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The Jade Arenas of Heaven: Shock the Monkey [OOC]


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Posted

Let's start with Monolith. One of those saves is a 6, so he's on his ass.

Now onto Solarum. She's Bruised and Stunned again, but still up. So, here we are at Round 5:

Solarum: 17, Bruised x2, Stunned (Ironclad's Action), Staggered, 0 HP

Ironclad: 8, Bruised x1, Master Plan (+1, 1 round), 2 HP

Cannonade: 20, Unharmed, Master Plan (+1, 1 round), 4 HP

Kodiak: 14, Unharmed, Staggered, 0 HP

I forgot that Kodiak heals Bruised with No Action, so he's back up on that front. Time for Cannonade to -1/+1 Power Attack and use Improved Grab! The attack hits, necessitating a DC25 Toughness save. And that's an 11! Kodiak is down!

Ironclad is up next.

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Posted

Okay, drunk or not, Bres can't be dumb enough to attack Crow infront of at least two divine beings and a room full of supers... There has to be something else going on. And we'll find out what Wisp can find on... Init 17

Posted

All right, then, our Initiative. Health is refreshed, Hero Points are not.

Cannonade: 24, Unharmed, 2 HP

Ironclad: 23, Unharmed, 2 HP

Wisp: 17, Unharmed, 1 HP

Myrmidon: 16, Unharmed, 1 HP

Creeper 1: 14, Unharmed, 0 HP

Crow: 14, Unharmed, 2 HP

Creeper 2: 11, Unharmed, 0 HP

Bres: 9, Unharmed, 0 HP

Creeper 3: 6, Unharmed, 0 HP

Creeper 4: 4, Unharmed, 0 HP

Cannonade goes first, aiming right for Bres. He hits, necessitating a DC24 Toughness save from Bres. He's caught Flat-Footed so his Toughness is only +6... but he still just takes a Bruise.

Cannonade: 24, Unharmed, 2 HP

Ironclad: 23, Unharmed, 2 HP

Wisp: 17, Unharmed, 1 HP

Myrmidon: 16, Unharmed, 1 HP

Creeper 1: 14, Unharmed, 0 HP

Crow: 14, Unharmed, 2 HP

Creeper 2: 11, Unharmed, 0 HP

Bres: 9, Bruised x1, 0 HP

Creeper 3: 6, Unharmed, 0 HP

Creeper 4: 4, Unharmed, 0 HP

Ironclad is up next.

Posted

And here's what she sees:

The arena seems mostly clean, though everyone is obviously turned towards Bres. When you're at the top, however, you can look out into Tian... and there's chaos in small quadrants, as the stewards and guards fight against what seem to be hundreds of yao guai.

Myrmidon is up next.

Posted

Free Action: Make Weapon

Molotov: Damage 4 [fire] (Feat: Thrown) [5 pp]

Standard: All-Out/Power Attack on the closest minion, taking 10. 10+6=16, which hits according to the build link.

DC 15 base + ([4 weapon + 5 All-Out/Power Atk] x2) = DC 33 Toughness Save for said minion.

He doesn't use his move, and his Defense is now +1.

Posted

Okay, much to do!

Move Action: Teleport over to Guan Yu, give him the details as explained by Wisp. Talking Is A Free Action, yay! Follow that up with Turnabout, and Crow's back with his compatriots.

Standard Action: Stunt a Blast from Crow's Rune Array, same one from way back when in Where Wolf, There Castle; Blast 4 ("Rune of Fire") [8 pp]. Straight-up fire bolt.

Power Attack (+5 Damage, -5 Attack) FWOOSH! (1d20+1=18) And that's going to be my luckiest roll of the entire fight...DC 24 Toughness save from Bres, please. EDIT: Also, Crow's single Gaelic word there means "Burn."

Posted

He's still Flat-Footed, so he takes another Bruise and a Stunned.

Cannonade: 24, Unharmed, 2 HP

Ironclad: 23, Unharmed, 2 HP

Wisp: 17, Unharmed, 1 HP

Myrmidon: 16, Unharmed, 1 HP

Crow: 14, Unharmed, 2 HP

Creeper 2: 11, Unharmed, 0 HP

Bres: 9, Bruised x2, Stunned (Crow's Action), 0 HP

Creeper 3: 6, Unharmed, 0 HP

Creeper 4: 4, Unharmed, 0 HP

It's now the turn of the Creepers. Bres is Stunned, so he does nothing. Creeper 2 hits Cannonade, Creeper 3 hits Myrmidon, Creeper 4 hits Crow. That'll hit all there of them, necessitating DC25 Toughness saves all around. Cannonade takes a Bruise.

Cannonade: 24, Bruised x1, 2 HP

Ironclad: 23, Unharmed, 2 HP

Wisp: 17, Unharmed, 1 HP

Myrmidon: 16, Unharmed, 1 HP

Crow: 14, Unharmed, 2 HP

Creeper 2: 11, Unharmed, 0 HP

Bres: 9, Bruised x2, Stunned (Crow's Action), 0 HP

Creeper 3: 6, Unharmed, 0 HP

Creeper 4: 4, Unharmed, 0 HP

It's Round 2. The Morrigan is likely aware of chaos in the city, so she turns into a flock of crows and flies out to join the action, leaving me the excuse of not statting up the Morrigan. Guan Yu, on the other hand, decides to enter the fray. He is effectively a PL15 version of AA's Powerhouse build, minus the Drawbacks, with caps adjusted to match. And he enters the fray on 20.

Cannonade: 24, Bruised x1, 2 HP

Ironclad: 23, Unharmed, 2 HP

Guan Yu: 20, Unharmed, 0 HP

Wisp: 17, Unharmed, 1 HP

Myrmidon: 16, Unharmed, 1 HP

Crow: 14, Unharmed, 2 HP

Creeper 2: 11, Unharmed, 0 HP

Bres: 9, Bruised x2, Stunned (Crow's Action), 0 HP

Creeper 3: 6, Unharmed, 0 HP

Creeper 4: 4, Unharmed, 0 HP

So it's Cannonade's turn. He decides to strike one of the other Creepers. He hits, but it weathers the impact.

Posted

There's four superheroes and a friggin' god of war here. I think Bres and his plant buddies have lost this fight. Ironclad's going out into the city and fight demons.

EDIT: By Word of TT, the first demon she comes across is a minion. Taking 10 on attack w/ All-Out Attack and Power Attack. 15 attack roll, DC 30 Toughness check.

Posted

The yao guai makes its Toughness save. He goes on 8, and -- surprise! -- Sun Wukong goes on 29.

Cannonade: 24, Bruised x1, 2 HP

Guan Yu: 20, Unharmed, 0 HP

Wisp: 17, Unharmed, 1 HP

Myrmidon: 16, Unharmed, 1 HP

Crow: 14, Unharmed, 2 HP

Creeper 2: 11, Unharmed, 0 HP

Bres: 9, Bruised x2, Stunned (Crow's Action), 0 HP

Creeper 3: 6, Unharmed, 0 HP

Creeper 4: 4, Unharmed, 0 HP

Sun Wukong: 29, Unharmed, 0 HP

Ironclad: 23, Unharmed, 2 HP

Elephant Yaoguai: 8, Unharmed, 0 HP

So it's Guan Yu's turn. He decides to murder Bres in the face. He hits, and Bres needs to make a DC35 Toughness save. Odds aren't in his favor. Yup, he's down.

Cannonade: 24, Bruised x1, 2 HP

Guan Yu: 20, Unharmed, 0 HP

Wisp: 17, Unharmed, 1 HP

Myrmidon: 16, Unharmed, 1 HP

Crow: 14, Unharmed, 2 HP

Creeper 2: 11, Unharmed, 0 HP

Creeper 3: 6, Unharmed, 0 HP

Creeper 4: 4, Unharmed, 0 HP

Sun Wukong: 29, Unharmed, 0 HP

Ironclad: 23, Unharmed, 2 HP

Elephant Yaoguai: 8, Unharmed, 0 HP

Wisp is up next.

Posted

Wisp is going to take the time to power attack -5 atk/+5 toughness and non-feat defensive attack -2 atk/+2 defense putting her attack at +6 for her goon-sweep on the minions. It hits but no auto-fire, DC 27 toughness for creepers 2, 3, and 4. Her defense is also now +15 for the round.

Posted

Oh, God, I really let this slide, didn't I? Sorry; between the vacation and the Internet outages, things were a bit rough.

And Creeper 4 goes down.

Cannonade: 24, Bruised x1, 2 HP

Guan Yu: 20, Unharmed, 0 HP

Wisp: 17, Unharmed, 1 HP

Myrmidon: 16, Unharmed, 1 HP

Crow: 14, Unharmed, 2 HP

Creeper 2: 11, Unharmed, 0 HP

Creeper 3: 6, Unharmed, 0 HP

Sun Wukong: 29, Unharmed, 0 HP

Ironclad: 23, Unharmed, 2 HP

Elephant Yaoguai: 8, Unharmed, 0 HP

Myrmidon is up next.

Posted

Free Action: Make Weapon

Shishke-sword: Damage 5 [fire] (5 pp)

Standard: All-Out/Power Attack on the minion who just took a swipe at him, taking 10. 10+6=16, which hits.

DC 15 base + ([5 weapon + 5 All-Out/Power Atk] x2) = DC 35 Toughness Save for said minion.

Uses his move to engage the Creeper, & his Defense is still +1.

Posted

And Creeper 3 goes down.

Cannonade: 24, Bruised x1, 2 HP

Guan Yu: 20, Unharmed, 0 HP

Wisp: 17, Unharmed, 1 HP

Myrmidon: 16, Unharmed, 1 HP

Crow: 14, Unharmed, 2 HP

Creeper 2: 11, Unharmed, 0 HP

Sun Wukong: 29, Unharmed, 0 HP

Ironclad: 23, Unharmed, 2 HP

Elephant Yaoguai: 8, Unharmed, 0 HP

Crow is up next.


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