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The Jade Arenas of Heaven: Poison Desires [OOC]


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Posted

He juuuust avoids knockout, but is Stunned once more. So now comes the reaction time.

As Changeling's Nullify is Continuous, Bastion can't just reactivate his powers. So, he draws his pistol and fires. And misses entirely, due to Concealment.

Totem, meanwhile, switches her Array from lightning to Enhanced Strength and tries to land a blow on Fulcrum. It hits, necessitating another DC29 Toughness save.

And Red Rook... just stands there and hurts.

IC post up shortly.

Posted

She falls for it, though the attack does miss. That will go into Round 4. Here's where we stand in said round:

Bastion: 24, Unharmed, Mental Powers Nullified, 0 HP

Changeling: 5, Bruised x1, Total Concealment, 0 HP

Mad Dog: 18, Unharmed, 1 HP

Red Rook: 13, Bruised x1, Staggered, 0 HP

Fulcrum: 17, Bruised x1, 1 HP

Totem: 9, Unharmed, Staggered, Shaken, 0 HP

Mad Dog and Changeling are up.

Posted

Umm, since we've gotten the full effects and disadvantages of this down, I'll use a move action to maintain the nullify, and have Etain attack the dude with her actual sword instead of insuing the paralyze if that's okay. Attack roll, 13, which misses him. Also, side note, Etain can't maintain concealment while maintaining the nullify.

Posted

And for once, Red Rook handles it. His turn. Swing and a miss. Totem likewise gets her action; she decides to swing another punch. And it misses. So here's where we are as we enter Round 5:

Bastion: 24, Unharmed, Mental Powers Nullified, 0 HP

Changeling: 5, Bruised x1, 0 HP

Mad Dog: 18, Unharmed, 1 HP

Red Rook: 13, Bruised x1, Staggered, 0 HP

Fulcrum: 17, Bruised x1, 1 HP

Totem: 9, Unharmed, Staggered, Shaken, 0 HP

Bastion fires off another bolt at Changeling. And it hits, necessitating a DC19 Toughness save.

Posted

Mad Dog will spend his Hero Point to have him use Fearsome Presence as a Move Action, then +5/-5 Power Attack and All-Out Attack. :rock: Because that is how he rolls. DC 15 Will for Red Rook to start, then...

1d20+16=35 Hahaha oh God. So...that's a DC 35 Toughness for Red Rook. Badass.

Posted

The golem has Fearless, so that's not working. As for the Toughness save, however, he's Bruised and Stunned again.

Totem, meanwhile, is Shaken once more. She responds with another strike, which hits on a 22. That's a DC29 Toughness save.

So, we're onto Round 6, which starts thusly:

Bastion: 24, Unharmed, Mental Powers Nullified, 0 HP

Changeling: 5, Bruised x1, 0 HP

Mad Dog: 18, Unharmed, 0 HP

Red Rook: 13, Bruised x2, Stunned (Mad Dog's Action), Staggered, 0 HP

Fulcrum: 17, Bruised x1, 1 HP

Totem: 9, Unharmed, Staggered, Shaken, 0 HP

Bastion attempts to shoot at Changeling, again. And misses, again.

Posted

It does not, sadly, but he does take another Bruise. Red Rook takes a swing at Mad Dog, and... hoo boy. That's going to be a DC30 Toughness save. So here's where we are in Round 7:

Bastion: 24, Bruised x1, Stunned (Changeling's Action), Mental Powers Nullified, 0 HP

Changeling: 5, Bruised x1, 0 HP

Mad Dog: 18, Unharmed, 0 HP

Red Rook: 13, Bruised x3, Staggered, 0 HP

Bastion is utterly unable to act, so it falls to Changeling and Mad Dog.

Posted

Red Rook swings for Mad Dog and hits. That will be a DC25 Toughness save. So here's where we are for Round 8:

Bastion: 24, Bruised x1, Mental Powers Nullified, 0 HP

Changeling: 5, Bruised x1, 0 HP

Mad Dog: 18, Bruised x1, 0 HP

Red Rook: 13, Bruised x3, Staggered, 0 HP

Bastion goes for an All-Out Attack this time, giving him +15 to Attack with the pistol and a DC22 Defense. And he hits, necessitating a DC19 Toughness save. Lone Star, would you like to get an IC post in for Mad Dog before I post Bastion and Red Rook's actions IC?


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