum. She's Bruised and Stunned again, but still up. So, here we are at Round 5: Solarum: 17, Bruised x2, Stunned (Ironclad's Action), Staggered, 0 HP Ironclad: 8, Bruised x1, Master Plan (+1, 1 round), 2 HP Cannonade: 20, Unharmed, Master Plan (+1, 1 round), 4 HP Kodiak: 14, Unharmed, Staggered, 0 HP I forgot that Kodiak heals Bruised with No Action, so he's back up on that front. Time for Cannonade to -1/+1 Power Attack and use Improved Grab! The attack hits, necessitating a DC25 Toughness save. And that's an 11! Kodiak is down! Ironclad is up next. Link to comment
Raveled Posted August 8, 2011 Share Posted August 8, 2011 Ironclad's ranged attack roll w/ full All-Out Attack and full Power Attack, vs Solarum's Def. DC 30 (1d20+10=12) with the Stun and the Stagger, that should hit her. Link to comment
trollthumper Posted August 8, 2011 Author Share Posted August 8, 2011 And Solarum goes down. IC post to follow. Link to comment
trollthumper Posted August 8, 2011 Author Share Posted August 8, 2011 Yeah, Bres is angry. He's represented with stats from Freedom's Most Wanted, printed earlier in this thread. His minions, four of them, are represented by AA's Sentient Plant, stats as is, but they're Minions, so they should go down more easily. Bres goes on 9. The Creepers go on 4, 11, 14 and 6. Wow, this'll be over fast. Cannonade goes on 24. Link to comment
Azuth65 Posted August 8, 2011 Share Posted August 8, 2011 Okay, drunk or not, Bres can't be dumb enough to attack Crow infront of at least two divine beings and a room full of supers... There has to be something else going on. And we'll find out what Wisp can find on... Init 17 Link to comment
Raveled Posted August 8, 2011 Share Posted August 8, 2011 Ironclad's Initiative. (1d20+3=23) Yowza! Link to comment
Semi-Autogyro Posted August 8, 2011 Share Posted August 8, 2011 Myrmidons' Initiative: 1d20+1=16 Link to comment
Quinn Posted August 9, 2011 Share Posted August 9, 2011 Round 2! *ding-ding-ding!* Initiative check! (1d20+8=14) And now is the time for drama! Action! Gratutitous kung fu fighting! :kaboom: Link to comment
trollthumper Posted August 9, 2011 Author Share Posted August 9, 2011 All right, then, our Initiative. Health is refreshed, Hero Points are not. Cannonade: 24, Unharmed, 2 HP Ironclad: 23, Unharmed, 2 HP Wisp: 17, Unharmed, 1 HP Myrmidon: 16, Unharmed, 1 HP Creeper 1: 14, Unharmed, 0 HP Crow: 14, Unharmed, 2 HP Creeper 2: 11, Unharmed, 0 HP Bres: 9, Unharmed, 0 HP Creeper 3: 6, Unharmed, 0 HP Creeper 4: 4, Unharmed, 0 HP Cannonade goes first, aiming right for Bres. He hits, necessitating a DC24 Toughness save from Bres. He's caught Flat-Footed so his Toughness is only +6... but he still just takes a Bruise. Cannonade: 24, Unharmed, 2 HP Ironclad: 23, Unharmed, 2 HP Wisp: 17, Unharmed, 1 HP Myrmidon: 16, Unharmed, 1 HP Creeper 1: 14, Unharmed, 0 HP Crow: 14, Unharmed, 2 HP Creeper 2: 11, Unharmed, 0 HP Bres: 9, Bruised x1, 0 HP Creeper 3: 6, Unharmed, 0 HP Creeper 4: 4, Unharmed, 0 HP Ironclad is up next. Link to comment
Raveled Posted August 9, 2011 Share Posted August 9, 2011 Bres is a big, bad nasty, but he's not much without the Eye. Still, he does have some nasty henchies with him, so let's focus on them, shall we? Free Action: Summon armor. Move Action: Fly up to get angle on Creeper 1. Standard Action: Blast Creeper 1. Ironclad's ranged attack, vs Creeper 1. DC 25 (1d20+10=26) Sure hope that hits. Link to comment
trollthumper Posted August 10, 2011 Author Share Posted August 10, 2011 It does, but it makes the Toughness save, so it's still up. Wisp is up next. Link to comment
Azuth65 Posted August 11, 2011 Share Posted August 11, 2011 It does, but it makes the Toughness save, so it's still up. Wisp is up next. 1d20+14=31 Notice after using teleport to get as many angles seen as possible around the arena. Link to comment
trollthumper Posted August 12, 2011 Author Share Posted August 12, 2011 And here's what she sees: The arena seems mostly clean, though everyone is obviously turned towards Bres. When you're at the top, however, you can look out into Tian... and there's chaos in small quadrants, as the stewards and guards fight against what seem to be hundreds of yao guai. Myrmidon is up next. Link to comment
Semi-Autogyro Posted August 12, 2011 Share Posted August 12, 2011 Free Action: Make Weapon Molotov: Damage 4 [fire] (Feat: Thrown) [5 pp] Standard: All-Out/Power Attack on the closest minion, taking 10. 10+6=16, which hits according to the build link. DC 15 base + ([4 weapon + 5 All-Out/Power Atk] x2) = DC 33 Toughness Save for said minion. He doesn't use his move, and his Defense is now +1. Link to comment
trollthumper Posted August 15, 2011 Author Share Posted August 15, 2011 Creeper 1 fails its Toughness save, goes up like a match. Cannonade: 24, Unharmed, 2 HP Ironclad: 23, Unharmed, 2 HP Wisp: 17, Unharmed, 1 HP Myrmidon: 16, Unharmed, 1 HP Crow: 14, Unharmed, 2 HP Creeper 2: 11, Unharmed, 0 HP Bres: 9, Bruised x1, 0 HP Creeper 3: 6, Unharmed, 0 HP Creeper 4: 4, Unharmed, 0 HP Crow is up next. Link to comment
Quinn Posted August 21, 2011 Share Posted August 21, 2011 Okay, much to do! Move Action: Teleport over to Guan Yu, give him the details as explained by Wisp. Talking Is A Free Action, yay! Follow that up with Turnabout, and Crow's back with his compatriots. Standard Action: Stunt a Blast from Crow's Rune Array, same one from way back when in Where Wolf, There Castle; Blast 4 ("Rune of Fire") [8 pp]. Straight-up fire bolt. Power Attack (+5 Damage, -5 Attack) FWOOSH! (1d20+1=18) And that's going to be my luckiest roll of the entire fight...DC 24 Toughness save from Bres, please. EDIT: Also, Crow's single Gaelic word there means "Burn." Link to comment
trollthumper Posted August 21, 2011 Author Share Posted August 21, 2011 He's still Flat-Footed, so he takes another Bruise and a Stunned. Cannonade: 24, Unharmed, 2 HP Ironclad: 23, Unharmed, 2 HP Wisp: 17, Unharmed, 1 HP Myrmidon: 16, Unharmed, 1 HP Crow: 14, Unharmed, 2 HP Creeper 2: 11, Unharmed, 0 HP Bres: 9, Bruised x2, Stunned (Crow's Action), 0 HP Creeper 3: 6, Unharmed, 0 HP Creeper 4: 4, Unharmed, 0 HP It's now the turn of the Creepers. Bres is Stunned, so he does nothing. Creeper 2 hits Cannonade, Creeper 3 hits Myrmidon, Creeper 4 hits Crow. That'll hit all there of them, necessitating DC25 Toughness saves all around. Cannonade takes a Bruise. Cannonade: 24, Bruised x1, 2 HP Ironclad: 23, Unharmed, 2 HP Wisp: 17, Unharmed, 1 HP Myrmidon: 16, Unharmed, 1 HP Crow: 14, Unharmed, 2 HP Creeper 2: 11, Unharmed, 0 HP Bres: 9, Bruised x2, Stunned (Crow's Action), 0 HP Creeper 3: 6, Unharmed, 0 HP Creeper 4: 4, Unharmed, 0 HP It's Round 2. The Morrigan is likely aware of chaos in the city, so she turns into a flock of crows and flies out to join the action, leaving me the excuse of not statting up the Morrigan. Guan Yu, on the other hand, decides to enter the fray. He is effectively a PL15 version of AA's Powerhouse build, minus the Drawbacks, with caps adjusted to match. And he enters the fray on 20. Cannonade: 24, Bruised x1, 2 HP Ironclad: 23, Unharmed, 2 HP Guan Yu: 20, Unharmed, 0 HP Wisp: 17, Unharmed, 1 HP Myrmidon: 16, Unharmed, 1 HP Crow: 14, Unharmed, 2 HP Creeper 2: 11, Unharmed, 0 HP Bres: 9, Bruised x2, Stunned (Crow's Action), 0 HP Creeper 3: 6, Unharmed, 0 HP Creeper 4: 4, Unharmed, 0 HP So it's Cannonade's turn. He decides to strike one of the other Creepers. He hits, but it weathers the impact. Link to comment
Semi-Autogyro Posted August 21, 2011 Share Posted August 21, 2011 Toughness Save - 1d20+6=14 I don't think so, Tim. Blow HP for re-roll Toughness Save HP - 1d20+6=14+10=24 IC is screwing with me today. Myr takes a bruise. Link to comment
Quinn Posted August 21, 2011 Share Posted August 21, 2011 DC 25 Toughness save! (1d20+8=10) Ahahahano. DC 25 Toughness save redux! (+10 if below 10) (1d20+8=10) ...Bruise + Stun. :argh: Link to comment
Raveled Posted August 21, 2011 Share Posted August 21, 2011 There's four superheroes and a friggin' god of war here. I think Bres and his plant buddies have lost this fight. Ironclad's going out into the city and fight demons. EDIT: By Word of TT, the first demon she comes across is a minion. Taking 10 on attack w/ All-Out Attack and Power Attack. 15 attack roll, DC 30 Toughness check. Link to comment
trollthumper Posted August 21, 2011 Author Share Posted August 21, 2011 The yao guai makes its Toughness save. He goes on 8, and -- surprise! -- Sun Wukong goes on 29. Cannonade: 24, Bruised x1, 2 HP Guan Yu: 20, Unharmed, 0 HP Wisp: 17, Unharmed, 1 HP Myrmidon: 16, Unharmed, 1 HP Crow: 14, Unharmed, 2 HP Creeper 2: 11, Unharmed, 0 HP Bres: 9, Bruised x2, Stunned (Crow's Action), 0 HP Creeper 3: 6, Unharmed, 0 HP Creeper 4: 4, Unharmed, 0 HP Sun Wukong: 29, Unharmed, 0 HP Ironclad: 23, Unharmed, 2 HP Elephant Yaoguai: 8, Unharmed, 0 HP So it's Guan Yu's turn. He decides to murder Bres in the face. He hits, and Bres needs to make a DC35 Toughness save. Odds aren't in his favor. Yup, he's down. Cannonade: 24, Bruised x1, 2 HP Guan Yu: 20, Unharmed, 0 HP Wisp: 17, Unharmed, 1 HP Myrmidon: 16, Unharmed, 1 HP Crow: 14, Unharmed, 2 HP Creeper 2: 11, Unharmed, 0 HP Creeper 3: 6, Unharmed, 0 HP Creeper 4: 4, Unharmed, 0 HP Sun Wukong: 29, Unharmed, 0 HP Ironclad: 23, Unharmed, 2 HP Elephant Yaoguai: 8, Unharmed, 0 HP Wisp is up next. Link to comment
Azuth65 Posted August 25, 2011 Share Posted August 25, 2011 Wisp is going to take the time to power attack -5 atk/+5 toughness and non-feat defensive attack -2 atk/+2 defense putting her attack at +6 for her goon-sweep on the minions. It hits but no auto-fire, DC 27 toughness for creepers 2, 3, and 4. Her defense is also now +15 for the round. Link to comment
trollthumper Posted August 31, 2011 Author Share Posted August 31, 2011 Oh, God, I really let this slide, didn't I? Sorry; between the vacation and the Internet outages, things were a bit rough. And Creeper 4 goes down. Cannonade: 24, Bruised x1, 2 HP Guan Yu: 20, Unharmed, 0 HP Wisp: 17, Unharmed, 1 HP Myrmidon: 16, Unharmed, 1 HP Crow: 14, Unharmed, 2 HP Creeper 2: 11, Unharmed, 0 HP Creeper 3: 6, Unharmed, 0 HP Sun Wukong: 29, Unharmed, 0 HP Ironclad: 23, Unharmed, 2 HP Elephant Yaoguai: 8, Unharmed, 0 HP Myrmidon is up next. Link to comment
Semi-Autogyro Posted September 1, 2011 Share Posted September 1, 2011 Free Action: Make Weapon Shishke-sword: Damage 5 [fire] (5 pp) Standard: All-Out/Power Attack on the minion who just took a swipe at him, taking 10. 10+6=16, which hits. DC 15 base + ([5 weapon + 5 All-Out/Power Atk] x2) = DC 35 Toughness Save for said minion. Uses his move to engage the Creeper, & his Defense is still +1. Link to comment
trollthumper Posted September 2, 2011 Author Share Posted September 2, 2011 And Creeper 3 goes down. Cannonade: 24, Bruised x1, 2 HP Guan Yu: 20, Unharmed, 0 HP Wisp: 17, Unharmed, 1 HP Myrmidon: 16, Unharmed, 1 HP Crow: 14, Unharmed, 2 HP Creeper 2: 11, Unharmed, 0 HP Sun Wukong: 29, Unharmed, 0 HP Ironclad: 23, Unharmed, 2 HP Elephant Yaoguai: 8, Unharmed, 0 HP Crow is up next. Link to comment
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