Quinn Posted February 20, 2012 Posted February 20, 2012 Move Action: Teleport 200 feet, Subtle and Turnabout. (Note, the Teleport -IS- outside of the Array in the PL 9 build.) Standard Action: Ethereal Drain! All Out Attack (+5 Attack, -5 Defense), Power Attack (+5 Damage, -5 Attack) Ethereal Drain (DC 20 Fortitude) (1d20+8=18) Spend Hero Point To Surge Standard Action: Switch on Runic Array to Earth Strike! All Out Attack (+5 Attack, -5 Defense), Power Attack (+5 Damage, -5 Attack) Earth Strike! (DC 28 Toughness) (1d20+8=19) Move Action: Activate Teleport Turnabout, Teleport 100 feet back up the side of the arena, Acrobatics check to perch and not plummet. Acrobatics check! (1d20+5=10) Uh oh.
trollthumper Posted February 21, 2012 Author Posted February 21, 2012 The Yao Guai makes its Fort save, then takes another Bruise and has its Dazed refreshed. Cannonade: 24, Bruised x1, 2 HP Wisp: 17, Unharmed, 1 HP Myrmidon: 16, Unharmed, 1 HP Crow: 14, Unharmed, 1 HP Sun Wukong: 29, Unharmed, 0 HP Ironclad: 23, Unharmed, 2 HP Elephant Yaoguai: 8, Bruised x3, Dazed (Crow's Action), Staggered, 0 HP I'll rule the beam Crow was attempting to perch on was 8 in. wide, meaning a DC10 will work. Next round, and Cannonade's next. He lands a critical, resulting in a DC29 Toughness save. And the elephant goes down. We're out of rounds, and can take our sweet time getting to the Seat of the Pellucid if you guys want to get non-combat posts in before the next melee. We will be keeping the initiative, however, for ease of posting.
trollthumper Posted March 31, 2012 Author Posted March 31, 2012 And now it's time for the big fight! For the lesser yao guai, we're using AA's Serpent Hero, Mako, Cat Totem, and Midnight Bear at PL8, with stats adjusting to match. For Bai Gu Jing, we'll be using AA's Shapeshifter with stats adjusted for PL12. Serpent goes on 3. Mako goes on 26. Cat goes on 21. Bear goes on 14. Hanuman goes on 29. Cannonade goes on 8.
Semi-Autogyro Posted March 31, 2012 Posted March 31, 2012 Myrmidons' Initiative (1d20+1=6) Hey Rav, at least you beat someone!
Raveled Posted March 31, 2012 Posted March 31, 2012 It's called 'delaying to understand the tacitcal situation.' ;)
trollthumper Posted April 11, 2012 Author Posted April 11, 2012 And Bai Gu Jing goes on 23. Here's our order: Sun Wukong: 29, Unharmed, 0 HP Mako: 26, Unharmed, 0 HP Bai Gu Jing: 23, Unharmed, 0 HP Cat: 21, Unharmed, 0 HP Crow: 18, Unharmed, 1 HP Bear: 14, Unharmed, 0 HP Wisp: 9, Unharmed, 1 HP Cannonade: 8, Bruised x1, 2 HP Ironclad: 7, Unharmed, 2 HP Myrmidon: 6, Unharmed, 1 HP Serpent: 3, Unharmed, 0 HP Sun Wukong goes first. He moves to close with Bai Gu Jing and strikes, hitting the shapeshifter. It needs to make a DC25 Toughness save. It rolls a 16, and gets Bruised and Dazed. Sun Wukong: 29, Unharmed, 0 HP Mako: 26, Unharmed, 0 HP Bai Gu Jing: 23, Bruised x1, Dazed (Sun Wukong's Action), 0 HP Cat: 21, Unharmed, 0 HP Crow: 18, Unharmed, 1 HP Bear: 14, Unharmed, 0 HP Wisp: 9, Unharmed, 1 HP Cannonade: 8, Bruised x1, 2 HP Ironclad: 7, Unharmed, 2 HP Myrmidon: 6, Unharmed, 1 HP Serpent: 3, Unharmed, 0 HP The Mako Yaoguai responds by trying to bite Sun Wukong's tail off. And he lands a crit. Sun Wukong rolls a 23 on a DC28, and is likewise Bruised and Dazed. Sun Wukong: 29, Bruised x1, Dazed (Mako's Action), 0 HP Mako: 26, Unharmed, 0 HP Bai Gu Jing: 23, Bruised x1, Dazed (Sun Wukong's Action), 0 HP Cat: 21, Unharmed, 0 HP Crow: 18, Unharmed, 1 HP Bear: 14, Unharmed, 0 HP Wisp: 9, Unharmed, 1 HP Cannonade: 8, Bruised x1, 2 HP Ironclad: 7, Unharmed, 2 HP Myrmidon: 6, Unharmed, 1 HP Serpent: 3, Unharmed, 0 HP Bai Gu Jing is still dazed, so the Cat is next. It goes for Ironclad, because she is shiny. That's a 23, which I believe hits, so... DC20 Toughness save for Ironclad, which she'll likely make. Crow is up next.
Raveled Posted April 11, 2012 Posted April 11, 2012 Ah, the curse of being pretty. Ironclad's Toughness save, vs DC 20. (1d20+10=24)
Quinn Posted April 26, 2012 Posted April 26, 2012 Morgan's aimin' for the bear demon - big guy like that needs to be brought down quick. So he takes to the skies, and drops from above onto the bear; Ethereal Drain to chop his toughness down. Charge! (+2 Attack, -2 Defense) (1d20+10=19) If that hits, DC 15 Fortitude save versus a Drain Toughness 5. Then Turnabout kicks in and he takes to the rafters, if there are any. Or just as high up as he can get.
trollthumper Posted April 26, 2012 Author Posted April 26, 2012 And Bear is drained. Sun Wukong: 29, Bruised x1, Dazed (Mako's Action), 0 HP Mako: 26, Unharmed, 0 HP Bai Gu Jing: 23, Bruised x1, Dazed (Sun Wukong's Action), 0 HP Cat: 21, Unharmed, 0 HP Crow: 18, Unharmed, 1 HP Bear: 14, Unharmed, -5 Toughness, 0 HP Wisp: 9, Unharmed, 1 HP Cannonade: 8, Bruised x1, 2 HP Ironclad: 7, Unharmed, 2 HP Myrmidon: 6, Unharmed, 1 HP Serpent: 3, Unharmed, 0 HP The Bear responds by going after Crow. He has Speed 1, so that's 100 ft. as a Move Action. However, that's at standard speeds, and this bear needs to climb a DC15 structure at half speed, which gives a +5 to the DC with his Accelerated Climbing Feat. The bear makes it, so he's 50 feet up and making his way towards Crow. Wisp is up next.
Azuth65 Posted May 14, 2012 Posted May 14, 2012 Yay Turnabout, Wisp's going to get in a hit and join Crow in being out of reach. Shifting -3 attack/+3 damage 1d20+10=24 Pretty sure that hits so DC 25 toughness from Yogi.
trollthumper Posted May 15, 2012 Author Posted May 15, 2012 And Bear is Bruised and Dazed. Time for a Climb check! That's... an 11 against a 15. Tim-beeeeeeer! Bear is 50 ft. up, so that's DC20 Toughness. Another Bruise, and his Daze refreshes. The Bear lands right at the base. Sun Wukong: 29, Bruised x1, Dazed (Mako's Action), 0 HP Mako: 26, Unharmed, 0 HP Bai Gu Jing: 23, Bruised x1, Dazed (Sun Wukong's Action), 0 HP Cat: 21, Unharmed, 0 HP Crow: 18, Unharmed, 1 HP Bear: 14, Bruised x2, Dazed (Wisp's Action), -5 Toughness, 0 HP Wisp: 9, Unharmed, 1 HP Cannonade: 8, Bruised x1, 2 HP Ironclad: 7, Unharmed, 2 HP Myrmidon: 6, Unharmed, 1 HP Serpent: 3, Unharmed, 0 HP Cannonade takes advantage of the chaos to pound on the Mako, seeing as he nearly took Sun Wukong's tail off. Or not. What the hell, final combat. Spending an HP. That's a 24. DC24 Toughness save, and Mako takes a Bruise. And hey, let's say Improved Grab just for funsies. Cannonade gets 28 on Opposed Grapple, and Mako gets a 21, meaning it's Bound. Sun Wukong: 29, Bruised x1, Dazed (Mako's Action), 0 HP Mako: 26, Bruised x1, Bound, 0 HP Bai Gu Jing: 23, Bruised x1, Dazed (Sun Wukong's Action), 0 HP Cat: 21, Unharmed, 0 HP Crow: 18, Unharmed, 1 HP Bear: 14, Bruised x2, Dazed (Wisp's Action), -5 Toughness, 0 HP Wisp: 9, Unharmed, 1 HP Cannonade: 8, Bruised x1, 1 HP Ironclad: 7, Unharmed, 2 HP Myrmidon: 6, Unharmed, 1 HP Serpent: 3, Unharmed, 0 HP Ironclad is up next.
Raveled Posted May 16, 2012 Posted May 16, 2012 Ironclad will stay up high and blast the cat demon. Ironclad's ranged attack check vs. cat demon's Def. DC 25 Tou (1d20+10=27)
trollthumper Posted May 18, 2012 Author Posted May 18, 2012 That hits, and the Cat is Dazed and Staggered. Sun Wukong: 29, Bruised x1, Dazed (Mako's Action), 0 HP Mako: 26, Bruised x1, Bound, 0 HP Bai Gu Jing: 23, Bruised x1, Dazed (Sun Wukong's Action), 0 HP Cat: 21, Unharmed, Dazed (Ironclad's Action), Staggered, 0 HP Crow: 18, Unharmed, 1 HP Bear: 14, Bruised x2, Dazed (Wisp's Action), -5 Toughness, 0 HP Wisp: 9, Unharmed, 1 HP Cannonade: 8, Bruised x1, 1 HP Ironclad: 7, Unharmed, 2 HP Myrmidon: 6, Unharmed, 1 HP Serpent: 3, Unharmed, 0 HP Myrmidon is up next.
Semi-Autogyro Posted May 29, 2012 Posted May 29, 2012 Final Fight! Free Action: Blow HP for Alt Power on his duplication: Duplication 7(Extras: +Horde, Flaws: -Distracting, Feats: Absorption Healing, Mental Link, Progression x2 [5 Duplicates]) Standard Action: Summon all 5 Duplicates Move action: Command them to make this 'weapon' & Charge! attack Serpent Rapier: Damage 2 (Feats: Improved Critical 2 [19-20], Mighty) [5PP] That will give the dupes a +2 to Atk rolls, and a -2 to Def for a round making their Def +4. Attack Rolls (1d20+6+2) = 21, 11, 17, 26 (potential crit), 28 (potential crit) DC 18 Toughness Save for the ones that hit, or DC 23 if crits are confirmed. The Original Myr will go into a full defensive attack stance (-5 Atk,+5 Def) as a free action. His Defense is +6 for this turn.
trollthumper Posted May 31, 2012 Author Posted May 31, 2012 Those are, in fact, crits, and three of the attacks hit. The Serpent makes the DC18 Toughness save, takes a Bruise and is Dazed by the first crit, and takes another Bruise and has his Daze refresh on the second crit. Sun Wukong: 29, Bruised x1, Dazed (Mako's Action), 0 HP Mako: 26, Bruised x1, Bound, 0 HP Bai Gu Jing: 23, Bruised x1, Dazed (Sun Wukong's Action), 0 HP Cat: 21, Unharmed, Dazed (Ironclad's Action), Staggered, 0 HP Crow: 18, Unharmed, 1 HP Bear: 14, Bruised x2, Dazed (Wisp's Action), -5 Toughness, 0 HP Wisp: 9, Unharmed, 1 HP Cannonade: 8, Bruised x1, 1 HP Ironclad: 7, Unharmed, 2 HP Myrmidon: 6, Unharmed, 0 HP Serpent: 3, Bruised x2, Dazed (Myrmidon's Action), 0 HP The Serpent is Dazed, so he's not going, so top of the round. Sun Wukong... is likewise Dazed. The Mako attempts to break Cannonade's Grapple as a Move Action. It scores a 32 versus Cannonade's 24, so it's free. It decides to go right after Cannonade, and misses. Sun Wukong: 29, Bruised x1, Dazed (Mako's Action), 0 HP Mako: 26, Bruised x1, 0 HP Bai Gu Jing: 23, Bruised x1, 0 HP Cat: 21, Unharmed, Dazed (Ironclad's Action), Staggered, 0 HP Crow: 18, Unharmed, 1 HP Bear: 14, Bruised x2, Dazed (Wisp's Action), -5 Toughness, 0 HP Wisp: 9, Unharmed, 1 HP Cannonade: 8, Bruised x1, 1 HP Ironclad: 7, Unharmed, 2 HP Myrmidon: 6, Unharmed, 0 HP Serpent: 3, Bruised x2, Dazed (Myrmidon's Action), 0 HP Oh, and wouldn't you know it, it's Bai Gu Jing's turn. The white bone demon decides to take advantage of Sun Wukong's Dazed state by popping her Damage w/ Alt. Save [Fortitude] attack. Yeah, that hits, meaning Sun needs to make a DC27 Fortitude save. He takes another Bruise. Sun Wukong: 29, Bruised x2, 0 HP Mako: 26, Bruised x1, 0 HP Bai Gu Jing: 23, Bruised x1, 0 HP Cat: 21, Unharmed, Dazed (Ironclad's Action), Staggered, 0 HP Crow: 18, Unharmed, 1 HP Bear: 14, Bruised x2, Dazed (Wisp's Action), -5 Toughness, 0 HP Wisp: 9, Unharmed, 1 HP Cannonade: 8, Bruised x1, 1 HP Ironclad: 7, Unharmed, 2 HP Myrmidon: 6, Unharmed, 0 HP Serpent: 3, Bruised x2, Dazed (Myrmidon's Action), 0 HP Cat's still Dazed, so Crow is up next.
Quinn Posted June 8, 2012 Posted June 8, 2012 Okay, bear is on the ground! This is good! And since Wisp put the big grizzly on his furry posterior, Crow's perfectly cool with her finishing the job on that guy. Onto more pressing matters - that Bai Gu Jing chica is seriously harshing Sun Wukong's mellow! And since both Crow and I agree that Sun Wukong is awesome, let's go back that guy up some. With an Ethereal Drain sucker punch. All Out Attack (+5 Attack, -5 Defense), Power Attack (+5 Damage, -5 Attack), DC 20 Fortitude Ethereal Drain! (1d20+8=25) Well, Flat-footed or not, here's hoping that hits. Crow's Teleport is Subtle, if that helps. Ends the round with a quick Turnabout back up to that nice high point on the staircase. And if this keeps up all that shiny chi-type stuff is gonna give him a headache...
trollthumper Posted June 8, 2012 Author Posted June 8, 2012 Yeah, that's gonna hit hard. As it's still limited by the cap, Bai Gu Jing is at -5 Toughness. Sun Wukong: 29, Bruised x2, 0 HP Mako: 26, Bruised x1, 0 HP Bai Gu Jing: 23, Bruised x1, -5 Toughness, 0 HP Cat: 21, Unharmed, Dazed (Ironclad's Action), Staggered, 0 HP Crow: 18, Unharmed, 1 HP Bear: 14, Bruised x2, Dazed (Wisp's Action), -5 Toughness, 0 HP Wisp: 9, Unharmed, 1 HP Cannonade: 8, Bruised x1, 1 HP Ironclad: 7, Unharmed, 2 HP Myrmidon: 6, Unharmed, 0 HP Serpent: 3, Bruised x2, Dazed (Myrmidon's Action), 0 HP Bear is still Dazed, so Wisp is up next.
Azuth65 Posted June 9, 2012 Posted June 9, 2012 All-Out and Power Attack shifting her to +13 atk, +12 damage (plus autofire), +8 defense. 1d20+13=15 Well... crap. Since it's final combat, HP! 1d20+13=18+10=28. That should knock Booboo out.
trollthumper Posted June 12, 2012 Author Posted June 12, 2012 And Bear is down. Sun Wukong: 29, Bruised x2, 0 HP Mako: 26, Bruised x1, 0 HP Bai Gu Jing: 23, Bruised x1, -5 Toughness, 0 HP Cat: 21, Unharmed, Dazed (Ironclad's Action), Staggered, 0 HP Crow: 18, Unharmed, 1 HP Wisp: 9, Unharmed, 0 HP Cannonade: 8, Bruised x1, 1 HP Ironclad: 7, Unharmed, 2 HP Myrmidon: 6, Unharmed, 0 HP Serpent: 3, Bruised x2, Dazed (Myrmidon's Action), 0 HP Cannonade's up next. He decides to go for the Mako again, Power Attacking for -2/+2. And missing. Oh, well. Always next round. Ironclad's up next.
Raveled Posted June 13, 2012 Posted June 13, 2012 Hm, should Ironclad go for Bai Gu Jing? He's Toughness Drained, which could make for a spectacular finish, but it would be nice if the Monkey King could finish off his nemesis. The cat doesn't seem to be putting up much of a fight, so I think Ironclad will switch targets to the mako. And robo-PAWNCH! Ironclad's melee attack check, vs Mako's Def. DC 25 Tou (1d20+10=25) Nice.
trollthumper Posted June 13, 2012 Author Posted June 13, 2012 And the Mako goes down. Sun Wukong: 29, Bruised x2, 0 HP Bai Gu Jing: 23, Bruised x1, -5 Toughness, 0 HP Cat: 21, Unharmed, Staggered, 0 HP Crow: 18, Unharmed, 1 HP Wisp: 9, Unharmed, 0 HP Cannonade: 8, Bruised x1, 1 HP Ironclad: 7, Unharmed, 2 HP Myrmidon: 6, Unharmed, 0 HP Serpent: 3, Bruised x2, Dazed (Myrmidon's Action), 0 HP Myrmidon is up next.
Semi-Autogyro Posted July 23, 2012 Posted July 23, 2012 Standard Action: Aid another on Bai Gu Jing to give Sun Wukong +5 on next Atk, DC 10 Move action: Command dupes to re-attack serpent w/ their rapiers Rapier: Damage 2 (Feats: Improved Critical 2 [19-20], Mighty) [5PP] Attack Rolls (1d20+6) = 22, 25 (potential crit), 10, 24 (potential crit), 11 DC 18 Toughness Save for the ones that hit, or DC 23 if crits are confirmed. Aid Another Attempt (1d20+6) = 13 Myr & Dupes at +6 Def.
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