trollthumper Posted May 27, 2011 Posted May 27, 2011 Mad Dog, Sage, Changeling and Fulcrum take part in their particular corner of the tournament.
trollthumper Posted May 29, 2011 Author Posted May 29, 2011 If anyone wishes to make an Arcane Lore or Theology/Philosophy roll regarding the nature of Guan Yu's guests, you may go ahead and do so.
trollthumper Posted May 30, 2011 Author Posted May 30, 2011 Okay, then. Changeling would know that these guys -- ten, dressed in funereal garb, assuming guises like demons -- are the Yama Kings, the judges of Di Yu, the Chinese underworld. They are the ones who oversee judgment of sinners whose crimes keep them from reaching the heights of Tian. While the punishments they met out may be a bit extreme, it's not about torture for torture's sake -- like, say, Hell -- but rather about purging the soul of any corruptive influences before it enters the cycle of reincarnation.
trollthumper Posted June 1, 2011 Author Posted June 1, 2011 Okay, we're on to the first major fight scene! Here's how it's going to be. Technically, each of these fights is happening at a different time, but they're all being run at once. So, Fulcrum could easily be in the stands for Mad Dog's match, Changeling could easily see Sage's, and so on. If you've got Master Plan, feel free to make a roll for time spent down in the room beneath the arena. Now, then, let's get on to the foes! Changeling's foe, Bastion, is based on AA's Psychic build, with caps adjusted for PL12 -- so, Attack +8 (+12 Ranged/+13 Pistol), Defense +14 (+4 Flat-Footed), Toughness +10, Fortitude +9, Reflex +10, Will +12, and powers adjusted to match the risen Damage cap. Fulcrum's foe, Totem, is based on AA's Ultra Hero build, with caps adjusted for PL14 - so, Strength 38/18 (+14/+4), Attack +10 (+14 Unarmed/Healing/Snare), Defense +16 (+5 Flat-Footed), Toughness +12, Fortitude +10, Reflex +10, Will +10, and powers adjusted to match the risen Damage cap. Sage's foe, Kikidie, is based on AA's Psychic Gorilla build, with caps adjusted for PL12 - so, Strength 34/22 (+14/6), Attack +7 w/ Growth (+8 Melee, +12 Unarmed), Defense +12 (+3 Flat-Footed w/ Growth), Toughness +12, Fortitude +10, Reflex +6, Will +12, and powers adjusted to match the risen Damage cap. Mad Dog's foe, Red Rook, is based on AA's Golem build, with caps adjusted for PL11 - so, Strength 32, Attack +7 (+11 Unarmed), Defense +7 (+2 Flat-Footed), Toughness +15, Reflex +5, Will +7, and powers adjusted to match the risen Damage cap. Red Rook goes on 13. Bastion goes on 24. Kikidee goes on 22. Totem goes on 9.
Aoiroo Posted June 1, 2011 Posted June 1, 2011 Initiative 5, well honestly she only get's +2 initiative so she wasn't going to beat 24 anyway.
Dariusprime Posted June 1, 2011 Posted June 1, 2011 Initiative (1d20+1=17) Wow, I actually won initiative. Now I'll probably lose! How far away is Totem? Quick rule clarification: does the 'remain down for more than ten seconds' apply to incapacitation such as pins and snares? Thanks!
trollthumper Posted June 2, 2011 Author Posted June 2, 2011 Totem is about 100 feet away. And as long as the opponent has a good chance of breaking the pin or snare, they're not technically "down." And as I don't want to keep you guys waiting, let's start this round. Bastion begins with an outright telekinetic blast! And... um. So... that's going to be a DC32 Toughness save.
Aoiroo Posted June 2, 2011 Posted June 2, 2011 Jesus, 18, ehh, stunned and staggered, I think I'll spend an HP for a reroll, 25, which is stunned and bruised. That's a bad start.
Lone Star Posted June 2, 2011 Posted June 2, 2011 Mad Dog's initiative: 1d20+4=18 Mad Dog disappears. He uses Hide in Plain Sight. With Skill Mastery, he gets a 26.
trollthumper Posted June 2, 2011 Author Posted June 2, 2011 All right, then. As combat has begun, here's how the rounds stand: Bastion: 24, Unharmed, 0 HP Changeling: 5, Bruised x1, Stunned (Bastion's Action), 0 HP Mad Dog: 18, Unharmed, 1 HP Red Rook: 13, Unharmed, 0 HP Fulcrum: 17, Unharmed, 1 HP Totem: 9, Unharmed, 0 HP That just leaves Sage for Initiative.
trollthumper Posted June 2, 2011 Author Posted June 2, 2011 All right, Mad Dog has apparently gone for Stealth, and with Skill Mastery, gotten a 26. Red Rook is nowhere near that with his Notice check, so he just stands guard, using a Defensive Attack technique to add +2 to his Defense for when Mad Dog decides to strike.
Dariusprime Posted June 3, 2011 Posted June 3, 2011 Free Action: Configure Array Flight 2 (Flight 3 total, 50 mph/500 ft), Quickness 6 (x100)/Speed 6 (500 mph/5,000 ft), Super Strength 1 (all four power feats) Move Action: Fly to Totem Standard: Punch! Accurate Attack +5/-5 vs Totem (1d20+15=27) Good start! DC 28 Toughness.
trollthumper Posted June 3, 2011 Author Posted June 3, 2011 And she's Stunned and Staggered. Bastion: 24, Unharmed, 0 HP Changeling: 5, Bruised x1, Stunned (Bastion's Action), 0 HP Mad Dog: 18, Unharmed, 1 HP Red Rook: 13, Unharmed, 0 HP Fulcrum: 17, Unharmed, 1 HP Totem: 9, Stunned (Fulcrum's Action), Staggered, 0 HP I think I'll wait for Sorus to post. If Sage doesn't go by tomorrow afternoon, though, I may move forward another round and "catch up" with Sage and Kikidee.
trollthumper Posted June 3, 2011 Author Posted June 3, 2011 All right. Kikidee decides to take advantage of the moment by locking minds with Sage and getting her in a mental grapple. It's an opposed powers check to make contact with Mind Reading and establish the grapple, and Sage needs to beat... a 31. Hmm. It's Sage's turn.
Lone Star Posted June 3, 2011 Posted June 3, 2011 Mad Dog will Power Attack (+5 damage, -5 attack) so he'll have +6 Attack and +16 Damage if it hits! 1d20+6=20! Critical, bizatches! Awesome! Sooo, a 26 to hit, and a DC 36 Toughness. :D
trollthumper Posted June 3, 2011 Author Posted June 3, 2011 That will most certainly hit. And right in the ceramics, too. Red Rook will be Stunned and Staggered come round two.
Dariusprime Posted June 4, 2011 Posted June 4, 2011 Move: Fly to Totem Standard: Punch! Keep it simple. All-Out Attack +5/-5 vs Totem (1d20+15=18) Darn! Current Defense: 15
trollthumper Posted June 4, 2011 Author Posted June 4, 2011 All right. Once we get the Round 2 actions for everyone else out of the way, I'd like to hold off until Sorus gets Sage's action in for Round 1, just so things don't get wholly discombobulated. So, Totem calls down the thunder -- a Blast 14 lightning bolt that hits at Perception range! Fulcrum needs to make a DC29 Toughness save. Meanwhile, Bastion goes against Changeling again, unleashing another TK volley, this one aimed at Grappling rather than hurting. This one, however, misses wildly. She's free to retaliate. EDIT: Bah, forgot Totem was Staggered. Which means she can only either move or attack unless she wants to go unconscious. So, she stays still.
Aoiroo Posted June 4, 2011 Posted June 4, 2011 Gotcha, Etain turns invisible this round, and she's using her new blast power, 27, that's a hit, and it's DC 27 will save, also, it's a fireball.
trollthumper Posted June 4, 2011 Author Posted June 4, 2011 So Fulcrum's Bruised and Stunned, but not Staggered. And Sorus has let me know that he's letting Sage throw the match, as he can't really come up with much of a reason why she'd stick around to fight in the tournament when there's more pressing stuff down on Earth. So, she'll be there as a background figure, but she may beg leave from Guan Yu. With that, here's where we are at the start of Round 3: Bastion: 24, Unharmed, 0 HP Changeling: 5, Bruised x1, 0 HP Mad Dog: 18, Unharmed, 1 HP Red Rook: 13, Unharmed, Staggered, 0 HP Fulcrum: 17, Bruised x1, Stunned (Totem's Action), 1 HP Totem: 9, Unharmed, Staggered, 0 HP So I'll hold off on Totem's next action until Mad Dog acts and Darius can get a reaction post in on Fulcrum (if he wants to). Bastion, meanwhile, attempts to hit Changeling with yet another TK blast. And it juuuuuust misses. Except that it also totally misses because of Concealment. Changeling and Mad Dog are up.
Aoiroo Posted June 4, 2011 Posted June 4, 2011 Area Nullify effect for powers of a mental descriptor, which for Bastion is a DC 22 reflex save, and if he doesn't make that, DC 22 Will.
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