Aoiroo Posted May 31, 2011 Share Posted May 31, 2011 Carrie and Lord Steam hunt down an art theif. Link to comment
Aoiroo Posted May 31, 2011 Author Share Posted May 31, 2011 Okay, first check, Charisma, DC 15 from Lockwood to set the indifferent teller to friendly, with a +2 curve of having a VIP ticket. DC 25 to being helpful. Link to comment
Supercape Posted May 31, 2011 Share Posted May 31, 2011 OK wasn't quite sure if you wanted a straight charisma or a diplomacy check, so rolled a straight 1d20... as it happens... 1d20=20!!! With 20 Charisma (+5), thats 25, so academic! nice to see straight charisma being used (if that was what you wanted). Link to comment
Aoiroo Posted May 31, 2011 Author Share Posted May 31, 2011 It was a diplomacy check, but yes, you pass, so post him being all charismatic, and than we will continue. Link to comment
Aoiroo Posted May 31, 2011 Author Share Posted May 31, 2011 Search check through the papers by both Carrie and Lockwood. 24,, Carrie looks through the papers, and notices the guard's rotation was switched for last night with an unfamiliar name. Link to comment
Aoiroo Posted June 1, 2011 Author Share Posted June 1, 2011 Huh, do you think an investigate roll is in order for looking at the guard's name? Link to comment
Supercape Posted June 1, 2011 Share Posted June 1, 2011 Well I think Investigate and Search are a bit muddled in the rules. As I understand it, Search is to "find" clues - or anything. Investigate seems to be study clues - in a kind of forensic way. Unfortunately it seems investigate is going to be sorely underused, which is why I try to throw it in more! However I'll leave this to your discretion, arguably there is a clue in front of him and he is looking into it, arguably its a search. Fortunately its the same bonus for Lord Steam so illl just take 10 (As its no pressure) to get 20. Link to comment
Aoiroo Posted June 1, 2011 Author Share Posted June 1, 2011 Right, he knows the new guard, Mr. Steven Porter is a local who lives in Lincoln, and from some previous knowledge, knows that he has a police record. Link to comment
Aoiroo Posted June 2, 2011 Author Share Posted June 2, 2011 Diplomacy check for Lockwood, starting point for Porter is Unfriendly. Link to comment
Aoiroo Posted June 2, 2011 Author Share Posted June 2, 2011 Right, forgot an intimidate roll from him for the last post, 8, yeah. Anyway, from Unfriendly to Indifferent. Link to comment
Supercape Posted June 2, 2011 Share Posted June 2, 2011 A few rolls in case they are pertinent. 1d20+10=18 for Sense Motive 1d20+10=12 for Notice Link to comment
Aoiroo Posted June 2, 2011 Author Share Posted June 2, 2011 Roll for search, 7, fail. Huh, I need to consult my book, let me get to my computer before I continue. Screw it, I'll take ten, say Carrie's doing so while in her alternate form, with a stealth check with Hide In Plain Sight, it's DC 25 for him to notice her even if he looks right at her. Means it'll be a little time before she comes out again. Also, take ten on the notice check. Link to comment
Supercape Posted June 3, 2011 Share Posted June 3, 2011 Lord Steam (? and Carrie) will use the next hour or two to make a Gather Information check. Looking into what the Firm does, any connection with smuggling or import / export. 1d20+10=22 Should be enough (gets Restricted information, although from rulebook this requires locating someone with information - not sure what that means!). If its relevant, will use connected feat if possible to try and find somebody who can get us an introduction or reason to snoop. DC for that is up to you, but the roll: 1d20+10=22 Link to comment
Aoiroo Posted June 3, 2011 Author Share Posted June 3, 2011 It's an investiment firm. Anyway, nice little excuse, he's doing some construction on his house and Lockwood knows the contractor he's using. Or, if you'd like we could do the party at his house scenario. Link to comment
Supercape Posted June 3, 2011 Share Posted June 3, 2011 Both work for me. Ill let you post either way. Link to comment
Aoiroo Posted June 3, 2011 Author Share Posted June 3, 2011 Right, they go back to his place, he does the gather info, learns about the party. Link to comment
Aoiroo Posted June 6, 2011 Author Share Posted June 6, 2011 Search check to locate Steven Nates, 21, looks like Carrie found him. Link to comment
Aoiroo Posted June 15, 2011 Author Share Posted June 15, 2011 Taking Twenty on search, which quite honestly takes a while. About forty minutes of partying, Carrie is STILL searching because it is a big freaking house. Link to comment
Aoiroo Posted June 20, 2011 Author Share Posted June 20, 2011 Actually, it was a security breach, but the code was to maintain it was a security breach on a sublevel of the house rather than just a regular one. Link to comment
Supercape Posted June 20, 2011 Share Posted June 20, 2011 That was Steam's presumption - shall I edit? Link to comment
Aoiroo Posted June 20, 2011 Author Share Posted June 20, 2011 Well, how about a notice check, DC 20 minimum. Link to comment
Supercape Posted June 20, 2011 Share Posted June 20, 2011 Going to take ten for that, for twenty - In case I cant take 10: 1d20+10=27 - Ironically better, but I stand by the take 10. Link to comment
Aoiroo Posted June 20, 2011 Author Share Posted June 20, 2011 He hears the sounds of the mechanical door opening from outside the door of the room, also, stealth roll for how quietly he can open a door and trail behind the man. Link to comment
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