Quinn Posted September 9, 2011 Posted September 9, 2011 Trio of rolls for Crow here. Move Action: First, a Startle check! Startle! (1d20+8=15) Creeper 2 has to beat that with either Sense Motive, Intimidate, or Will, otherwise it's caught flat-footed. Standard Action: Then Crow (hopefully) shoves an Ethereal Drain it's gob:Ethereal Drain! (1d20+8=17) DC 20 Fortitude save vs. TOU Drain. (CORRECTION! It appears Crow cannot use the Ethereal Drain and the Earth Strike since his array is still on the Blast from earlier. Please apply that Attack roll towards the same Blast 4 as earlier; DC 19 TOU save from it if it hits.) Free Action: Burn an HP. Standard Action: And finish the one-two punch with a proper Earth Strike! Earth Strike! (1d20+8=21) And that's a DC 23 TOU save if it connects.
trollthumper Posted September 9, 2011 Author Posted September 9, 2011 The Creeper beats the Startle, makes the first Toughness save, and makes the second. So it's still in the game. Cannonade: 24, Bruised x1, 2 HP Guan Yu: 20, Unharmed, 0 HP Wisp: 17, Unharmed, 1 HP Myrmidon: 16, Unharmed, 1 HP Crow: 14, Unharmed, 2 HP Creeper 2: 11, Unharmed, 0 HP Sun Wukong: 29, Unharmed, 0 HP Ironclad: 23, Unharmed, 2 HP Elephant Yaoguai: 8, Unharmed, 0 HP Creeper 2 is up. He aims for Crow, and hits. DC25 Toughness save. Next in line is the Elephant Yaoguai. As the Yaoguai is ground-based, it's going to hit Sun Wukong instead of Ironclad. It hits, necessitating a DC30 Toughness save. Sun Wukong gets Bruised and Stunned. Cannonade: 24, Bruised x1, 2 HP Guan Yu: 20, Unharmed, 0 HP Wisp: 17, Unharmed, 1 HP Myrmidon: 16, Unharmed, 1 HP Crow: 14, Unharmed, 1 HP Sun Wukong: 29, Bruised x1, Stunned (Elephant's Action), 0 HP Ironclad: 23, Unharmed, 2 HP Elephant Yaoguai: 8, Unharmed, 0 HP So with Sun Wukong Stunned, Cannonade's up first in the next round. He'll be Leaping from the stadium down into the fray, likely trying to engage the elephant. He succeeds on hitting the guy, necessitating a DC24 Toughness save. It really, really makes the save. Ironclad is up next.
Raveled Posted September 10, 2011 Posted September 10, 2011 Ironclad's gonna try and smack that guy hard. Ironclad's ranged attack check w/ full All-Out Attack and full Power Attack, vs demon's Def. DC 30 (1d20+10=22)
trollthumper Posted September 11, 2011 Author Posted September 11, 2011 And he's Stunned and Staggered. Cannonade: 24, Bruised x1, 2 HP Guan Yu: 20, Unharmed, 0 HP Wisp: 17, Unharmed, 1 HP Myrmidon: 16, Unharmed, 1 HP Crow: 14, Unharmed, 2 HP Creeper 2: 11, Unharmed, 0 HP Sun Wukong: 29, Unharmed, 0 HP Ironclad: 23, Unharmed, 2 HP Elephant Yaoguai: 8, Unharmed, Stunned (Ironclad's Action), Staggered, 0 HP Guan Yu's turn. He just straight up tries to murder the Creeper. He hits, necessitating a DC35 Toughness save. The Creeper can't possibly make that, so he withers. Cannonade: 24, Bruised x1, 2 HP Guan Yu: 20, Unharmed, 0 HP Wisp: 17, Unharmed, 1 HP Myrmidon: 16, Unharmed, 1 HP Crow: 14, Unharmed, 2 HP Sun Wukong: 29, Unharmed, 0 HP Ironclad: 23, Unharmed, 2 HP Elephant Yaoguai: 8, Unharmed, Stunned (Ironclad's Action), Staggered, 0 HP Wisp is up next.
Azuth65 Posted September 14, 2011 Posted September 14, 2011 Hmmm, seems Wisp is now without a target. Guess she'll port up to aid Goku and Ironclad. (19:10:56) System: Azuth65 rolls 1d20 and gets 16. (19:11:14) Sorus: Huh (19:12:11) Azuth65: IC seems to be down, again. Rolling for a Shock the Monkey post. That's a 29 to hit Dumbo. DC 22 toughness.
trollthumper Posted September 16, 2011 Author Posted September 16, 2011 Technically, that's a DC25, given the Autofire. (19:29:11) System: trollthumper rolls 1d20 and gets 11. But it still doesn't beat the +15 Toughness. Myrmidon is up next.
Azuth65 Posted September 16, 2011 Posted September 16, 2011 Actually, the autofire attack would take her back inside. She's now outside with 'Clad, 'Nade, and Goku.
trollthumper Posted September 16, 2011 Author Posted September 16, 2011 Ah. My bad. Either way, not getting through.
Semi-Autogyro Posted September 16, 2011 Posted September 16, 2011 Myrmidon will poke around Bres looking for any sort of clue or anything of that nature. Not bothering with combat, so you can skip over him for the following rounds. Taking 20, if possible.
trollthumper Posted September 21, 2011 Author Posted September 21, 2011 Bah. Sorry for the hold-up. There's a scroll in Bres's shirt that tells him to keep everyone in the arena and divert attention from the Seat of the Pellucid. Cannonade: 24, Bruised x1, 2 HP Guan Yu: 20, Unharmed, 0 HP Wisp: 17, Unharmed, 1 HP Myrmidon: 16, Unharmed, 1 HP Crow: 14, Unharmed, 2 HP Sun Wukong: 29, Unharmed, 0 HP Ironclad: 23, Unharmed, 2 HP Elephant Yaoguai: 8, Unharmed, Stunned (Ironclad's Action), Staggered, 0 HP Crow is up next.
Quinn Posted October 1, 2011 Posted October 1, 2011 Crow checks out what Myrmidon's found, Delaying his action for the time being; since Myrmidon hasn't said anything, they'll have to wait!
trollthumper Posted October 3, 2011 Author Posted October 3, 2011 All right. The Elephant's still Stunned, so we're at the top of the round and Cannonade's action. He'll take a -5/+5 All-Out Attack/Power Attack combo, reducing his Defense to +4 and upping his Damage to +14. It hits, and the Elephant needs to make a DC29 Toughness save. And it does. Cannonade: 24, Bruised x1, 2 HP Guan Yu: 20, Unharmed, 0 HP Wisp: 17, Unharmed, 1 HP Myrmidon: 16, Unharmed, 1 HP Crow: 14, Unharmed, 2 HP Sun Wukong: 29, Unharmed, 0 HP Ironclad: 23, Unharmed, 2 HP Elephant Yaoguai: 8, Unharmed, Staggered, 0 HP Ironclad is up next.
Raveled Posted October 3, 2011 Posted October 3, 2011 Ironclad's gonna hit 'em, and him 'em hard! Ironclad's melee attack check w/ full All-Out Attack and full Power Attack, vs elephant's Def. DC 30 (1d20+10=11) Oh, you have got to be kidding me...
trollthumper Posted October 5, 2011 Author Posted October 5, 2011 Yes, that's kind of a miss. Guan Yu takes his turn to get out of the order, taking two Move Actions to head off and deal with other issues. Cannonade: 24, Bruised x1, 2 HP Wisp: 17, Unharmed, 1 HP Myrmidon: 16, Unharmed, 1 HP Crow: 14, Unharmed, 2 HP Sun Wukong: 29, Unharmed, 0 HP Ironclad: 23, Unharmed, 2 HP Elephant Yaoguai: 8, Unharmed, Staggered, 0 HP Wisp is up next.
Azuth65 Posted October 11, 2011 Posted October 11, 2011 Move: Acro-bluff, 1d20+15=26 Standard: Teleport-pummel, 1d20+13=24 Depending on the check and defense, DC 22-25 Toughness from Babar.
trollthumper Posted October 14, 2011 Author Posted October 14, 2011 That's gonna be 25. And he makes the save. Cannonade: 24, Bruised x1, 2 HP Wisp: 17, Unharmed, 1 HP Myrmidon: 16, Unharmed, 1 HP Crow: 14, Unharmed, 2 HP Sun Wukong: 29, Unharmed, 0 HP Ironclad: 23, Unharmed, 2 HP Elephant Yaoguai: 8, Unharmed, Staggered, 0 HP Myrmidon is up next.
trollthumper Posted November 16, 2011 Author Posted November 16, 2011 All right, Myrmidon has gone, so Crow is up next. Sorry for the delay.
trollthumper Posted February 8, 2012 Author Posted February 8, 2012 Bres is out of here. Meanwhile, the Elephant swings at Cannonade. He just misses. Cannonade: 24, Bruised x1, 2 HP Wisp: 17, Unharmed, 1 HP Myrmidon: 16, Unharmed, 1 HP Crow: 14, Unharmed, 2 HP Sun Wukong: 29, Unharmed, 0 HP Ironclad: 23, Unharmed, 2 HP Elephant Yaoguai: 8, Unharmed, Staggered, 0 HP Back at the top of the round. Sun Wukong hits the Yao Guai, which makes its save. Cannonade goes next, and attempts a -3/+3 Power Attack to hit the thing. He succeeds, resulting in a DC27 Toughness save. He gets Bruised and Dazed. Cannonade: 24, Bruised x1, 2 HP Wisp: 17, Unharmed, 1 HP Myrmidon: 16, Unharmed, 1 HP Crow: 14, Unharmed, 2 HP Sun Wukong: 29, Unharmed, 0 HP Ironclad: 23, Unharmed, 2 HP Elephant Yaoguai: 8, Bruised x1, Dazed (Cannonade's Action), Staggered, 0 HP Ironclad is up next.
Raveled Posted February 8, 2012 Posted February 8, 2012 Ironclad'll just blast the thing. Ironclad's ranged attack roll w/ +2 Power Attack, vs Elephant's Def. DC 27 Tou (1d20+8=21)
trollthumper Posted February 8, 2012 Author Posted February 8, 2012 It takes another Bruise. Cannonade: 24, Bruised x1, 2 HP Wisp: 17, Unharmed, 1 HP Myrmidon: 16, Unharmed, 1 HP Crow: 14, Unharmed, 2 HP Sun Wukong: 29, Unharmed, 0 HP Ironclad: 23, Unharmed, 2 HP Elephant Yaoguai: 8, Bruised x2, Dazed (Cannonade's Action), Staggered, 0 HP Wisp is up next.
Azuth65 Posted February 9, 2012 Posted February 9, 2012 Wisp vs Yaogui = 1d20+13=24. It's been awhile but that's a base DC of 22 up to 25 depending on how much over his defense that is...
trollthumper Posted February 9, 2012 Author Posted February 9, 2012 Given how low his Defense is, that hits 25. But he makes it. Myrmidon is up next.
Semi-Autogyro Posted February 9, 2012 Posted February 9, 2012 Aid Another (Attack) on Crow, since he has better ranged capabilities than Myr does. 1d20+6=8 vs. DC 10. Failed No bonus to hit for Crow.
trollthumper Posted February 9, 2012 Author Posted February 9, 2012 All right, then, Crow is up next.
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